Korfball drills for defense
- You make a box, with an attacker in it,
- the attacker must keep moving in the box, while a defender is following.
- The other player is standing outside the box.
- The attacker starts with the ball in his/her hands and throws it to someone on the side and the person on the side throws it back to the attacker and then throws it back to someone else standing on the side.
- The defender tries to take the ball.
- When the defender takes the ball, he throws it back you will try again
- The attacker always tries to run free and the defender tries to intercept the ball
- make 2 groups
- the attack takes the ball from the trainers.
- When the defence has intercepted the ball, they return it to the trainers.
- When they have scored, the team gets a bonus and is allowed to take the ball back.
- 1 of the young trainers can act as referee to gain experience
2 children stand near a post. 1 attacker and 1 defender.
- The attacker may move around the post, towards the post and away from the post.
- The defender always stays with his back to the post and follows the defender.
- At a given moment, the attacker is given the ball by the trainer. The defender must then move directly towards the attacker and raise his hands.
In short: practicing various shooting variations in a fun competition form.
Organization: per group a post and a ball, the posts are preferably (but not necessary) arranged in a circle or rectangle. The number of people per group is less important (but all groups are about the same size).
- The first task for the groups is to score 10 goals.
- When you have completed this assignment, the person who scored the last goal runs to the trainer to pick up the next assignment.
- Which group completed all the assignments first?
- In the meantime, the trainer walks around encouraging or correcting where necessary.
- He has a piece of paper with him with a row of assignments on it. When someone gets to get the next assignment, first ask which one has just been completed (this can vary quite a bit over time) and then give the next assignment.
- An example list: 5 walk-through balls, 5 penalty throws, 5 4-meter shots, 5 walk-through balls from behind the post, 5 shots behind the post.
- 3 men per post.
- Player A starts as attacker for the post.
- Player V starts as defender at 1.5 arm's length from the shooter.
- Player C starts with the ball as catcher/feeder.
- Attacker A must try to score in a 1 to 1 duel.
- It doesn't matter how (distance, dodge, dlb).
- The job of defender V is to follow the attacker continuously at 1.5 arm's length.
- If the attacker has the ball in his hands, the defender must close.
- The defender must not tap or block the balls.
- The V must show that he or she is near the attacker but must allow the shot.
- This can be done by the defender placing her hand just above the attacker's shoulder.
- Switch positions after 1 minute .
- There is someone with a ball under the pole, someone in front of the pole at shooting distance and someone at about 1.5/2 m from the shooter with his face towards the pole.
- The shooter chooses one side and gets the ball.
- The defender is only allowed to turn around when the ball is loose and must therefore respond properly.The defender may not try to block the ball into the pass, but may try to block the shot.
- This can be done as an extension
In short: practicing various shooting forms in a fun competition form.
Organization: a post and a ball per group, the posts are preferably (but not absolutely necessary) arranged in a circle or rectangle. Groups 3-3-2
The first task for the groups is to score 10 goals. When you're done with that, the maker of the last goal walks to the trainer to pick up the next assignment. Which group completed all assignments first?
- 5x walk-through balls
- 5x penalty throws
- 3x swerve balls
- 7x short shots
- 4x 4-meter shot
- To finish the training, play a game format of 4 to 4 on 1 post.
- Make sure you build from 4-0, and go to the 3-1 with a large triangle.
- A quick scoring opportunity has to be created from the big triangle.
- If possible, create a scoring opportunity immediately after the rebound has been captured, if this doesn't work then rebuild from 4-0.
- THE BALL PACE IS HIGH IN THE 3-1.
- Pair of two by a pole.
- Each pole has three points.
- If a score is made on a pole, one point is subtracted.
- The pole is defended by a pair.
- The first pair that has zero gets 'a donkey' as an extra point.
- You lost as a pair when you have zero.
- The last pair remaining has won.
- Note: as a pair you are defending your own post but you can be attacked by six opponents.
- It is not allowed to score twice on the same post.