korfball drills for E
- 1 post less than number of shooters.
- As long as music is playing, players run in circles.
- When the music stops, they can take goal attempts.
- On each post a maximum of 2 attempts may be made.
- As soon as this is done. The attackers put the ball on the ground.
- Who scores first....
- through balls
- 2 posts opposite to each other at about the distance in the game.
- At an angle in front of the post is a trainer/player.
- He/she throws the ball to a player who runs to the other post.
- This player makes a ball, catches it and gives it to the next player.
- The players divide themselves over 4 posts so about 4 or 5 players together.
The chaos game is fun for younger children, but can also be played with older children.
- In the chaos game the intention is that every child has a ball, and that there are 3 or 4 poles (also depending on the number of players).
- lined up.
- Each player starts at the same pole,
- there's a countdown and then they all start shooting,
- if they can score, they proceed one pole
- if they don't score, they stay at the pole until they do.
- You can agree in advance whether they should have been past each pole 1, 2 or 3 times depending on the level.
- Variation: you can use pilons to mark a circle outside which players have to shoot,
- they're only allowed in to catch the ball.
- The materials below are for 4 persons (hat = pilon)
- You put pilons in a square.
- In the square you put a number of balls (one less than the number of players).
- The players run around the square and then the trainer yells YES.
- If the trainer says YES, the player takes a ball as quickly as possible.
- If you have a ball, you score 3 goals.
- The remaining player continues to run around the square until someone finishes shooting.
- Place 4 posts in a square.
- The whole group runs around the posts in a row.
- If the trainer shouts "yes", the person at the back of the row will run to the front of the row as quickly as possible.
- The children do this by sprinting.
- The children follow each other around the posts in a row.
- The person at the front of the row can do what he wants, for example: heels to the back, sprinting, lifting knees etc.
- If the trainer shouts "yes", the person at the back of the queue gets to the front of the queue as soon as possible and can then choose what he wants to do.
- It has to be something else than running/jogging, it can be sprinting.
- All players line up.
- The front 2 players have a ball.
- Player 1 starts shooting, after this player has had a shot, player 2 can start.
- If 1 scores earlier than 2, he can stand in the back of the line.
- If 2 scores earlier than 1, 1 is finished and has to go to the side.
- The last remaining two players must start at the same time and the one who scores first wins.
PURPOSE: Warm-up (concentration and reaction)
ORGANISATION: groups of two, three or four in a defined space.
RUNNING THE GAME: slowly run behind each other, crisscrossing through the entire space. Number 2 always follows every movement of number 1 as quickly as possible and keeps a distance of about 1 meter. Switch positions after a while.
- now the front runner tries to get rid of the back runner by sudden feints and/or tempo changes.
- But now other movements are allowed as well: cross steps, jumping, lying down and getting up again etc.
- No more groups: everyone runs freely. The players run towards each other, make a feint and:
- then pass each other on the left.
- pass each other on the right
- turn around each other and run back
- 1 shooter stands in front of the post, distance is indicated by the trainer
- At least 1 receiver, but it works better with 2 or more receivers
- 2 balls per post, as soon as the shooter has shot a ball the 2nd ball will be passed to the shooter.
- Shooter gets X minutes to score as many goals as possible
- Goal is to keep shooting fast, but also to keep shooting well
- Can be done several times and try to improve the number of goals each time
- divide the group into groups of 5 (it's also possible to have a different number, but adjust if necessary).
- make a box, for example 8/8 or 10/10 or 12/12.
- Of each group of 5, 1 person is a catcher, the others are the field players (if you have more than one group, you can put the catcher(s) of one group into the other group).
- The catcher tags 1 or 1½ minute and you count how many tags have been made (one player can't loose and stays in the game).
- The catchers that start tagging (recognizable because of the jacket / ribbon) and
- distribute the other remaining children per group in the box with a ball. They pass over the ball and walk free.
- The catchers try to tag someone who doesn't have the ball, so someone who has the ball is not allowed to be tagged.
- The player approached by the catcher must get the ball as quickly as possible.
- You make a box, with an attacker in it,
- the attacker must keep moving in the box, while a defender is following.
- The other player is standing outside the box.
- The attacker starts with the ball in his/her hands and throws it to someone on the side and the person on the side throws it back to the attacker and then throws it back to someone else standing on the side.
- The defender tries to take the ball.
- When the defender takes the ball, he throws it back you will try again
- The attacker always tries to run free and the defender tries to intercept the ball
For the Korfball trainer: Yoursportplanner one
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