Korfball drills for all skills

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  • 1 post less than number of shooters. 
  • As long as music is playing, players run in circles. 
  • When the music stops, they can take goal attempts. 
  • On each post a maximum of 2 attempts may be made. 
  • As soon as this is done. The attackers put the ball on the ground. 
  • Who scores first....
    • through balls
    • feint
    • shots
  • 2 posts facing each other.
  • Shooter with defender. 
  • May pass 1x before defender steps in. 
  • Then defender jumps in or allows shot. 
  • When a goal is scored, at a good rebound or at good step out, rebounder becomes attacker otherwise, the defender becomes attacker. 
  • This happens on the opposite post.
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You try to get to the highest level in the 1-1 as fast as possible. When you reach a level you will go straight on with another defender.

Maximum 6 ball contacts

  • Level 1 : 2 goals no matter how. 
  • Level 2 : 2 goals of which 1 goal is a shot (If 1 goal is scored, change but you stay in the same level. No goal is level back)
  • Level 3: 2 goals of which 1 goal is a through ball(If 1 goal is scored, you change but you stay in the same level. No goal is level back)
  • Level 4: 2 goals scored of 2 shots (If 1 goal is scored, you change but you stay in the same level. No goal is level back)


Up to 4 ball contacts

  • Level 5 : 2 goals no matter how. 
  • Level 6 : 2 goals of which 1 goal is a shot (If 1 goal is scored, change but you stay in the same level. No goal is level back)
  • Level 7: 2 goals of which 1 goal is a through ball(If 1 goal is scored, you change but you stay in the same level. No goal is level back)
  • Level 8: 2 goals scored of 2 shots (If 1 goal is scored, you change but you stay in the same level. No goal is level back)


Up to 3 ball contacts

  • Level 9 : 2 goals no matter how. 
  • Level 10 : 2 goals of which 1 goal is a shot (If 1 goal is scored, change but you stay in the same level. No goal is level back)
  • Level 11: 2 goals of which 1 goal is a through ball(If 1 goal is scored, you change but you stay in the same level. No goal is level back)
  • Level 12: 2 goals scored of 2 shots (If 1 goal is scored, you change but you stay in the same level. No goal is level back)
  • groups of 3 at a post. 
  • 1 fixed passer. 
  • 2 shooters. 
  • These keep moving at about 5 - 6 meters from the post. 
  • Trying a shot must always be tuned to capturing it again. 
  • The time between capture and goal attempt must always be as short as possible. 
  • There are always 2 different types of goal attempts and the goalkeepers always take the same type of goal attempt.
  • 1 through-ballplayer and 1 defector. (change at 5 scores pp)
  • 1 defector and 1 chance behind post (change at 5 scores)


  • 2 players at a distance from the post with ball. 
  • 1 player below the post.
  • Trainer calls head shoulders knee head etc. 
  • Only when the ball is in the post, the player with the fastest ball is allowed to take a through ball. 
  • The other player tries to defend.
  • At 3 goals the winner may decide whether to give or continue.
  • 2 shooters and a rebounder with a defender. 
  • The 2 shooters play over. 
  • The rebounder keeps moving in such a way that it keeps the attention of the defender. 
  • When he has attention he can run to the post to catch the shot that takes place. 
  • Switching at a goal. 
  • Defender may not run with back to rebounder...
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  • Place the poles in a row next to each other.
  • Underneath each post there will be a marker with a ball.
  • The players take a through-ball on the first post after which they catch their own ball.
  • The passer then runs to the front of the next post, moves on and takes a through-ball on this post.
  • Here, the ball is caught again and the captain moves on to the next post.
  • At the last pole, the passer runs behind the posts back to the first pole.
  • Work towards a number of goals (2 times the number of poles is fine).
  • This can also be done with other forms of chances such as drawback balls.
  • There's a support and an attacker. 
  • The support throws the ball to the attacker
  • As soon as the ball is thrown, the support must immediately go after it to defend it.
  • So the intention is that they shoot as fast as possible.
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The chaos game is fun for younger children, but can also be played with older children. 

  • In the chaos game the intention is that every child has a ball, and that there are 3 or 4 poles (also depending on the number of players). 
  • lined up. 
  • Each player starts at the same pole, 
  • there's a countdown and then they all start shooting, 
  • if they can score, they proceed one pole
  • if they don't score, they stay at the pole until they do.
  • You can agree in advance whether they should have been past each pole 1, 2 or 3 times depending on the level. 
  • Variation: you can use pilons to mark a circle outside which players have to shoot, 
  • they're only allowed in to catch the ball.
  • The materials below are for 4 persons (hat = pilon)
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