Korfball drills for running in shot
Make 5 rows of hats, each row has its own colour.
Have the players jog between the hats. After about 10 seconds call out a color and the players must sprint to the hats with the correct color. The last player to reach the hat gets a penalty point. At 5 penalty points the player has to do 5 push-ups and then starts again at 0 penalty points.
Put 4 hats in a square and 1 hat with a tennis ball in the middle, the distance between the hats is 5 meters.
Start running at an empty hat and take the tennis ball from the middle hat and put it on an empty hat on the outside.
Then run to the middle again and tap the hat in the middle with your hand, Â then run to the hat with the tennis ball and pick it up and put it on the hat in the middle.
You run through all the hats and then give the tennis ball to the next runner who does the same.
Place the hats in a square with about 5 m between them.
Two players are the catchers, the rest move inside the square.
The 2 scapegoats can tap the other players with the ball. The catchers are not allowed to walk with the ball.
By throwing over the ball the taggers can tap the other players.
If you are tapped or outside the square you are finished and may leave the square.
When players are out, they belong to the taggers instead of being out of the box.
- There are 4 pilons in front of the post.
- 2 pilons of the same colour
- These pilons are in a square.
- 1 player is under the post and 2 players are between the pilons.
- The 2 players between the pilons start with a light dribble towards the post.
- The player under the post names the colour of 1 of the 2 colours of pilons.
- The following actions are possible:
- The players run to the back 2 pilons turn around and sprint to the post and the first one takes a through ball.
- The players run to the first two pilons and tap them and run back to the post and the first one takes a through ball.
- groups of 3 at a post.
- 1 fixed passer.
- 2 shooters.
- These keep moving at about 5 - 6 meters from the post.
- Trying a shot must always be tuned to capturing it again.
- The time between capture and goal attempt must always be as short as possible.
- There are always 2 different types of goal attempts and the goalkeepers always take the same type of goal attempt.
- 1 through-ballplayer and 1 defector. (change at 5 scores pp)
- 1 defector and 1 chance behind post (change at 5 scores)
- 2 players at a distance from the post with ball.
- 1 player below the post.
- Trainer calls head shoulders knee head etc.
- Only when the ball is in the post, the player with the fastest ball is allowed to take a through ball.
- The other player tries to defend.
- At 3 goals the winner may decide whether to give or continue.
- Place the poles in a row next to each other.
- Underneath each post there will be a marker with a ball.
- The players take a through-ball on the first post after which they catch their own ball.
- The passer then runs to the front of the next post, moves on and takes a through-ball on this post.
- Here, the ball is caught again and the captain moves on to the next post.
- At the last pole, the passer runs behind the posts back to the first pole.
- Work towards a number of goals (2 times the number of poles is fine).
- This can also be done with other forms of chances such as drawback balls.
- 1 player under the pole
- 1 player in front of the pole as declarer
- 1 player far in front of the post with a defender
- The attacker makes a feint move in the shape of a V.
- The defender is put on the wrong footing.
- It is important that you step away on the back to get the ball
- The attacker throws the ball and the defender makes a distance shot when there is enough room
- When the defender responds to the shot threat and steps in to defend, the declarer steps out to the side and the attacker makes a through-ball
- Two players stand 7 meters in front of the post and eight meters apart.
- A player with the ball under the post and a receiver slightly behind the post.
- One player in front of the post takes the through-ball that is passed, after the other player in front of the post has received the ball.
- The ball is caught by the receiver.
- A1 becomes A2,
- A2 becomes A3,
- A3 becomes A4 and
- A4 becomes A1.
What can you see?
- The passer learns that the shooter can only take a through-ball if the throwing is calmly prepared, is thrown in front of the shooter and the ball is passed at the right height.
- The speed and trajectory of the shooter can be regulated by the speed of throwing, ball trajectory and ball speed.
- Learning to control problems such as timing requires a lot of repetition and sometimes adjustment of the distances used.
- The problems for the shooter, the starting position of the ball is different because the body is twisted for ball reception, lead to impure actions. Stay attentive to this.
- The action speed must be increased.
- Just like exercise 12, but the passer throws the ball to a shooter who dodges to a position diagonally behind the post.
- There is a ball through the centre where the passer must consider two opponents, his direct opponent and the shooter's opponent, as they are not far from the ball line.
- The marksman makes a feint shot and passes the ball to the player below the post indicating a through-ball.