Korfball drills for
> 2-pairs (take turns)>
Pawns in the middle of the playing field> Pawns won
are 1 meter from your basket> 20 pawns
with 8-10 players | 24 pawns 11-14 players | 28 pawns 15-18 players> Each round
lasts as long as all pawns are gone (+ 1 minute of stealing pawns)
- Round 1:
- 5 dlb in a row = 1 pawn.
- 8 dlb in a row = 2 pawns.
- 10 dlb in a row = 3 pawns.
- Round 2:
- 2 shot = 1 pawn.
- 3 shot = 2 pawns.
- 4 shot = 3 pawns.
- Round 3:
- 4 short shot = 1 pawn.
- 7 kk = 2 pawns.
- 9 kk = 3 pawns.
- Round 4:
- 5 dots = 1 pawn.
- 8 dots = 2 pawns.
- 10 pips = 3 pawns.
- Round 5:
- 1 shot = 1 pawn.
- 2 shot = 2 pawns.
- 3 shot = 3 pawns.
- 4 shot = 4 pawns.
- 5 shot = 5 cones.
- Warming up on a large field with a lot of passing.
- Round 1:
- A passes to B who runs out and goes in for a walkthrough. (10 balls)
- Round 2:
- A passes to B who runs out, picks up for double and pulls away.
- B passes to A who then flips inside with ball to player C for through ball. (10 balls)
- Round 3:
- Same as round 2:
- But A doesn't take a through ball but passes to C for short chance. (10 short chances)
- Round 4:
- Ditto round 2:
- But A doesn't fold in but shoots immediately (4 a 5m). (6 shots)
- Round 5:
- Ditto round 4:
- A does clap inside for neighborhood movement (4 a 5m). (6 shots)
- The poles are in the middle of the field.
- The through balls are taken from the sideline and we run through to the other sideline.
- Then back to the pole.
- Each player runs for 2,5 minutes and gives the other time.
- Posts are in the middle of the field.
- The players walk from the sideline to the pole, take a walkthrough and walk to the other side of the field.
- Each player runs 2 times 2,5 minutes back and forth.
- They also pass the ball twice.
First pass without a defender.
- Caution:
- Straight line to the basket
- Excellent
- Flowing movement
- Signaller on time
If that goes well, then:
- Defender joins in, he allows everything.
- Caution:
- Attacker must walk in the path of the defender.
- Walk in a straight line, not with a curve to the basket.
- Stretching.
If that goes well, then:
- The defender stays with the attacker, and now defends well.
- Stand by:
- The defender, what is his position? (Does he bend his knees a little, is he moving backwards, etc.)
- The attacker must walk in the same lane as the defender.
- Walk in a straight line, not with a curve to the basket.
- Stretching.
- 2 pawns/covers for the pole at about 8 meters.
- The pawns are next to each other with about 2/3 meters between them.
- The goal is to run back and forth between the pawns and to tap the pawns.
- After x number of times the person who was between the pawns has to make a pass.
Step 1:
- As a hunter duo, try to move yourself around the field, playing over and throwing off as many runners as possible within 1 minute.
Step 2:
- Try to take the ball away from the hunters as quickly as possible, play over and score in the basket, but be careful not to get tapped by the hunters.
- This is allowed when you have the ball in your hands.
Rules:
- Lay the hats down in a square with approx 5m between the hats.
- Two players are the tappers, the rest move inside the square.
- The two scapegoats are allowed to scapegoat the other players with the ball. The catchers are not allowed to walk with the ball.
- By throwing over the ball the taggers can tap the other players.
- If you are tagged or left outside the box, you are out and you can join again if you have scored a goal.
- At step 1 the runners are not allowed to touch the ball of the hunters.
Variation:
- When players are out, they belong to the tag team instead of being out of the box.
- This is only allowed after they have scored.
- More or less players and therefore more or less balls.
- Pawn in front of and behind the basket.
- One or more players in front of the basket, one under the basket and one behind the basket.
- Players take through balls and walk around the pawn behind the basket before they pass.
- Place the pawn at a distance that requires the player to sprint full speed to be in time to pass.
- Do this for x minutes or x goals.
- 1 attacker throws the ball to the person in front of the basket.
- When the ball is caught under the basket, the person in front of the basket goes in for a pass.
First without defender and if the level allows it, with defender.
- Set up six baskets in two lines of three.
- Under each basket, a fixed declarer.
- The other players stand on the sideline across the first line of baskets.
- The other players take a walk-through ball on the side of the first three baskets.
- Followed by a ball in front of, behind and in front of the basket on the next baskets. (See diagram).
- Then all players do the same round, reversed and back again, after which they exchange players and do another round back and forth.
- Indicator stands next to the post.
- Taker and defender at about 8 metres.
- As soon as the player takes off, the defender follows and tries to defend.
- The attacker passes the ball and the ball is passed to the defender.
- Change function every time.
- Score 20 times.
- You need 2 baskets per 4 or 5 persons.
- The poles are opposite each other.
- There are fixed helpers with the ball.
- You take the run-through on the post opposite the post where you started.
- When you have made the run through, you start again from the pole where you just made the run through and continue to the other side.
- Change after x goals or after so many minutes.
- Then the passers take the runners and the takers pass to the other players.
- Pay attention to the passing and the technique of the runthrough.
- If necessary, put a cap or a pawn where the children should get the ball.