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Korfball drills for

> 2-pairs (take turns)>
Pawns in the middle of the playing field> Pawns won
are 1 meter from your basket> 20 pawns
with 8-10 players | 24 pawns 11-14 players | 28 pawns 15-18 players> Each round
lasts as long as all pawns are gone (+ 1 minute of stealing pawns)



  • Round 1:
    • 5 dlb in a row = 1 pawn.
    • 8 dlb in a row = 2 pawns.
    • 10 dlb in a row = 3 pawns.
  • Round 2:
    • 2 shot = 1 pawn.
    • 3 shot = 2 pawns.
    • 4 shot = 3 pawns.
  • Round 3:
    • 4 short shot = 1 pawn.
    • 7 kk = 2 pawns.
    • 9 kk = 3 pawns.
  • Round 4:
    • 5 dots = 1 pawn.
    • 8 dots = 2 pawns.
    • 10 pips = 3 pawns.
  • Round 5:
    • 1 shot = 1 pawn.
    • 2 shot = 2 pawns.
    • 3 shot = 3 pawns.
    • 4 shot = 4 pawns.
    • 5 shot = 5 cones.
drawing Pawns game
  • Warming up on a large field with a lot of passing.
  • Round 1:
    • A passes to B who runs out and goes in for a walkthrough. (10 balls)
  • Round 2:
    • A passes to B who runs out, picks up for double and pulls away.
    • B passes to A who then flips inside with ball to player C for through ball. (10 balls)
  • Round 3:
    • Same as round 2:
    • But A doesn't take a through ball but passes to C for short chance. (10 short chances)
  • Round 4:
    • Ditto round 2:
    • But A doesn't fold in but shoots immediately (4 a 5m). (6 shots)
  • Round 5:
    • Ditto round 4:
    • A does clap inside for neighborhood movement (4 a 5m). (6 shots)
drawing Large field passing
  • The poles are in the middle of the field.
  • The through balls are taken from the sideline and we run through to the other sideline.
  • Then back to the pole.
  • Each player runs for 2,5 minutes and gives the other time.
  • Posts are in the middle of the field.
  • The players walk from the sideline to the pole, take a walkthrough and walk to the other side of the field.
  • Each player runs 2 times 2,5 minutes back and forth.
  • They also pass the ball twice.

First pass without a defender.

  • Caution:
    • Straight line to the basket
    • Excellent
    • Flowing movement
    • Signaller on time


If that goes well, then:

  • Defender joins in, he allows everything.
  • Caution:
    • Attacker must walk in the path of the defender.
    • Walk in a straight line, not with a curve to the basket.
    • Stretching.


If that goes well, then:

  • The defender stays with the attacker, and now defends well.
  • Stand by:
    • The defender, what is his position? (Does he bend his knees a little, is he moving backwards, etc.)
    • The attacker must walk in the same lane as the defender.
    • Walk in a straight line, not with a curve to the basket.
    • Stretching.
  • 2 pawns/covers for the pole at about 8 meters.
  • The pawns are next to each other with about 2/3 meters between them.
  • The goal is to run back and forth between the pawns and to tap the pawns.
  • After x number of times the person who was between the pawns has to make a pass.
drawing .

Step 1:

  • As a hunter duo, try to move yourself around the field, playing over and throwing off as many runners as possible within 1 minute.


Step 2:

  • Try to take the ball away from the hunters as quickly as possible, play over and score in the basket, but be careful not to get tapped by the hunters.
  • This is allowed when you have the ball in your hands.


Rules:

  • Lay the hats down in a square with approx 5m between the hats.
  • Two players are the tappers, the rest move inside the square.
  • The two scapegoats are allowed to scapegoat the other players with the ball. The catchers are not allowed to walk with the ball.
  • By throwing over the ball the taggers can tap the other players.
  • If you are tagged or left outside the box, you are out and you can join again if you have scored a goal.
  • At step 1 the runners are not allowed to touch the ball of the hunters.


Variation:

  • When players are out, they belong to the tag team instead of being out of the box.
  • This is only allowed after they have scored.
  • More or less players and therefore more or less balls.


drawing Hunter Ball
  • Pawn in front of and behind the basket.
  • One or more players in front of the basket, one under the basket and one behind the basket.
  • Players take through balls and walk around the pawn behind the basket before they pass.
  • Place the pawn at a distance that requires the player to sprint full speed to be in time to pass.
  • Do this for x minutes or x goals.
  • 1 attacker throws the ball to the person in front of the basket.
  • When the ball is caught under the basket, the person in front of the basket goes in for a pass.

First without defender and if the level allows it, with defender.

  • Set up six baskets in two lines of three.
  • Under each basket, a fixed declarer.
  • The other players stand on the sideline across the first line of baskets.
  • The other players take a walk-through ball on the side of the first three baskets.
  • Followed by a ball in front of, behind and in front of the basket on the next baskets. (See diagram).
  • Then all players do the same round, reversed and back again, after which they exchange players and do another round back and forth.



drawing Passing balls along six baskets
  • Indicator stands next to the post.
  • Taker and defender at about 8 metres.
  • As soon as the player takes off, the defender follows and tries to defend.
  • The attacker passes the ball and the ball is passed to the defender.
  • Change function every time.
  • Score 20 times.
  • You need 2 baskets per 4 or 5 persons.
  • The poles are opposite each other.
  • There are fixed helpers with the ball.
  • You take the run-through on the post opposite the post where you started.
    • When you have made the run through, you start again from the pole where you just made the run through and continue to the other side.
  • Change after x goals or after so many minutes.
  • Then the passers take the runners and the takers pass to the other players.
    • Pay attention to the passing and the technique of the runthrough.
  • If necessary, put a cap or a pawn where the children should get the ball.


drawing Taking thruhs on the other basket