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Korfball drills for technique general

  • Party
  • E1 against E2
  • Encourage E2 to take turnovers, because E1 is not defending well yet.
    • Offensive: let the ball go fast, but do not run through each other.
  • Encourage E2 to defend closer to the ball.
  • Encourage E1 to make actions towards the basket and try to get free at shot distance.
    • Defensively do not turn around, stay with your opponent etc.


  • Per pair both score 2 times on 4/5 meter then to the next pole (can overtake each other).
    • Team that is first back to their own basket wins.
  • Idem db 4 per person (PP)
  • Idem 4 dots pp, wrong is start counting again at 0
  • Shot pp from pylon (distance), score 3, is get pylon in the middle.
    • Are they gone, you may take them away from another, until you have 5 as a pole.
drawing competition large field
  • Triplets under the basket
  • No. 1 shoots from under the basket
  • No. 2 catches the ball and shoots from under the basket (there where she/he catches the ball)
  • No. 3 catches the ball .........
  • Nr. 1 catches the ball ......... etc.
  • Whichever team has scored 30 goals first.
  • Option, when the ball falls to the ground 1 point deducted from the goal score, less than 0 is not possible.
  • The trainer calls an exercise with the number of goals
  • Example:
    • 10 shots
    • 10 passes
    • 5 penalty shots
    • 4 free balls
  • The players have to complete these exercises in pairs as quickly as possible.
  • When they are ready they sit down on the designated bench.
    • 1st - no task
    • 2nd - 2 x push-ups
    • 3rd - 4 x push-ups
    • 3rd - 6 x push-ups
    • etc.
  • You make 2 teams and you play with them butter cheese and eggs.
  • You have to put a ribbon with your color on the caps who has three in a row first wins.
  • If you are out of ribbons you can move your own color.


  • 2 persons with ball on the ground and
  • 1 attacker
  • 2 persons follow instructions head shoulder knee head toe ball,
    • as soon as the word ball arrives, both players go for the ball as fast as possible.
  • The fastest is the attacker and passes to the support and goes after it for the pass ball.
  • The other is going to defend
  • Make groups of 3 to 4 cows.
  • Start at the side and stop at the other side.
  • Number 1 throws to 2,
  • 2 to 3
  • and 3 to 1 again.
  • Always about 3 mtr and kk are instructed to use diagonal running lines.
    • Pay attention to throw for the lady and show the hand which has to be thrown.
  • Number of times without opponent and then with opponents.
  • You get one point for reaching the line.
  • When the ball is intercepted, everyone stands on the same height as the player with the ball and then they can start.

With music

  • 6 poles
  • 6 handlers


  • The rest runs on music around the trainer.
  • Music stops and score with a walkthrough.
  • Attacker may only pass twice and then puts the ball on the ground.
  • After that run on music around the trainer again.
  • 5 times scored is the winner.


  • 2 lines
  • 2 teams


  • In the middle a skippyball.
  • Behind your line, throw the skippyball against the
  • until it comes behind the line of the opponent
  • Players stand in different groups at the pole and get a shooting assignment.
  • E.g. score 3 times in a row without missing from 5 metres.
  • The player who has done this can come to the middle and say higher or lower with his row of cards.
  • This exercise is repeated until someone has finished his row of cards.
  • In case of a wrong guess, the card is replaced by a spare card.


  • The teacher sets out three areas of approximately equal size with pawns.
  • It is best to use the volleyball lines (see map).
  • There are three sections (see map):
  • Left: barons square (losers square)
  • Centre: princes section (neutral section)
  • Right: king of the court (winner section)
  • All students stand in the middle section.
  • With a signal from the teacher the game starts.
  • All pupils have to try to tap/strike the ball of another pupil out of the box.
  • If you succeed you move one square to the right.
  • If your ball is knocked away you move up one square to the left.
  • If you hit/tap someone's ball out of the box on the right you score a point.
  • If your ball is knocked out of the winner's box you lose all your points.
  • If your ball is knocked out of the left box nothing happens and you stay standing.
  • When the teacher gives the final signal the person with the most points is king of the court and he/she has won.


king-of-the-court

Party with the whole group

Variation:

  • With different tasks for the attackers or defenders.
  • For example:
    • forward defence
    • only forwards
    • paying attention to extra running into space and shooting from here.