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Korfball drills

  • Stand with both feet on the Stability Trainer, halfway round,
    • Place it preferably 3 to 4 meters from the basket.
  • Now try to score as many goals as possible within a certain amount of time.
  • Sit on the floor with a ball in your hands.
  • Tuck your legs in so that you only have contact with the ground with your rear end
  • Now tap the ball from left to right as far as possible within a given time...
Objective:
  • Playing together and scoring on your own basket
  • Or play together and prevent the opposing team from scoring as few goals as possible
Rules:
  • Two teams in threes against each other (can also be played in fours)
  • Around the basket there is a section where the defending side has a defender. The defender is only allowed to move in that section while defending. If the team is attacking, this player is allowed to join the attack. In this way there is always a surplus in the attack.
  • Korfball rules are in force
drawing 3 against 3 on two baskets
  • Make up 2/3 teams and do the following assignments:
    • Pass balls
    • Dropping balls (short distance)
    • Penalty throw
    • Distance shots (minimum 6 meters)
  • Do all this for 2 minutes per person per task and write down the number of points you have scored.


Objective:

Set up attacks in overtime situations

Rules:

  • Make sure the offense always has 1 more person than the defense (3-2, 4-3, 4-2 etc.)
  • Gives the offense a task:
    • E.g. score within 5 passes, score after setting up an action, score from the rebound.
  • Gives the defense a task:
    • E.g. intercept the ball within 5 passes, defend in front.
  • Decide if you can go for a defensive goal.
  • Indicate with cones where the lines are.
  • Agree when offense switches with defense:
    • After X minutes, after X goals, after X interceptions.

Objective:

  • Earn a point by catching the ball over the line.


Rules:

  • A party starts from behind the line with the ball.
  • Intercepted ball is ball first to your own line and then to the other side for a point.
  • Balls out count.
  • When a point is gained, the opponent gets the ball from there.


Points of attention:

  • For defending.
  • Play on the side by moving on one leg.
  • Play at tempo.
  • Watch each other and your opponents place.



drawing bring the ball over the line

In short: practicing various shooting variants in a fun competition form.

  • Organization: per group a basket and a ball, the baskets are preferably (but not necessary) arranged in a circle or rectangle.
  • The number of persons per group is less important (but all groups are about the same size).
  • The first assignment for the groups is: score 10 goals.
  • When you have completed this assignment, the person who scored the last goal runs to the trainer to pick up the next assignment.
  • Which group completed all assignments first?
  • The trainer walks around, encouraging, or correcting.
  • He has a piece of paper with him with a row of assignments on it.
  • When someone comes to pick up the next assignment, first ask which one has just been done (this can vary considerably over time) and then hand out the next assignment.
  • An example list: 10 walk-through balls, 15 penalty shots, 5 8-meter shots, 10 walk-through balls from behind the basket, 5 dodge balls next to the pole, 10 6-meter shots.
  • Everything is possible of course, a lot of momentum is gained if the number of goals to be scored is kept small.
  • 10 walk-through balls
  • 20 small oppertunities
  • 6 remote shots
  • 10 penalty throws
  • 1 backwards


  • You make 2 teams and you play with them butter cheese and eggs.
  • You have to put a ribbon with your color on the caps who has three in a row first wins.
  • If you are out of ribbons you can move your own color.


  • Players stand in different groups at the pole and get a shooting assignment.
  • E.g. score 3 times in a row without missing from 5 metres.
  • The player who has done this can come to the middle and say higher or lower with his row of cards.
  • This exercise is repeated until someone has finished his row of cards.
  • In case of a wrong guess, the card is replaced by a spare card.


  • Let the children divide themselves over 3 poles.
    • More poles if there are many children
  • One person may start shooting from 1 meter if the basket is hit within 2 attempts, the player may continue shooting from 2 meters.
  • If they can't hit the basket in two attempts, it's the next player's turn.
    • In this way we can see which children can shoot from far and less far.
    • You can also see which children are stronger in their arms, so that you can pay attention to that next time you make groups.

Objective:

  • To teach the children to follow their direct opponent at all times,
  • The defender always remains between the post and the girl.


Organisation:

  • The children stand in pairs near a basket.
  • One of the two is defender, the other attacker.
  • The attacker makes movements around the basket (towards, away from, left, right, etc.).
  • The defender constantly makes sure she stays in the right place between the basket and the girl.
  • After a few minutes, switch. Changing pairs.


  • You are going to throw up from 2 meters distance
  • If you get it right 10 times, step back to a certain point
  • Then you go back and throw on 1 leg
drawing Transfer