Korfball drills for defense

Ad

Inshort: a ball game, in which pure throwing is very important.

Organisation: In a rectangle of approx. 20 metres length and 10 metres width, two teams of about 6 players are lined up. A centre line divides the field in two. At both back sides is a strip of 1 to 2 metres wide. The players of side A stand in section A, while one player from A stands in lane A. The players of side B stand, except for one player, in section B. The players must try to hit the players of the other side with the ball. They are not allowed to leave their section. Furthermore the players are not allowed to run with the ball in their hands. Fending with the hands is allowed. If a player is hit, he goes to the back of the court and plays with the ball. Will one of the players succeed in clearing the other team's box? Make sure the hunters do not start throwing hard. If this is likely to cause problems, decide that the throw can only be made via a bounce. Make sure they do not start throwing very hard. If this threatens to cause problems, determine that only a bumping throw may be made.

Variations:

1 ) If a player can catch a ball from the opposing team, the player who threw is off.

2 ) Exchange referee: if a player from the back lane hits the ball, he may return to his own section.

3 ) The strips at the back are extended with side strips, so that the compartments are completely enclosed.

Inshort: throwing and catching with an obstructing defender.

Organisation: number three teams, each team has a ball and a piece of the hall or field of about 10 by 10 metres, marked out by pawns or lines.

a ) Loosening up: number 1 and 2 play back and forth in the limited space while number 3 tries to touch the ball. If they succeed, the person who threw the touched ball has to move to the middle (unless the other person could have caught the ball, in which case that person is the loser).

Variation: for more advanced players to keep up the speed of the game: if number 3 taps a player who still has the ball in his hands, then that player also has a turn to be 'lumped'. Of course, loafing with larger numbers of players is also possible.

b ) Number 1 and number 2 stand still at about 10 metres from each other. Number 3 defends number 1, who has the ball. Number 1 must pass the ball cleanly to number 2, over or past the obstructing defender. Then number 3 passes to number 2, who must then throw to number 1 cleanly.

1) With a sling throw (overhand over the defender),

2) with an underhand pendulum throw, under the arms of the defender (favorite of some small underdog korfball players).

3 ) with a bounce, where the ball has to be placed with one hand because of the rather large distance (which is not easy),

4 ) rolling would also be possible, but is not very 'in' with korfball players for quite understandable reasons,

5 ) by pivoting, which is the emphatic moving of one leg to and fro, thus putting the defender out of position. For example, the player with the ball in his hands makes a substantial step backwards with his left leg. If the defender does not follow this move, there is quite a distance between them, allowing the thrower to pass the ball over the defender with relative ease. Most defenders will therefore move closer to the attacker. At that moment, however, the attacker has waited: the ball is (already) taken on the right hand side and the left leg is immediately placed forward again in such a way that the body of the attacker has come between the defender and the ball (the defender is 'held on the back') and there is room to place the ball towards the team-mate. And it doesn't work immediately? No problem, just move the same foot back and forth a few times and the defender will be tricked. Many children find this pivoting beautiful to do; so they do it very often (but then also far too often).

c ) Number 1 and 2 play together, while number 3 defends number 1. The difference with the previous part is that now they can move in space. After about 45 seconds, the players change tasks. For good throwing, see the possibilities mentioned under b.

d ) As a condition exercise a variation on c.: number 3 defends first number 1 for 30 seconds and then number 2 for 30 seconds. After that it is number 1's turn to defend and finally number 2.

e ) Like c., but to make it more difficult for number 1: number 2 stands still on a fixed spot, so the defender knows exactly where to put the ball.

Ad

In short: practising fast starting and high jumping in duels for the ball.

Organisation: Each team of three (about the same size) a ball and a piece of the hall or the field.

Jump ball or referee throw. The numbers 2 and 3 stand close together at a few metres from number 1. The numbers 2 and 3 must try to get it first. Who wins the duel the most? After two substitutions.

Numbers 2 and 3 stand right next to each other at about 7 metres in front of number 1. Numbers 2 and 3 sprint towards it and try to catch the ball before it falls to the ground. After, for example, 8 changes, the second change is made after another 8 changes.

Number 1 stands between numbers 2 and 3. He rolls the ball a bit away. As soon as the ball has left the hands, numbers 2 and 3 may start. Who will get the ball first? Number 1 may also make feint throws. Physical contact will occur during these exercises. This is officially forbidden, but everyone knows that it happens and that a lot of it is allowed or not noticed by the referees. It is therefore sensible to practise starting and jumping with an opponent around who will touch you lightly or give you a push now and then (whether intentionally or not). Experience has also taught me that some players who actually lose all duels during matches (or even avoid them), can play much 'harder' after doing this exercise one or more times if they have to. And sometimes even like to do so... Enough about this, it seems to me that this is not the place to point out how opponents can be trumped by physical violence.

As above, but now the trio are standing at about 10 metres from a line. Who is first to catch the ball rolled away by number 1 before it rolls over the line, number 2 or number 3? Note: it is not allowed to 'slip' over the line. If for instance number 2 manages to keep the ball in by holding it back for a moment, but does not come to a stop before the line, then there is still a nice possibility for number 3, who fell behind, to grab the ball first!

The numbers 2 and 3 stand close together at a few metres distance from number 1. Who will get the ball first?

3 men per basket. Player A starts as attacker in front of the basket. Player V starts as defender at 1,5 arm's length from the shooter. Player C starts with the ball in the box. Attacker A must try to score through the 1 on 1 duel. It does not matter how (distance, evasion, dlb). The defender's task is to follow the attacker at 1,5 arm's length and when the attacker has the ball in his hands, the defender has to close the gap. The defender is not allowed to tap or block balls. The V must show that she is with the attacker, but must allow the shot. This can be done by the defender placing her hand just above the shoulder of the attacker. After 1 minute, the V has to change position.

Korfball in 1 section. An attacking and a defending side, preferably 4 against 4, possibly with substitutes.

The attacking side puts the ball in play and tries to score a goal. After scoring or intercepting, the defending side attacks.

In the first case, the ball is taken out about 15 m. in front of the basket, in the second case it is first combined to this starting point.

The attacking side may try to intercept after losing the ball. If this is successful before the ball has been played to the starting point, then a goal opportunity may be played directly.

Note:
Emphasis is on playing the ball out well and defending consistently.

Variation:

After a goal, the attacking side keeps the attacking position. The team plays 2 minutes on ball possession. If the team succeeds in keeping the ball in the team for that long, or in scoring another goal, the goal is valid. If the defence intercepts the ball, the point is forfeited.

defending-attacking3 men per basket. Player A starts as attacker in front of the basket. Player V starts as defender at 1,5 arm's length from the shooter. Player C starts with the ball in the box. Attacker A must try to score through the 1 on 1 duel. It does not matter how (distance, evasion, dlb). The defender's task is to follow the attacker at 1,5 arm's length and when the attacker has the ball in his hands, the defender has to close the gap. The defender is not allowed to tap or block balls. The V must show that she is with the attacker, but must allow the shot. This can be done by the defender placing her hand just above the shoulder of the attacker. After 1 minute, the V has to change position.

Ad

You make a square, in it stands an attacker, the attacker must keep moving in the square while a defender walks by. 1 person always plays the ball. The defender looks at the ball and tries to catch it. Every time the attacker catches the ball, someone else comes into the box. When the defender catches the ball, he throws it back and you try again.

You make a square, in it stands an attacker, the attacker must keep moving in the square while a defender walks by. 1 person always plays the ball. The defender looks at the ball and tries to catch it. Every time the attacker catches the ball, someone else comes into the box. When the defender catches the ball, he throws it back and you try again.

Ad
  • 4 vs 4 
  • Men come into a supportive position to let the ladies score.
    • Option 1: Positions under the post are filled by 1 lady and 1 man.
    • Option 2: Positions under the post would be filled by 2 men.
  • Ladies would come out side by side, one for breakthrough and the other shoots.
  • Mission of the defense is to play 1:1 pressure.
Ad