Korfball drills for shoot / score / shot
Inshort: practise various forms of the shot in a fun competition format.
Organisation: each group a basket and a ball, the baskets are preferably (but not absolutely necessary) arranged in a circle or rectangle. The number of people per group is less important (all groups should be about the same size).
The first assignment for the groups is: make 10 walkthrough ball goals. When you are done, the creator of the last goal goes to the trainer to get the next assignment. Which group will have completed all assignments first?
The trainer walks around the room, encouraging or correcting the players. He has a piece of paper with a list of assignments. When someone comes to get the next assignment, first ask him which assignment he just completed (after a while this can vary considerably) and then give the next one. A list of examples: 10 walk-through balls, 15 penalty shots, 5 shots from 8 meters, 10 walk-through balls from behind the basket, 5 dodges next to the post on the right, 10 penalty shots, 10 shots from 3 meters behind the basket, 5 dodges next to the pair on the left, 10 shots from 6 meters. Everything is possible of course, a lot of momentum comes when the number of goals to be scored is kept small.
Each basket has to collect as many blocks as possible as quickly as possible. When the blocks in the middle are finished, you may steal from each other.
2 teams, 2 poles next to each other at a large distance from the groups.
First one leaves and throws a penalty throw. When it's in, put the ball down and run back. If you miss, keep throwing until you score.
Per 2 teams both score a goal. When both score, move to the left to the next basket, regardless if the team next to you has already finished. Who is first back to his own basket and scores again.
1. 5 chances to score from close range, then across the field around the pilot and back. Again 5 chances to score from close range and back and forth around the pilot. Then blow the whistle to signal the substitution (time saving exercise).
2. Take balls from 8m onwards.
3. Take penalty throws (2,5m)
4. Shooting calmly from behind the basket (4m) from pilot to pilot (3m)
5. Shooting on the move at 6m from pilot to pilot (5m)
6. District shot 8m (left and right alternate) always start at the pilot (2m)
7. Turn around the basket for a short chance and start at the pilot (4m).
8. Quick goals
In short: nice shooting exercise with a lot of running.
Organisation: the baskets are placed in a circle. At each basket stands a server with a ball. The rest of the players stand in the middle of the circle (the middle must be clearly recognisable).
In the hall there is often a circle, on the field a pylon must be placed). The number of baskets is very precise: aim for 2 baskets per 5 players.
a ) The players in the centre circle are instructed to shoot through balls to one of the baskets, it doesn't matter which one. Since there are slightly more players in the circle than there are free baskets, it is important to find a free basket quickly. When you are not quick enough, you have to wait a bit. And when Johnny is already on his way to a basket, but is passed at the last moment by Marietje, who is running faster, Johnny has to go back to the centre circle and try again from there. Everyone catches his own ball. After the signal everyone runs through the centre circle or around the pylon to find a free basket again as soon as possible.
b ) As a., but now with the assignment: Who will score 10 goals first? Even the players who first thought: 'Never mind, he runs faster than me' will now try to be the first to get to the free basket. Make sure that the players do not 'cut off' by not going through the centre circle or around the pylon.
c ) Like b., but with the assignment: 'Who will be first to score a goal at each basket?
d ) Same as b., but with overhead walkthroughs.
e ) As b., but a 'takeover situation' follows: the runner from the centre circle, after having received the ball, plays the ball back to the declarer who started away from the post. The original declarer must try to score from this start. Who scores 5 goals first?
f ) As b., but the runner takes balls out of the way (left or right, distances not too great). The declarer also catches the shot. The runner runs to the basket and gets the ball from the receiver, who will hurry to try again from the centre, because: who has scored 5 times first?
g ) As f., but after the dodge no shot follows: the ball goes back to the receiver who started at the basket. He shoots with a quarter/half turn. The shooter runs back to the middle, the other person (of course) catches the ball. Variation: The exercise can also be done with defenders present. The defenders have a thankless task: the attacker has a choice of a large number of baskets. Which attacker will be first to score 10 walk-throughs or 5 goals from ducks?
Most korfball players find the above a nice relaxed exercise, which is very suitable to start a training session with, they can use as much energy as they need. When the time has come to really put everyone to work, the next step is to score a goal:
- Bringing the ball up from the defensive box to the attacking box.
- Set up a quick attack.
- Good passing.
- Standard passes.
- Shots from certain distances.
- A player starts under the basket with the ball.
- Another player moves in front from left to right or right to left.
- The player with the ball throws to the other player.
- The player who threw the ball goes forward and gets the ball from the other player.
- The player who has the ball now shoots and the other catches it from space.
- This way you start all over again.
We are going to explain again what exactly the rules and progression of 8x8 is!
- 2x 12,5 minutes and then switch from offense to defense or from defense to offense.
- Stay in your section and do not run to the attack or defence.
Make two sections and let the leader Kyra do her job. Just like a match. And then explain some extra things about being a captain.
- Go to the referee after the match to thank him for blowing the whistle.
- After the whistle, walk to the halfway line and shake hands with the other captain, the coach of the other team and the referee and wish them a good game.
- Choose the side to attack.
- How to warm up and shoot.
- Steering the team to set everything up.
And finally we will play a game!