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Korfball drills for technique shoot / score / shot

The team divides into two groups. Then the two groups go on to score a series of all 5.

This includes:

  • 5x Drive-throughs
  • 5x shots
  • 5x free balls
  • 5x penalty shootings
  • 5x small chances
  • At pawn 1
    • touch the groundtap the ground, jump up and stretch all the way. We do this ten times.
    • RUN TO THE FIRST POST.
  • Pole 1
    • then you take a shot at pole 1
    • RUN TO THE SECOND POLE.
  • Pole 2
    • 5 sit ups.
    • RUN TO POLE 2.
  • Pole 2
    • Take a run through at pole 2.
  • We do this 5 times
  • but each time change under the pole.
  • You make groups of 2 or 3.
  • You're going to shoot at the basket and when you've scored you shout YO,
  • and then turn with your group to the next pole.
  • So you go through who first has said 5 times YO has won
  • 3 kids
  • 1 pitcher 1 defender 1 attacker
  • The thrower is ready with the ball.
  • As soon as the signal is given, attacker and defender leave.
  • The goal is to reach the attacker with an accurate long throw.
  • The defender tries to intercept.
  • Can be extended with a shot opportunity.
  • Meter shooting from 1 meter to about 4 to 5 meters.
  • If you hit the ball one meter further.
  • Everyone has his own ball
  • Attacker defender
  • Attacker starts running from the basket after the signal.
  • After the second signal defender goes after him.
  • Shoot as fast as possible because the attacker can pass the ball on signal 2.
  • 3 baskets
  • 3 teams of 2
  • Shooting together or all baskets, all hit is winner.
  • Expandable with different shot techniques.
  • E.g. walk-through-ball-backwards-from-behind-the-basket.
  • You can also extend the game by having the winning team score more than once. The winning team must score more than once until every team wins.
  • Sometimes it can happen that several teams are standing at 1 basket.

What people often try with the older youth is a trick under the basket.

  • There is 1 support with a defender
  • behind that a catcher with 1 defender.
  • The support plays off to the attacker in front of the basket, who first sprints to the side of the basket.
  • Depending on which way the attacker sprints to the other side, the catcher must run up but then around the support to get rid of the opponent.
  • The attacker plays under the basket to the released catcher under the basket.
  • 1 declarer throws the ball to the person in front of the basket then he takes a shot when the ball is caught under the basket he then goes inside and takes a walkthrough ball finally he takes a short chance afterwards.


Important: Tightplacement and quick release so that the ball can be walked on immediately.

  • Point count:
    • Shot counts 2x
    • Walkthrough counts 1x
    • Short chance counts 1x
  • Per pair at a basket.
  • Start with 2 distance shots and score pp then get an assignment card from the trainer.
  • Add up the points on the cards.
  • Pairs,
  • running around the circle of pawns.
  • When you hear a 'YES' you have to pass the ball as fast as possible.
  • After scoring three times you may switch with the attacker.
  • After that with pulling away under the pole of the declarer,
  • If you score as declarer you may remain standing,
  • Otherwise you change with the taker.

In brief:

  • Shooting exercise (-game) in which shots are made from different sides of the basket.


Organisation:

  • Per basket one pair with one ball, or in case of lack of sufficient baskets 2 pairs with one ball each.
  • At each basket four pawns or other markers:
    • 1 in front of and 1 behind the basket and
    • 1 left and 1 right of the basket,
    • always at about 6 metres distance.
  • One of each pair starts under the basket.
  • The other one's task is to score a goal from every pawn as quickly as possible.
  • After that, they will switch functions.
  • Which pair will be quickest to finish 'the trip around the world'?