Korfball drills for defense

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  • Make 2 squares of 4.
  • The attack takes the ball from the trainers.
  • When the defence has intercepted the ball, they first pass it back to the trainers.
  • When a goal is scored, the team gets a bonus and can take the ball back out.


Do give orders, for example:

  • Start in a diamond. Let the ball go around 1 time.
  • The player in front throws the ball next to him/her one more time and catches it.
  • The other players continue playing. The player who has the ball now chooses whether he wants to throw to the left or to the right. The other players run to the ball to pick it up. The ball is thrown and the player immediately runs a long line.


The long line is nudged and the thrower comes alongside. The other player walks behind the basket to walk into the support. The other two are going to attack.

parties-1

parties-1

Inshort: practise various forms of the shot in a fun competition format.

Organisation: each group a basket and a ball, the baskets are preferably (but not absolutely necessary) arranged in a circle or rectangle. The number of people per group is less important (all groups should be about the same size).

Pawns set up at 1,3,5 metres

The first assignment for the groups is: make 10 goals. When you are done, the creator of the last goal goes to the trainer to get the next assignment. Which group will have completed all assignments first?

The trainer walks around the room, encouraging or correcting the players. He has a piece of paper with a list of assignments. When someone comes to get the next assignment, first ask him which assignment he just completed (after a while this can vary considerably) and then give the next one. Here's an example: 10 walk-through balls, 15 penalty shots, 5 shots from 8 meters, 10 walk-through balls from behind the basket, 5 dodgeballs next to the post, 10 shots from 6 meters. Everything is possible of course, a lot of momentum comes from keeping the number of goals to be scored small.

Tasks:

  • 6 scores from 2,5 meter in front of the basket
  • 6 scores from 1 meter in front of the basket
  • 6 scores from 6 meter in front of the basket
  • 6 scores from 2,5 meter behind the basket
  • 6 scores from 1 meter behind the basket
  • 6 scores from 6 meters behind the basket
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Start line-up
Two groups at the first two pawns.

Exercise
The first in line runs to the hoop and goes through the hoop from the bottom, so the hoop goes over their heads. Then he runs through the defence posture to pawn two and circles this in 4 circles. Finally, he runs to pawn 3 and scores before he can run back to pawn 1 and tap the next one in line.


Distance set up:

  • Hoop from pawn 1: 5 meters.
  • Pawn 2 from the hoop: 5 meter.
  • Pawn 3 from pawn 2: 5 meter.
  • Pole from cone 3: 4 meter.

relay-1

Setup: O v * * = pilon O = basket

* v O

[Make
sure that they first pass the ball before passing it.

Distance between the pile and the basket is +/- 10 meterAt
each pile there is one person with the ballAt
+/- 4 meter from the pile there is one defender.

The player tries to pass the ball. By changing tempo she tries to pass the defender first. Defender follows, but lets her pass. From pole 1 the attacker moves on to pole 2 and makes a new attempt at pole 2.

Variation:

  • 2 attackers at the same time
  • When scoring twice, switch to pass.
  • Defender goes for preventing shot.
  • Attacker can choose for walk through, dodge and/or distance with step behind
    • adjust time
    • multiple posts/pillars/players

Setup: O v * * = pilon O = basket

* v O


  • Distance between the pile and the basket is +/- 10 meter.
  • At every pole stands 1 attacker with the ball.
  • At 1 meter from the pylon stands 1 defender (you must be able to touch the attacker by the shoulder).
  • The player tries to pass the ball.
  • By changing tempo she tries to pass the defender first.
  • Defender follows, but lets her pass.
  • From pole 1 the attacker continues to pole 2 and makes a new attempt at pole 2.
  • We do this for 1 to 2 minutes per person.


Variation:

  • 2 attackers at the same time
  • When scoring twice, switch to pass.
  • Defender goes for preventing shot. Attackers can choose for walk through ball, dodge and/or distance with step behind.
  • adjust time
  • Multiple posts/pillars/players.

! Form two groups. The attacker receives a vest.

This is louging in a korfball way. One person is the attacker, she/he starts with one defender. Within a playing area she/he must try to get free. In front of the box is the attacker. She/he has to make sure the ball gets to the attacker in the box. The other players stand aside. If the attacker receives the ball without the defender intercepting, a defender comes on board.


  • Running free
  • Throw
  • Contact
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Inshort: practise various forms of the shot in a fun competition format.

Organisation: each group a basket and a ball, the baskets are preferably (but not absolutely necessary) arranged in a circle or rectangle. The number of people per group is less important (all groups should be about the same size).

The first assignment for the groups is: make 10 walkthrough ball goals. When you are done, the creator of the last goal goes to the trainer to get the next assignment. Which group will have completed all assignments first?

The trainer walks around the room, encouraging or correcting the players. He has a piece of paper with a list of assignments. When someone comes to get the next assignment, first ask him which assignment he just completed (after a while this can vary considerably) and then give the next one. A list of examples: 10 walk-through balls, 15 penalty shots, 5 shots from 8 meters, 10 walk-through balls from behind the basket, 5 dodges next to the post on the right, 10 penalty shots, 10 shots from 3 meters behind the basket, 5 dodges next to the pair on the left, 10 shots from 6 meters. Everything is possible of course, a lot of momentum comes when the number of goals to be scored is kept small.

To teach and improve the technique of defending 1 against 1.

Points of attention
Although the technique is always applied as a whole, the attention of the trainer can be focused on a part of the technique. Which part depends on the phase of development of the player, but also on the development of the opponents!

First the four parts will be mentioned, each part will be worked out separately.

The parts are
: a. posture b
. 'moving'
c. foot position d
. arm usage.



a. stance
From an upright position, with the feet spread (foot position will be discussed in 'c'), the player bends his knees slightly. There is also a slight bend in the hips. The upper body tilts slightly forward as a result. The centre of gravity of the body is situated 'between' the feet. In this way, the defender can best keep his balance. The distance between the attacker and the defender is just a little more than 'arm's length

For the trainer, the points of attention are: centre of gravity remains 'between the feet', upper body slightly flexed.

Common mistakes are
:• Upper body too stiffly upright•
Upper body too much bent forward, so that the centre of gravity is too much on the front foot. As a result the defender has difficulty getting going again quickly and has problems with changes of direction, because the upper body has to make the 'whole' turn.

Organisation:
The starting point is working in the complete execution. Defending 1-1 can only be practised with an opponent. And always make sure there is a basket nearby. It is important for the defender to be able to keep this point of orientation (even if he cannot see it!).

So: a basket with a person passing on. Outside the basket, an attacker and a defender are running.

The attacker is instructed to move 'slowly', in such a way that the defender can follow 'sliding'. The posture exercises can be combined with those of 'moving'. The attacker is regularly called upon to shoot. When the attacker has the ball, the defender moves closer so that a possible shot can be defended. When shooting, the defender extends his body and arm. The attacker can shoot, and the defender will allow the shot.

Variation:
Try to train in match situations as quickly as possible. Coach the players on their posture.

1. In teams of five, two main attackers with defenders and a supporting player. The defenders will have to adjust their stance to the attacker's position. When there is a threat of a shot, defend closer to the attacker and stand up straight; when there is a threat of a break-through, bend the knees more and take up some distance.
2. Party formation, this can be 3-3 or 4-4.

Follow-up:
Follow-up exercises are mainly about increasing the pressure from the attacker by working at a higher tempo, with more changes of direction from the attacker.

Tip for the coach:
1. This facet of 1-1 defending is often dealt with by the C-youth. Especially in combination with running up to an opponent on an evasive ball.
2. It is almost impossible to separate the exercises from the second aspect of defending, especially when the tempo is low, i.e. sliding.
3. Defending 1-1 is an 'isolation' from the whole of 'preventing' and should always be seen in relation to the whole of attacking and defending in practice!
4. When training 1-1 defending to players, the starting point is to offer the whole of the technique. In practice it will then appear that a player has not or not sufficiently mastered a particular element. Then offer suitable training material. So don't start too soon with the elements, but see which element has to be improved. Each player may have to be trained differently.
5. Always give instructions one at a time, then the children can concentrate on the correction (with older children more instructions can be given at the same time, but never more than 2 or 3). Instructions should always be repeated, within the training, a week later, etc., until they are good.



Laws of the Game:
Basic rule is: A defender may not obstruct the attacker in the free use of his body; obstructing intentionally or accidentally does not matter, both result in a foul!

1. A defender may not defend with spread arms or legs. A defender is not allowed to defend with spread arms or legs, forcing the attacker to make a detour or literally holding him back. The attacker is prevented from creating goal-scoring opportunities.
2. A defender must not suddenly move into the attacker's trajectory, so that a collision becomes inevitable.

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2 for 2

  • Game over 2 baskets. Play on until first 2 team has 3 goals.
  • All other pairs stop immediately.
  • In case of a tie, the first team to score a tie wins.
  • At 0-0 stop.
  • Winners to the left losers to the right.
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