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Korfball drills

  • You will do this task in pairs.
  • Use a basket for each pair.
  • Put 4 hats around the basket in a square about 1.5 meters from the basket. (the basket is in the middle)
  • Stand in between the 2 hats in front of the basket.
  • Shoot to score.
  • The person under the basket names a colour and you tap on that colour.
  • Go back between the 2 hats in front of the basket.
  • If you have scored, you don't have to run to a colour.
  • Do this until someone has scored 5.
drawing colours colours colours A
  1. Players stand in line in front of the basket.
  2. Player 1 throws the ball to player 2 and player 1 runs after it halfway and inside.
  3. Player 2 throws the ball at the moment he/she thinks the other player can make a good run through.
  4. Player 1 finishes it. (and start again at step 1)
  • Each player gets his own pipsack.
  • They are told an action by the trainer, which they perform.
  • This can be touching your head, sitting down and standing up quickly, etcetera.
  • As soon as Yes is called (or another action word), the piping bag can be taken.
  • Players stand next to each other.
  • The ball is thrown to player 2 and player 1 runs after it until halfway and inside.
  • Player 2 throws the ball at the moment he/she thinks the other player can make a good run through.
  • Player 1 finishes it.
  • Make two rows at 10 metres opposite each other and about 3 metres apart.
  • The players face each other one by one.
  • Face each other with both hands and do not drop the ball.
  • Make a series as high as possible in 1 minute.
  • Play with the outer hand on the outer hand of your opponent, with one hand throw and catch (right), make a series as high as possible without dropping the ball.
  • Play with the outside hand on the outside hand of your opponent, with one hand throw and catch (left), make a series as high as possible without dropping the ball.
  • Run into each other, jump and catch and throw the ball in the air with two hands.
drawing Train throw and catch
  • Make two rows at 10 metres opposite each other and about 3 metres apart.
  • The players face each other one by one.
  • Face each other with both hands and do not drop the ball.
  • Make a series as high as possible in 1 minute.
  • Play with the outer hand on the outer hand of your opponent, with one hand throw and catch (right), make a series as high as possible without dropping the ball.
  • Play with the outside hand on the outside hand of your opponent, with one hand throw and catch (left), make a series as high as possible without dropping the ball.
  • Run into each other, jump and catch and throw the ball with two hands in the jump.
drawing Train throw and catch
  • Shot game in 2 form playing against the other baskets.
  • One of the two will shoot, when 2 times they score.
  • Call to your coach: Are you the fastest, then you have won and there is exchanged,
  • But not yet in possession of a point.
  • You earn a point if your partner is also the fastest to score twice.
  • So you earn a point if you win twice in a row.
  • Variation is possible by means of penalty throws, walkthroughs, number of goals, etc.
  • Two numbers:
    • Who scores the most laps?
  • Number 1 is going to shoot, number 2 is going to catch.
  • The number 1 starts in front of the basket and will shoot 1 time on each side of the basket. (front, right, back, left)
  • If the number 1 shoots 50% of these 4 chances, he/she may start a new round.
  • The number 1 counts how many rounds he/she makes.
  • When not 2 of the 4 chances are hit, then there must be changed.
  • After 5 to 10 minutes, the player who has made the most rounds is the winner!
  • Too difficult:
    • Score once per round.
  • Variation:
    • Start the first round at 2 meter, then at 4, 6, 8 and 10 meter.
drawing Wheel of Fortune
  • Per pole with 2 or 3 participants you start with 20 balls which are indicated from the space.
  • When 20 have been scored you and your pole continue with the next exercise.
  • 10 distance shots from the spot.
  • Scored?
  • Move on to 10 dodge balls.
  • Each team has to score these goals.


  • Make a kind of tennis court with pawns, where there are 3 squares (the middle square is 'the net', this is about one meter wide).
  • In the two outermost squares stands a player.
  • The two players take turns with the ball.
  • They have to bounce the ball in the middle square, and try to bounce the ball in the other player's square.
  • In between they catch the ball, so you are not allowed to tap it!

Training on tight passing.

  • 2 players start at about 2 metres from each other You can increase/decrease the distance over time or depending on the variation you do.
  • Passes must be hard!
  • Make sure that you don't throw hard just for the sake of throwing hard, but that you throw hard to get the ball to the team-mate quickly and tightly.
  • Keep reminding them of this constantly.
  • Passes should also be tight.
  • No "piss bows". These passes are slow and easy to intercept.
  • When catching with one hand, make sure you move with the hand and if necessary step with the corresponding leg


Variation 1

  • Player 1 passes with his right hand to player 2's left hand.
  • Player 2 takes over and passes right back to player 1.
  • After one minute both players change their throwing and catching hand.
  • Repeat this at larger and larger distances.


Variant 2

  • Player 1 passes right to player 2's left hand.
  • Player 2 passes back with his left hand to the right hand of player 1.
  • After one minute both players change their throwing and catching hand.
  • Repeat this at larger and larger distances.


Variant 3 - with movement left-right

  • Player 1 has the ball.
  • Player 2 moves to the left or right.
  • Player 1 passes to outside hand of player 2.
  • Player 2 passes back with his outside hand.
  • After one minute, the players change positions. (Player 1 moves left/right. Player 2 passes to).
  • Repeat at increasing distances.


Variant 4 - deep line

  • Player 1 has the ball.
  • Player 2 moves towards player 1 from the side.
  • Player 2 puts his foot across and runs a deep line away from player 1.
  • Player 1 passes with a small arc (but still tight!) to player 2.
  • After one minute the players change function (player 1 starts running, player 2 passes to him).





  • Players run/dribble around a set square. (poles/pawns, sufficient distance from each other).
  • Players are given a list of commands in advance, with a corresponding number.
  • The trainer calls out a number randomly, players carry out the assignment.
  • You can adjust the number of missions and the missions themselves.
  • Example of assignments.
    • Tapping the ground.
    • Jump in the air.
    • Sprint to the next pole.
    • 1 burpee.
    • Backwards as if you are defending until the next pole/pawn.