Korfball drills for passing / attack

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In short: exercises in catching and throwing close to the lines of the box.

Organisation: every foursome has a ball. Each foursome works near a line. Explain a piece of line of about 15 metres per foursome.

Why these exercises? The catching and throwing of the ball has to take place within the lines of the box or outside the box, provided that the player and the ball do not touch the ground outside the lines. Balls that threaten to go outside the box, for example, must be kept in, which does not require a special technique, but rather a sense of timing. And that can and must be trained.

a ) An exercise for keeping the ball in when it threatens to go 'out'. The ball is thrown in by the regular ballplayer A a little outside the 'box'. The players come from the front along the line and have to play the ball back to the declarer in a small jump (take off on the right side of the line!). Then they have to join the line again. The server throws the ball further and further outside the box. Very soon it will appear that some players, who used to be hardly able to handle a ball thrown 10 centimetres outside the box, are now quite capable of keeping a ball that is a metre 'out' in the box. A matter of timing and a bit of daring.

b ) Same exercise, but now the ball, thrown by declarer A, has to be placed by the players to a second declarer at B (so a quarter-turn has to be made outside the box in the jump).

c ) In exercise a. and b. the players walked along the line, now they come walking straight to the line. Again, handler A throws the ball a little outside the 'box'. The players must try to:

1) keep the ball inside (it doesn't matter how or where it lands), In all exercises below the ball is kept inside with the right side. In all the exercises below, the ball is kept in with the right hand. Therefore, after a while, have the players stand on the other side of the line and continue the exercise as usual to practice keeping the ball in with the left hand.

2 ) Play the ball back to ball handler A,

3 ) pass the ball to a second initiator at B,

4 ) play the ball straight into the field to the row of players at C.

d ) An exercise in jumping. Attacker A1 plays the ball to fellow attacker A2, who stands still just behind the line. Defender V2 has to try, by jumping in front of A2 and without touching the line or the ground on the other side of the line, to throw the ball to fellow-player V1. Or better said: tap, because that's what it actually is. Remember not to hit the ball with your fist! Change function regularly.

Inshort: throwing and catching with an obstructing defender.

Organisation: number three teams, each team has a ball and a piece of the hall or field of about 10 by 10 metres, marked out by pawns or lines.

a ) Loosening up: number 1 and 2 play back and forth in the limited space while number 3 tries to touch the ball. If they succeed, the person who threw the touched ball has to move to the middle (unless the other person could have caught the ball, in which case that person is the loser).

Variation: for more advanced players to keep up the speed of the game: if number 3 taps a player who still has the ball in his hands, then that player also has a turn to be 'lumped'. Of course, loafing with larger numbers of players is also possible.

b ) Number 1 and number 2 stand still at about 10 metres from each other. Number 3 defends number 1, who has the ball. Number 1 must pass the ball cleanly to number 2, over or past the obstructing defender. Then number 3 passes to number 2, who must then throw to number 1 cleanly.

1) With a sling throw (overhand over the defender),

2) with an underhand pendulum throw, under the arms of the defender (favorite of some small underdog korfball players).

3 ) with a bounce, where the ball has to be placed with one hand because of the rather large distance (which is not easy),

4 ) rolling would also be possible, but is not very 'in' with korfball players for quite understandable reasons,

5 ) by pivoting, which is the emphatic moving of one leg to and fro, thus putting the defender out of position. For example, the player with the ball in his hands makes a substantial step backwards with his left leg. If the defender does not follow this move, there is quite a distance between them, allowing the thrower to pass the ball over the defender with relative ease. Most defenders will therefore move closer to the attacker. At that moment, however, the attacker has waited: the ball is (already) taken on the right hand side and the left leg is immediately placed forward again in such a way that the body of the attacker has come between the defender and the ball (the defender is 'held on the back') and there is room to place the ball towards the team-mate. And it doesn't work immediately? No problem, just move the same foot back and forth a few times and the defender will be tricked. Many children find this pivoting beautiful to do; so they do it very often (but then also far too often).

c ) Number 1 and 2 play together, while number 3 defends number 1. The difference with the previous part is that now they can move in space. After about 45 seconds, the players change tasks. For good throwing, see the possibilities mentioned under b.

d ) As a condition exercise a variation on c.: number 3 defends first number 1 for 30 seconds and then number 2 for 30 seconds. After that it is number 1's turn to defend and finally number 2.

e ) Like c., but to make it more difficult for number 1: number 2 stands still on a fixed spot, so the defender knows exactly where to put the ball.

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Inshort: simple catching and throwing in a circle.

Organisation: Form circles of about 6 players, standing 5-15 metres apart depending on level. One ball per circle. The players are numbered in the order in which they stand in the circle.

a ) The ball is played around in the circle, without the ball touching the ground. After a while a game: which circle can play the fastest 5 times around?

b ) Number 1 has the ball, passes it to number 2 and runs after it. Number 2 plays the ball back to number 1, who passes to number 3 etc. In this way number 1 runs around the whole circle until he/she is back on his/her own place. Then it is the turn of number 2 and so on. After a while there is another game: in which circle did everybody have a turn first?

c ) Everyone in the circle stands still. They throw the ball at random to each other. The ball must not fall on the ground.

d ) Like c., but with 1 or 2 persons in the middle of the circle who must try to intercept the ball: the well-known loafing.

e ) As c., but now everyone runs after his own ball. So if number 1 plays at number 4, then 1 runs to the place of number 4. He takes his place there, because number 4 will play the ball and run after it, etc.

f ) Different variations on e.: all balls must be thrown with the 'wrong' hand, caught with one hand, or thrown with two hands over a long distance etc. All variations are possible. All variations are possible.

g ) Two persons, starting with number 1 and 2, stand in the middle of the circle. Number 1 is worker, number 2 defender. Number 1 plays the ball in random order to the players in the circle and immediately gets the ball back. Can he or she keep it up for 30 seconds, without the ball falling to the ground and without the defender intercepting it? Or: can the defender intercept the ball? Then the numbers 3 and 4, etc.

h ) Like g., but now the worker has to pass to the players in the circle in order (which is more difficult, because the defender knows who is going to get the ball).

i ) Number 1 stands in the middle of the circle, number 2 has the ball. The circle formation gives something familiar and is especially suitable for young children. During the exercises, the emphasis automatically comes to lie on free running, freeing the throwing hand, etc., in short: on korfball. An indication for exercise g. can be: try to keep the defender 'on your back', turn away from him! It is important to be able to throw with your left as well as your right. Number 2 plays the ball to number 1, runs after him and takes the place of number 1. Number 1 plays the ball to number 3, runs after him and takes his place, because: number 3 plays the ball to number 2 who is now in the middle of the circle, and runs after the ball etc. In this way, everyone in a row will be in the centre of the circle for a short time, while the ball goes around the circle playing back and forth. A nice exercise for beginners. It is also possible to make it a competition between several circles: which circle is the fastest to go around three times?

j ) Catch-up ball, a variation on i.: make a very large circle, in which everyone (e.g. all 12 players) takes a seat. Then put the numbers 1 and 7 in the middle, and give the numbers 2 and 8 the ball. Further the same exercise as with i. Can one ball overtake the other?

Variation:

Catch-up ball occurs in many variations. A well-known variation is: everyone in the circle is numbered, for example 1 to 8. The numbers 1 and 4 have the ball. Now the odd numbers play the ball to each other and the even numbers do the same. Can one ball catch up with the other?

In short: exercise in which catching and throwing are practised in a quarter or half turn.

Organisation: Each team has a ball, two fixed leaders A and B, possibly working with foursomes. After 1 or 2 minutes swap tasks. See further the figure.

a ) Handler A has the ball. Worker number 1 comes running towards A, who passes the ball to A when number 1 is at the same height as ball handler number 1 catches the ball, and plays it back to B with a quarter turn. Number 1 joins the row of workers at the back, B plays back to A. Then number 2 comes on and so on.

b ) Like a., but now a bit more 'beautiful': play the ball after the catch in the jump with one hand back to attacker B. As the exercise is explained above, the ball will be thrown with the left, while before the jump the ball will be thrown with the right leg.

c ) As b., but the declarer B has moved to the other side, so now the throw is made with the right hand.

d ) Declarant B moves a few metres closer to the workers. Number 1 walks up to declarer A, who doesn't give the ball until number 1 is close. Number 1 then plays the ball with almost a half turn to ball handler B. Continue as part a. The opinions of korfball scholars differ about the correct technique for exercise b. and c. Personally I prefer the technique where a small hop precedes the necessary movement, but it is not necessary (at least there are many korfball players who do not make a hop and still do it well). It is very striking, however, that there is hardly any korfball player in the world who can do both exercise b. and exercise c. well, no matter how simple they are! The one who masters b. well, will be very clumsy with c. and vice versa... It is also striking, that in the exercise where you have to throw with the wrong hand, your balance is often better!

e ) Like d., but now 'nicer': who can play the ball after catching it in the jump with a half turn to B?

f ) Like d., but now handler B is on the other side, so the ball has to be thrown with the other hand.

g ) Now with defenders to make it more difficult. There are three helpers (numbers 3, 4 and 5) who stand in a triangle with a distance of about 15 meter between them. In the middle stands the worker (number 1) with a defender (number 2). The worker has the ball, plays it to number 3, gets it back and plays the ball with a turn (possibly in the jump) to number 4. Then the same to ball 5, then again to number 3 etc. The defender hinders, but does not make the exercise impossible. After 45 seconds, the players change functions (number 2 starts working, number 3 becomes defender and the previous worker becomes declarer), etc., until each of the five players has had an attack and a distribution turn.

h ) As g., but now there is more fanatical defending. In compensation, the worker gets the opportunity to choose to which attacker the ball will be played. He may not play back to the declarer from whom he received the ball.

i ) As h., but without the attacker being allowed to choose to whom to play: the ball must be played consecutively to number 3, then to 4 and finally to number 5.

j ) As i., but now the other way round: so play with the other hand. Got it!


Inshort: catching and throwing in groups of four, with the focus on processing balls played from the side.

Organisation: see figure. The numbers 1 have a ball. After 1 or 2 minutes swap functions.

For beginning attackers: the ball must be placed in front of the runners.

a ) Number 1 plays to number 4 and runs in a straight line to number 3. Note that beginners tend to sneak towards number 4. Number 4 puts the ball back when number 1 is at the same height as he is, so that number 1 gets the ball from the side. Number 1 catches the ball and passes to number 3 who takes over (ball to number 4, run in the direction of number 2, receive ball back, pass ball to number 2 etc.).

b ) The declarators roll the ball, the runners must pick it up as quickly as possible (as it were) and pass it on.

c ) Handlers must pass the ball on high: the ball must be caught in the jump, and played on as soon as possible after coming down.

d ) Like c., but who can catch the ball in the jump and play it?

In short: simple catching and throwing exercise with a lot of running for foursomes.

Organisation: The four players form a square (distance about 10 metres, depending on the level), one of the four has a ball. If there are people left over, one or more foursomes can be formed and stand in a pentagon. Almost all parts of the exercise described above can be practised in this form of organisation.

The procedure is as follows:

Player A throws the ball to B, runs after him, gets the ball back and throws to C. He gets the ball back, plays to D, gets the ball back and throws to B over quite a distance, and finally takes his original place again. In the meantime B has already started his round. When everyone in every foursome has had 3 turns the next exercise comes.

Variations:

1 ) The players walk the other way.

2 ) The declarators move slightly to and fro.

3 ) Which foursome finishes fastest? (Everyone has to walk three times). Pay attention at this game that the distances don't get suddenly smaller!

4 ) Make the distances larger or smaller.

5 ) The following variation is more difficult: A plays first long to C (the player on the diagonal), receives the ball back and then plays a short ball to D with a quarter turn to the left. A gets the ball back again and finally (with almost a half turn to the left) throws the ball to B, who takes over. A returns to his own spot.

6 ) As 5, but now walk the other way, and throw everything with the left hand.

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Inshort: simple forms of catching and throwing in a roundabout way.

Organisation: (in a group of about 12 people) five players each stand with a ball in a rectangle or large circle. The rest of the group stands in a row at about 10 metres from giver number 1.

The exercise is outlined here for walking in a counter-clockwise direction, it is recommended to change the walking direction regularly. On the one hand, to prevent the muscles from being loaded one-sidedly, on the other hand, because otherwise only the right-handed throwing and catching is practised, which cannot be the intention.

a ) The first player in line runs to server number 1, receives the ball and plays it back immediately. It is caught and thrown with two hands. The worker passes to the second communicator, receives the ball, plays it back immediately and so on. When he is completely round, he joins the row of workers. The second of the row starts his run when skater number 2 passes the ball to the first runner, etc. After about a minute and a half the runners change.

b ) As a., but the runners give the ball very early, so that the ball must be thrown over large distances.

c ) As a., the ball is played with a bounce by the declarers.

d ) Like a., the ball is rolled by the declarers.

e ) As a., but the runners play the ball back with one hand. The ball is always thrown with the outermost hand, i.e. if running counterclockwise, with the right hand; should the running direction be the other way round, the left hand must be used.

f ) As e., but the runners catch and throw the ball with one hand.

g ) The balls are played high and must then be caught in the jump and returned.

h ) The runners signal alternately in different ways: sometimes very early, then with a bounce, then very high etc., the runners just have to get used to it!

i ) The declarers only pass after the worker has already passed them. The worker therefore must pass the ball back to the declarer with a half turn.

j ) The runners get the ball when they are close to the declarants and play the ball back behind their backs (when running counterclockwise, throw with the left hand).

k ) The runners form pairs, one of them becomes the worker, the other defends by keeping close to the worker. The worker must always play free in order to be played to. After passing the ball back to the passer, the worker may wait until the defender is in a good position before running to the next passer, etc.

Variations:

1 ) The distances can of course be made larger or smaller.

2 ) The attackers move slightly to and fro to make it more difficult to return.

3 ) Again: let the players walk the other way so that the left hand also gets something to do!

4 ) Not the declarators have a ball, but the first three or four workers. When a worker is completely round, he gives the ball to the first one in line who doesn't have it yet. If there are enough balls, every worker can also get a ball.

In short: basic exercise catching and throwing with foursomes.

Organisation: each foursome has a ball and two pawns, positioned about 10 metres from each other (two lines with a distance of about 10 metres between them are also possible). The numbers 1 and 2 of the foursome stand near one of the pawns and the numbers 3 and 4 stand near the pawns opposite them. The exercise can also be done in threes. Make sure that at the beginning of the exercise the ball is where two of the players are standing.

a. Number 1 plays the ball with two hands to number 3 at the opposite pylon, and then walks to that pylon to join number 4 behind it. Number 3 plays to number 2 and runs over too, etc. A very simple basic exercise which everybody will know.

b. Like a., but now: which foursome has passed first 25 times? Always walk around the pylon! With higher teams: which foursome has passed the ball 50 or 100 times first? And: when the ball falls on the ground: start counting from 0 again (a mistake in this exercise may simply never occur).

c. As a., but throwing with one hand.

d. As c., but throwing with the other hand.

e. As a., but catching with one hand (the players indicate by holding up one of their hands with which hand they want to catch). Of course all exercises can be worked with: 'which group has the first...'. However, it is better not to count when the group has not (yet) mastered the technique.

f. Like e., but catch with the other hand.

g. As a., but throwing and catching with one hand.

h. As g., but throwing and catching with the other hand.

Variations:

1. Before the players throw, the players who are going to receive the ball make a movement to the left or right. The ball is now played to a moving player, which is significantly more difficult). With this variation, the match form does not fit.

2. Performing the exercises with medicin balls, or very light balls such as volleyballs, or even foam balls. The effect of this 'overload' or 'underload' is that by working with heavier or lighter material, (fast) strength and/or technique can be improved. For groups with little training time, however, I would argue against this variant. For specific cases, however, it can be a great solution.

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In short: practising various forms of catching and throwing with pairs. The emphasis can be on learning the technique, maintaining the technique and also on fitness.

Organisation: each pair has a ball and one or two pawns if necessary. There is always a regular server who stands still, and a regular worker. After ½ to 1 minute change function.

1) The 'worker' and the declarant stand about 10 meters apart (if necessary, place a pylon near the worker). The worker approaches the ball handler and receives the ball. The worker has to catch the ball with one hand and throw it back to the player, and then walk back to the starting position. Then again, but now with the other hand, etc. (possibly a pylon near the worker). (possibly a pylon near the worker). The worker comes up to the declarer, who passes the ball at head height. The worker must
return
the ball
in the jump with two hands.

2) The worker and the declarer stand again about 10 meters apart (possibly a pylon near the worker). The worker comes up to the declarer, who passes the ball at head height. The worker has to play the ball back in the jump with two hands.

3) As example 2, but the worker gets the assignment to jump very high.

4) As example 2, but the handler is instructed to throw the ball about ½ meters above the head. The worker will have to process the ball in the jump above the head.

5) At 6 meters in front of the declarant stands a pylon. The worker walks up to the pylon, and makes an evasive move backwards. The defender plays the ball on the outside, so that the worker has to catch the ball with one hand. The ball is played back to the declarer in one fluent movement. The worker immediately runs to the pylon again and sidesteps the ball again, but now to the other side, so that the ball must be caught and thrown with the other hand as well.

6) As example 5, but now the ball is returned with an overhand pendulum throw.

7) As example 5, but now the ball is returned with an underhand sling throw.

8) As example 5, but now the ball is returned in one of the following 'creative' ways: with a bounce, behind the head or behind the back.

Variations:
Exercises 5. to 8., but now at significantly greater distances. The exercises now require quite a lot of power.

Exercises 5. to 8., but now play the ball near the pylon one more time (catch and throw with two hands).

Exercises 5. till 8., but instead of walking in a V-shape with evasive movements, the worker walks in a straight line at about 6 meter in front of the declarator (if necessary place pawns). The worker's trajectory is now more or less perpendicular to the ball path, which makes placing the ball more difficult.

The worker moves back and forth at about 4 metres in front of the declarant in a defensive position, i.e. slightly below the knees. The worker catches and throws the ball with one hand, then he 'slides' in the other direction. About 5 metres further, he catches and throws the ball with the other hand and goes back again: all in defensive position. The exercise is mainly meant to train the upper leg muscles (and to catch and throw properly while "hurting")

Ball carrier and worker stand about 4 meters apart. The handler plays the ball very fast in succession at neck height to the helper. The handler has to return the ball in the jump as fast as possible.

As j., but the declarator plays the ball above the head. The worker must return the ball in the jump with two hands.

The 'worker' lies stretched out on the ground with the arms above the head. The handler is crouching a few meters away from him. The worker has to throw the ball back to the declarer from his lying position. The exercise is designed to strengthen the back, abdomen and upper arm muscles.

The worker sits (or lies) on the ground. The ball is thrown to the ball by the person who is standing 8 meters away. The worker must stand up as soon as possible and throw the ball back.

The worker starts at near the B-pillar and walks to the C-pillar. There, he receives the ball from skater A. After catching the ball in the jump, he has to make a quarter turn and pass the ball back to the skater. After that the worker walks back to B, etc.

As n., but now from pylon D (now catch and throw with the other hand).

The worker starts at pilon B and walks to pilon D. There he receives the ball, which is then thrown back to the declarer in the jump (with almost a half turn) with the left hand. Then he walks back to B, and does the same with the other hand.

The declarer plays the balls with an arc in the space. The worker catches the balls at the highest point and puts them back immediately.

The declarer plays the balls with a curve in space over the worker. The worker runs after him and catches the ball as fast as possible with one hand (alternating left and right).

The worker runs in circles around the pawns B and D. He always gets the ball at C. From there he throws it back behind his back to the declarer (don't make the distances too large). The thrower throws alternating left and right!

As s., but the worker plays the ball back with a sling throw over the head.

Variations:

All exercises in which the worker walks back and forth in front of the declarer (in circles around the pawns) can also be performed with the worker always walking in circles around the declarer.

In connection with the dizziness that may arise, do change the walking direction regularly!

All exercises become slightly more difficult if the declarer, who has been standing still until now, is instructed to move slightly. Do not use this variation if the exercise is intended as a fitness exercise!

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