Korfball drills for running in shot

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  • In a hat 1 passer
  • Other hat attacker and defender
  • Offender moves towards the pass. Defender follows briefly behind. Offender decides when to go inside.
    • Defender allows the pass
    • Defender tries to prevent
    • Defender tries to tackle

One passer, one attacker and one defender with the ball on the pilon. Offender takes ball from pilon and crosses right in front of it for a through ball.

  • Then allow
  • Light pressure
  • Blocks
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  • At the basket with the ball
  • One player at each hat
  • Both players at the hatband walk towards each other
  • The attacker goes inside
  • Defender reacts and tries to defend
    • Pressure first, allowing the attacker to cross in front of him
    • Defender tries to get in between
    • Defender tries to tackle
  • Variation. Service player pulls away for a shot. Defender also tries to defend the shot.
  • Goal: good cut-off, calm finish

flow-under-pressure

  • The aim of the game is to be the first to write down the numbers from 1 to 100.
  • Two players play against each other.
  • The first one to score 2 goals
    • The trainer chooses which way to start writing.
  • The trainer chooses which way he wants to play.
  • The other player scores 2 small chances in the meantime.
  • The other player scores 2 small chances. If he/she succeeds, he/she calls STOP and takes the pencil or pen and also writes down the numbers from 1 to 100 on his/her piece of paper.
  • The other person will now take small chances.
  • This continues until someone reaches 100.
  • Who of the two wins?
  • This can also be done with a shot from 3 metres or in threes with passing balls.
  • Make a circle shape of poles.
  • Go with 2 under a pole. One stays under the basket and the other takes balls under each pole.
  • Do this for 2 rounds and keep score.
  • After two rounds the other team does the same and keeps his score.
  • After 4 rounds the team with the total number of passed balls wins.
  • Doubles,
  • running around the circle of pawns.
  • At the whistle you have to pass the ball as fast as possible.
  • After scoring three times you may switch with the attacker.
  • After that you pull away from the ball,
  • If you score as declarer, you may remain standing,
  • Otherwise you change with the taker.
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  • 1 declarer throws the ball to the person in front of the basket
  • he then makes a shot when the ball is caught
  • under the basket he then goes inside
  • and takes a walkthrough ball
  • finally, he takes a short chance
    • you can play this like this, for example, who is the first to the 20
  • The children make 15 runs in 5 minutes with the whole group.
  • When this doesn't happen there will be a consequence!
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  • Piles in a row.
  • Zigzagging through balls.
  • After a few minutes who is the first to score 5 through balls.
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