Korfball drills for general


Organisation: The players all line up on one side of the pitch.

Before starting these exercises, first perform a good warming-up (see above) with stretching exercises. The sequence was demonstrated by Margriet Poiesz (who is both an athletics and korfball coach) during one of the in-service training sessions of the North district of the NKTV

Steigerungen: running to the other side, whereby the pace is gradually increased to near-sprint speed

Skipping: a form of knee lifting at a very high tempo. The torso is in running position and is certainly not hanging back. The feet are reaching for the ground. This exercise focuses on the front swing phase.

Heels / buttocks or heel strike in high tempo (exercise for the back swing phase). The knees hang down, the trunk is in the walking position

Walk to the other side with long jumps (exercise for the back swing phase). Pay attention to a powerful, long push off. In this exercise, the feet also touch the ground, as it were.

You make a square, in it stands an attacker, the attacker must keep moving in the square while a defender walks by. One person always plays the ball. The defender looks at the ball and tries to catch it. Every time the attacker catches the ball, someone else runs into the box. When the defender catches the ball, he throws it back and you try again.


catch-and-throw-12 teams. Per pair 1 ball and 1 pawn. Player A stays on his spot. Player B starts with the pawn, which is about 10 meters away. Player B runs to player A. Player A throws (with 1 hand) the ball to player B. Player B keeps running until he has caught the ball and then stops. B throws the ball back and runs to the pawn to start the exercise again. after 10x change.


There are all pawns 3x3. Each group stands behind a pawn 10 metres away. Each group gets its own colour caps. Then the first group runs to the caps that are further away and tries to get 3 in a row as fast as possible. At the sign of the trainer the next person can put down a cap.

We divide the team in two equal groups and the two groups stand each behind a pylon.
The two groups stand behind a pylon and at a distance of 10 metres they make a shot from the pylon which is 2 metres away from the pylon. When the children have scored, they may continue to the pylon behind the post at a distance of 5 metres.
Finally they run 3 circles around the pylon and run back to their line.
Then the next one in line may start.

Instead of a shot, they make a through ball.
Instead of making a shot from 2 metres, they make a shot from 4 metres.

Make 5 rows of hats, each row has its own colour.

Let the players jog between the hats. After about 10 seconds call out a colour and the players have to sprint to the hats with the correct colour. The last player to reach the hat gets a penalty point. 5 penalty points means the player has to do 5 push-ups and then starts again at 0 penalty points.


party with the whole group

You put four pawns in a square with a distance of 8 metres. Then you let the children make pairs. The children may take turns rolling the dice. You have three different rounds:

Round 1:
The children roll the dice. For example, if a group throws 4, each group must run 4 laps around the pawns.

Round 2:
The children first say who they are going to roll the dice for and then they get to roll passes. So they pick a group, say group 2 and roll the dice for that group.

Round 3:
The children first get to roll the dice and then they pick a group. This is almost always the most fun round. dice


Everyone lies down on the floor like a plank, supporting themselves on their elbows with their legs extended. Then the children jump up and stretch all the way.

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