Korfball drills for running in shot

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per 2 or max 3 teams 1 basket

baskets in the middle of the hall

number 1 runs from the backline to halfway and gets the ball from number 2. Nr 1 sprints back to the backline. When the ball is thrown and caught properly, continue otherwise start again.

No. 1 sprints to the cone 2,5 meter before the basket, makes a penalty throw, sprints back to the backline.

When point is scored change function if not continue until point is scored.

Which team will have 6 points first?


Variant with dodge ball or walk through ball instead of penalty throw.

3 posts with baskets, 3 balls, 6 pawns. (at 5 pers. 2 poles 1 pole penalty throw practice at 8 points penalty throw won)

per basket 2 teams (1 catch 1 shoot).

First we explain what is important to pay attention to when making a walkthrough.

Pawns are placed from which distance the ball will be walked in.

The children make a pass ball in front of the basket and a pass ball behind the basket. If they both hit the ball, they earn a piping bag. Which team will have 4 bags first?

After that change the teams and function

Then the same but instead of through balls they play dodge balls.

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six poles. Three of you at the pole.

One of the group runs laps. 1 side sprints at 100%, remaining 50%.
1 other group member will round off. 1 shot 2 meters, 1 shot three meters, 1 pass ball. Swap with the running player when finished. Call out when everyone has been.



Put a basket in front of each pair. Make sure they are lined up and that there is space on both sides for them to run through. Place a pawn at both sides at 8-9 metres.

  • One of you starts under the basket with the ball, the other near the pawn.
  • You run to the basket, get the ball and make a pass.
  • Then you run to the next pawn to make another pass ball.


Continue until someone has scored a certain number or work with a time limit.
When this is the case, the declarer and the taker switch.

The handler must of course make sure that he has caught the ball again in time to signal the next pass.


  • Form 3 teams at the basket
  • Person 1 stands 3 to 4 meters in front of the basket near the pawn.
  • Person 2 will stand 3 to 4 meters behind the basket near the pawn.
  • Person 3 stands under the basket as catcher

  • Person 1 starts shooting, person 3 catches the ball and throws it to person 2.
  • Person 2 shoots, person 1 catches and throws to person 3. Always change.

Exercises with distance shot, penalty throw and walkthrough.


You start shooting from a fine distance

  • Did you score? Place a pawn next to the post until you have used up all your pawns.
  • Then you can shoot as many balls as the number of pawns you have.
  • When you have scored, you must take a pawn and put it on the other side of the pole.
  • The amount of pawns that you have left, you can use for penalty throwing
  • The team that has the most cones left has won

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  • 3 persons per basket.
  • The players take turns in catching and marking the ball.
  • The runners start at the pawn at about 15 metres. They calmly walk towards the basket and at about 2,5 meter distance they get the ball and pass it underhand.
  • The handler catches the ball, gives it to the next handler and walks to the cone.
  • When necessary they get tips and help.

Indicate from the space

Keep space under the basket free and pass to the player from various positions in the field. First without and then with a defender.

Pay attention to good placement of the ball!

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Setup: O v * * = pilon O = basket

* v O

[Make
sure that they first pass the ball before passing it.

Distance between the pile and the basket is +/- 10 meterAt
each pile there is one person with the ballAt
+/- 4 meter from the pile there is one defender.

The player tries to pass the ball. By changing tempo she tries to pass the defender first. Defender follows, but lets her pass. From pole 1 the attacker moves on to pole 2 and makes a new attempt at pole 2.

Variation:

  • 2 attackers at the same time
  • When scoring twice, switch to pass.
  • Defender goes for preventing shot.
  • Attacker can choose for walk through, dodge and/or distance with step behind
    • adjust time
    • multiple posts/pillars/players

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