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Korfball drills for technique running in shot

  • 1 declarer throws the ball to the person in front of the basket
  • he then makes a shot when the ball is caught
  • under the basket he then goes inside
  • and takes a walkthrough ball
  • finally, he takes a short chance
    • you can play this like this, for example, who is the first to the 20
  • One rebounder, one defender and one attacker.
  • 30 sec attacks...if attacker can score, he becomes rebounder at the next post.
  • If not, he becomes the defender.
  • Rebounder becomes attacker all the time...
Player A cuts inside to take a through ball and Player B throws it to him/her. Player A catches his/her own ball and moves to Player B's position, etc.

To make it tougher, you can have the person indicating the ball catch it himself/herself.
drawing Walk-through ball from space
Circuit training where one station is rotated through every 2 minutes.
Possibly adjust assignments to number of players.
At each station, shoot from a different spot to score. Per 2-team.

Examples for distances:
  • 2.5 meters in front of the post.
  • 2.5 meters behind the post.
  • Distance shot.
  • Side shots.
  • Top-handed through-balls.
  • Underhanded through-balls.
  • For the example, I assume 6 / 7 players.
  • On a line the length of the field there are 3 poles spaced about 7 meters apart.
  • At each pole stands 1 player with ball.
  1. First the remaining players walk past all the posts and take a through ball everywhere.
  2. Repeat this 3 times and then switch positions.
  3. The next round are dodge balls to the left.
  4. The next round dodge balls to the right.
drawing Warming up
  • 2 pawns face each other, ball is passed over, player runs towards the basket.
  • Ball is indicated in space and finish through ball.
  • Offender runs along and catches the ball.
  • Switch positions.
drawing Walk-through ball from space
  • Perform various tasks with each other under the basket:
    • 7 balls in front of the basket.
    • 7 penalty throw in front of the basket.
    • 5 shots in front of the basket.
    • 5 passes behind the basket.
    • 5 shots behind the basket.
  • 3 pawns in front of the basket (fixed declarer).
  • 1 rebound, 1 attacker.
  • Attacker starts at the back pawn.
  • When you score a goal, you may move one pawn forward.
  • When you miss, you move one pawn backwards.
  • Fixed declarer, change after one round.
  • Rounds of play:
  • Round 1:
    • 10 loose balls.
  • Round 2:
    • 8 short chances.
  • Round 3:
    • 5 shots. (3m, swerve alternately).
  • Round 4:
    • 4 shots. (5m, changeable evasion) Good for 2 points.
  • Final:
    • Score 25 short chances (together).
  • Couple with most points wins.
drawing 3 pawns in front of the basket (fixed marker)
  • Conditioning game 2 teams - 5 rounds.
  • You stay with your teams on your own side.
  • Handlers change sides to keep everyone moving.
  • The aim is to do the exercise with high intensity.
  • Start in front of the pawns. After pion 5 in sprint to the first basket.
  • Rebound sprints to the second basket.
  • Rebounder second basket joins again with the pawns.
  • Individual scorer count up.
  • Counting out loud with your team.
    • Per round 1 point.
    • Round 5 = 2 points.
  • Round 1:
    • 10 balls. (pawn exercises = knee lifts)
  • Round 2:
    • 8 shots 3-4m. (Pawn exercise = 2 pawns forward, 1 pawn backward)
  • Round 3:
    • 10 short chances. (pawn exercise = zigzagging)
  • Round 4:
    • 6 shots 4-5m. (pawn exercise = zigzagging backwards)
  • Round 5:
    • Team with least points determines exercise, also the pawn exercise.
drawing Fitness game - 2 teams

> 2-pairs (take turns)>
Pawns in the middle of the playing field> Pawns won
are 1 meter from your basket> 20 pawns
with 8-10 players | 24 pawns 11-14 players | 28 pawns 15-18 players> Each round
lasts as long as all pawns are gone (+ 1 minute of stealing pawns)



  • Round 1:
    • 5 dlb in a row = 1 pawn.
    • 8 dlb in a row = 2 pawns.
    • 10 dlb in a row = 3 pawns.
  • Round 2:
    • 2 shot = 1 pawn.
    • 3 shot = 2 pawns.
    • 4 shot = 3 pawns.
  • Round 3:
    • 4 short shot = 1 pawn.
    • 7 kk = 2 pawns.
    • 9 kk = 3 pawns.
  • Round 4:
    • 5 dots = 1 pawn.
    • 8 dots = 2 pawns.
    • 10 pips = 3 pawns.
  • Round 5:
    • 1 shot = 1 pawn.
    • 2 shot = 2 pawns.
    • 3 shot = 3 pawns.
    • 4 shot = 4 pawns.
    • 5 shot = 5 cones.
drawing Pawns game
  • Warming up on a large field with a lot of passing.
  • Round 1:
    • A passes to B who runs out and goes in for a walkthrough. (10 balls)
  • Round 2:
    • A passes to B who runs out, picks up for double and pulls away.
    • B passes to A who then flips inside with ball to player C for through ball. (10 balls)
  • Round 3:
    • Same as round 2:
    • But A doesn't take a through ball but passes to C for short chance. (10 short chances)
  • Round 4:
    • Ditto round 2:
    • But A doesn't fold in but shoots immediately (4 a 5m). (6 shots)
  • Round 5:
    • Ditto round 4:
    • A does clap inside for neighborhood movement (4 a 5m). (6 shots)
drawing Large field passing
  • The poles are in the middle of the field.
  • The through balls are taken from the sideline and we run through to the other sideline.
  • Then back to the pole.
  • Each player runs for 2,5 minutes and gives the other time.