Korfball drills for general

  • Make groups of 3 to 4 cows.
  • Start at the side and stop at the other side.
  • Number 1 throws to 2,
  • 2 to 3
  • and 3 to 1 again.
  • Always about 3 mtr and kk are instructed to use diagonal running lines.
    • Pay attention to throw for the lady and show the hand which has to be thrown.
  • Number of times without opponent and then with opponents.
  • You get one point for reaching the line.
  • When the ball is intercepted, everyone stands on the same height as the player with the ball and then they can start.
  • Make a square around the basket with two people in front and two in the back (in a triple team, one person in the back).
  • Play around the basket.
  • As soon as the ball is played from the front to the back, the thrower immediately fills in the rebound.
  • In front the vacant spot is filled in by the other player who was in front.
  • He now receives the ball from behind and shoots.

With music

  • 6 poles
  • 6 handlers

  • The rest runs on music around the trainer.
  • Music stops and score with a walkthrough.
  • Attacker may only pass twice and then puts the ball on the ground.
  • After that run on music around the trainer again.
  • 5 times scored is the winner.

  • 2 lines
  • 2 teams

  • In the middle a skippyball.
  • Behind your line, throw the skippyball against the
  • until it comes behind the line of the opponent
  • Players stand in different groups at the pole and get a shooting assignment.
  • E.g. score 3 times in a row without missing from 5 metres.
  • The player who has done this can come to the middle and say higher or lower with his row of cards.
  • This exercise is repeated until someone has finished his row of cards.
  • In case of a wrong guess, the card is replaced by a spare card.

  • The teacher sets out three areas of approximately equal size with pawns.
  • It is best to use the volleyball lines (see map).
  • There are three sections (see map):
  • Left: barons square (losers square)
  • Centre: princes section (neutral section)
  • Right: king of the court (winner section)
  • All students stand in the middle section.
  • With a signal from the teacher the game starts.
  • All pupils have to try to tap/strike the ball of another pupil out of the box.
  • If you succeed you move one square to the right.
  • If your ball is knocked away you move up one square to the left.
  • If you hit/tap someone's ball out of the box on the right you score a point.
  • If your ball is knocked out of the winner's box you lose all your points.
  • If your ball is knocked out of the left box nothing happens and you stay standing.
  • When the teacher gives the final signal the person with the most points is king of the court and he/she has won.


  • Make two teams.
  • The goal is to get the ball to the other side of the line.
  • You do this by standing in plank position and then pushing the ball to the other person who is standing further down in plank position.
  • Then you run to the front and stand in a holding position and wait for the ball to come.
  • The team that gets to the other side first wins.

Party with the whole group


  • With different tasks for the attackers or defenders.
  • For example:
    • forward defence
    • only forwards
    • paying attention to extra running into space and shooting from here.
  • 1 declarer throws the ball to the person in front of the basket
  • he then makes a shot when the ball is caught
  • under the basket he then goes inside
  • and takes a walkthrough ball
  • finally, he takes a short chance
    • you can play this like this, for example, who is the first to the 20
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