# Korfball drills for all skills

#### Shooting under pressure

• There's a support and an attacker.
• The support throws the ball to the attacker
• As soon as the ball is thrown, the support must immediately go after it to defend it.
• So the intention is that they shoot as fast as possible.

#### Chaos game

The chaos game is fun for younger children, but can also be played with older children.

• In the chaos game the intention is that every child has a ball, and that there are 3 or 4 poles (also depending on the number of players).
• lined up.
• Each player starts at the same pole,
• there's a countdown and then they all start shooting,
• if they can score, they proceed one pole
• if they don't score, they stay at the pole until they do.
• You can agree in advance whether they should have been past each pole 1, 2 or 3 times depending on the level.
• Variation: you can use pilons to mark a circle outside which players have to shoot,
• they're only allowed in to catch the ball.
• The materials below are for 4 persons (hat = pilon)

#### Reaction + condition exercise

• You put pilons in a square.
• In the square you put a number of balls (one less than the number of players).
• The players run around the square and then the trainer yells YES.
• If the trainer says YES, the player takes a ball as quickly as possible.
• If you have a ball, you score 3 goals.
• The remaining player continues to run around the square until someone finishes shooting.

#### Relay race

• 2 groups at pilons,
• Run to the hoop.
• Through the hoops and run to the pilons.
• Zigzag through the pilons.
• Finally shoot ( 2 attempts).
• Whoever scores 5 times first, wins

PURPOSE: Warm-up (concentration and reaction)

ORGANISATION: groups of two, three or four in a defined space.

RUNNING THE GAME: slowly run behind each other, crisscrossing through the entire space. Number 2 always follows every movement of number 1 as quickly as possible and keeps a distance of about 1 meter. Switch positions after a while.

VARIATIONS:

• now the front runner tries to get rid of the back runner by sudden feints and/or tempo changes.
• But now other movements are allowed as well: cross steps, jumping, lying down and getting up again etc.
• No more groups: everyone runs freely. The players run towards each other, make a feint and:
• then pass each other on the left.
• pass each other on the right
• turn around each other and run back

#### Small Game

• make 2 groups
• the attack takes the ball from the trainers.
• When the defence has intercepted the ball, they  return it to the trainers.
• When they have scored, the team gets a bonus and is allowed to take the ball back.
• 1 of the young trainers can act as referee to gain experience

#### SHOOTING ASSIGNMENT

In short: practicing various shooting variations in a fun competition form.

Organization: per group a post and a ball, the posts are preferably (but not necessary) arranged in a circle or rectangle. The number of people per group is less important (but all groups are about the same size).

• The first task for the groups is to score 10 goals.
• When you have completed this assignment, the person who scored the last goal runs to the trainer to pick up the next assignment.
• Which group completed all the assignments first?
• In the meantime, the trainer walks around encouraging or correcting where necessary.
• He has a piece of paper with him with a row of assignments on it. When someone gets to get the next assignment, first ask which one has just been completed (this can vary quite a bit over time) and then give the next assignment.
• An example list: 5 walk-through balls, 5 penalty throws, 5 4-meter shots, 5 walk-through balls from behind the post, 5 shots behind the post.

#### Distance shot and through-ball 4

• Two players stand 7 meters in front of the post and eight meters apart.
• A player with the ball under the post and a receiver slightly behind the post.
• One player in front of the post takes the through-ball that is passed, after the other player in front of the post has received the ball.
• The ball is caught by the receiver.
• A1 becomes A2,
• A2 becomes A3,
• A3 becomes A4 and
• A4 becomes A1.

What can you see?

• The passer learns that the shooter can only take a through-ball if the throwing is calmly prepared, is thrown in front of the shooter and the ball is passed at the right height.
• The speed and trajectory of the shooter can be regulated by the speed of throwing, ball trajectory and ball speed.
• Learning to control problems such as timing requires a lot of repetition and sometimes adjustment of the distances used.
• The problems for the shooter, the starting position of the ball is different because the body is twisted for ball reception, lead to impure actions. Stay attentive to this.
• The action speed must be increased.

Variant:
• Just like exercise 12, but the passer throws the ball to a shooter who dodges to a position diagonally behind the post.
• There is a ball through the centre where the passer must consider two opponents, his direct opponent and the shooter's opponent, as they are not far from the ball line.

Variant:
• The marksman makes a feint shot and passes the ball to the player below the post indicating a through-ball.