Korfball drills for shoot / score / shot
Two groups at the first two pawns.
The first one in line runs to the hoop and goes through the hoop from the bottom, so the hoop goes over their head. Then he goes through the defense posture to pawn two and turns around it 4 times. Finally, he runs to pawn 3 and scores before he can run back to pawn 1 and tap the next one in line.
Backwards and through the knees with your arm up.
Hoop from pawn 1: 5 meter.
Pawn 2 from hoop: 5 meter.
Pawn 3 from pawn 2: 5 meter.
Pole from cone 3: 4 meter.
One attacker under the basket with the ball, one receiver behind the basket and the attackers in front of the basket at eight metres. The attacker takes a distance shot from the ball, randomly to the left or right. The attacker joins the attackers, the offender becomes the attacker and the attacker becomes the offender.
What can you see?
- Rotation of roles takes getting used to.
- Not every player knows where to shoot from.
- Players have difficulties to estimate where the ball is coming from.
- Throwing to a running attacker is done inaccurately.
- Timing of the attacker's body position for the shot. It is only good if the shooter is standing at the moment the ball is caught. Standing means: standing frontally towards the basket, nose and navel pointing towards the post and the feet are in a slight spread position.
- The catching of the ball by the shooter happens in two phases, first the shooter wants to get the ball, then the ball is taken firmly in the hands to be able to make a shot. It is only good if after catching the ball a shot can be made immediately. So pay attention to the correct posture of the hands before the shot is started.
As the previous exercise, but after the shot the shooter waits until the ball is caught and takes a pass. The catcher also catches the pass ball.
What can you see?
- Waiting patiently after the shot, while the shooter is moving, is difficult for the shooter, because the concentration is already on the through ball. Shooting is then just filling in a turn and not an attempt to score. Concentration of the shot also means following the ball after it is released.
- Catching the shot, indicating the passing ball and catching the passing ball cause failures.
As the previous exercise, but before the shooter takes the through ball, he receives the ball, makes a fake shot, throws back with one hand to the declarer and only then takes a through ball. A feint means that the initial position of the shot is taken, the ball is extended with two hands but not released. Instead, the shooter throws back to the declarer with one hand. The choice left or right often depends on the position of the defender, this will be addressed in the next exercise.
As the previous exercise, but the 1st declarer does not connect directly behind the attackers. After the first shot of the shooter (this shot remains without an opponent), the catcher will throw the ball to the shooter. At that moment, the 1st declarer goes to the shooter as defender to block the (fake) shot. The shooter passes the defender and takes the pass. The defender now joins behind the attackers.
What can you see?
- Through lots of examples and patient practice, mastery of the form is achieved.
- The fake shot is skipped, the players place the ball inside with both hands immediately after receiving the ball. Emphasize the fake shot to fool the opponent.
- The throw in is not done accurately and not with one hand.
- The number of goals can be disappointing in the beginning because there is a lot of concentration on the form of the exercise. It is particularly important to choose the right way to pass the defender, so it is acceptable if this initially results in a loss of points.
- The defender must be attentive to avoid collisions
- The defender may use his/her hands to block the pass inside. This leads to new difficulties for the attacker Phase the pressure applied by the defender (e.g. using two hands on the back, then using one hand, compulsively jumping in and only then fully defending on the shot).
A defender behind the post, a declarer with the ball under the basket and a number of attackers at 3 metres in front of the basket. The learning curve of the dodge ball is covered in this and the following exercises. The shooter at 3 meter receives the ball, his starting position is the same as for the shot from a standing position, a small spread. Move the right leg slightly backwards, find the balance on that right leg by slightly pushing the left leg back. From this balance, shoot at the basket. Practise shooting on the right leg a few times, then shooting on the left leg.
Shooter becomes receiver, receiver becomes attacker and attacker joins the attackers again.
Like the previous exercise, but the ball is only thrown when the archer crosses the left foot in front of the right foot (in an evasive move to the right). The archer has to find the rhythm of the pass to the right, receiving the ball, balancing on the right leg and stretching arms and legs properly for the aimed shot.
The attackers stand 6 metres in front of the basket. The shooter walks towards the basket, stops at the penalty spot and swings to the right. At that moment, the attacker throws the ball. The shooter makes an evasive ball. The archer is allowed to walk one step to find the balance. The left leg acts as the playing leg to maintain balance.
The players learn from the examples given. As a trainer, you can perform the exercise yourself, also in slow motion to show the direction of the balance well. Practise this movement to the left as well.
After the dodge, the shooter takes a walkthrough ball. The catcher catches the ball again. Let the shooter move after the dodge ball before starting the walk-through. This can be in the same direction as the dodge, or in the opposite direction. Make sure that the players do not move further away from the basket.
The dodge ball is turned into a fake shot and converted into a through ball. The flowing movement of the dummy ball into a pass to the inside requires more control of the balance. Throw the ball with one hand to the basket.
What can you see?
- The coordination of catching to a balance step is a problem.
- The shooter establishes coordination through a rhythm, sometimes using a hop.
- Shooters end up on their left leg when trying to find balance on a dodge ball to the right. This makes turning towards the basket for the shot difficult.
- The dodge ball is an option in the game because a walk-through ball attempt is aborted because the defender keeps up. In time the dodge ball will become an independent way to get free.
The attacker acts as a defender to put the shooter under pressure. After the dodge to the right, the declarer gives the ball and tries to block the shot. The archer goes for the shot.
Idem, but the shooter has the alternative to throw the ball to the 'catcher' present in the basket and to take a walkthrough ball. The defender still goes for blocking the shot. It has been described before how the defender can be phased.
- Throwing to let someone score
Two players stand 7 metres in front of the basket and 8 metres apart. One player with the ball under the basket and one behind the basket. A player in front of the basket takes the through ball indicated from the space, after the other player in front of the basket has received the ball.
The through ball is caught by the receiver. A1 becomes A2, A2 becomes A3, A3 becomes A4 and A4 becomes A1.
What can you see?
- The server learns that the shooter can only take a walkthrough ball if the throw is prepared calmly, is thrown in front of the shooter and the ball is placed at the right height.
- Walking pace and walking distance of the archer can be controlled by the throwing pace, ball path and ball pace.
- Learning to control problems such as timing requires a lot of repetition and sometimes adjustment of the distances used.
- The problems for the shooter, the starting position of the through ball is different because the body is turned to receive the ball, lead to unclean actions. Stay attentive to this.
- The speed of action must be increased.
As exercise 12, but the declarator throws the ball to a shooter who swings out to a position diagonally behind the basket. There is a ball through the middle where the declarer from the space in game situation must take into account two opponents, his direct opponent and the opponent of the shooter, because he is not far from the ball line.
As exercise 13, but the archer makes a shot and plays the ball to the player under the basket who indicates a through ball.
Practise throwing and releasing on the short and long line. The attacker stands far from the basket. The archer stands in front of the box at the side of the declarer. The archer walks up to the declarer (the short line), receives the ball and shoots. The declarer becomes the archer, the archer walks to the back of the basket, the receiver comes on the position of the declarer.
The catcher ends up in the position of the declarer, after the ball has been thrown to the next declarer.
As exercise 15, but the archer chooses the long line after having made a feint in the direction of the short line or basket.
Exercise 15 and 16 can be trained with an opponent near the shooter, so that the declarer learns to judge when someone is free. Dose the defender. When using a defender, the 2nd declarer (who in fact does nothing) can act as a defender. The rotation after the exercise is: declarer becomes defender, defender becomes gunner, gunner becomes catcher and catcher becomes declarer (after a combination with a player).
The penalty throw is often a starting exercise for the through ball. In this folder, we deviate from that and treat the through ball separately. The Penalty Throw is the only goal opportunity that does not depend on the position of the opponent and always has the same starting position. Only at outdoor matches, the weather conditions can influence the way the penalty throw is taken.
A slight stance with knees slightly bent and body weight on the front leg. The ball is held with both hands in front of the body at hip height. The hands hold the ball as described for the distance shot.
The movement is started by stretching the front leg and bending the body forward at the same time, thus moving the body towards the basket. The back leg functions as a swinging leg. The smoothly extended arms are raised and guide the ball in its trajectory towards the basket for as long as possible to increase accuracy. Landing on the swing leg, arms and fingers point the ball after.
- Arms not stretched enough, so the ball is not guided long enough.
- Offset is too powerful, resulting in a loss of shooting balance.
- Arms are not stretched out with the same force
- The back foot hits the ground before the ball has left the hands, because the push-off movement is too short (breach of the walking rule)
- Body weight is not kept sufficiently on the front leg during the initial stance, the tendency to move the front foot is also a violation of the gait rule.
The penalty throw can be practiced immediately in its entirety. The pressure of having to score at the penalty throw can be imitated in different ways: scoring ten in a row and counting again if the throw is missed. Which group has the highest
the highest series of penalty throw scored, score 2 points and miss 1 point â'¬ who has 20 points first, which player scores the most in 10 attempts. This exercise is all about technique. Also in the match only the technique is decisive whether or not a score is made. There is no time factor or defender. Set up the exercises so that it is not the time but the efficiency that is important.
In short: nice shooting exercise with a lot of running.
Organisation: the baskets are placed in a circle. At each basket stands a server with a ball. The rest of the players stand in the middle of the circle (the middle must be clearly recognisable).
In the hall there is often a circle, on the field a pylon must be placed). The number of baskets is very precise: aim for 2 baskets per 5 players.
a ) The players in the centre circle are instructed to shoot through balls to one of the baskets, it doesn't matter which one. Since there are slightly more players in the circle than there are free baskets, it is important to find a free basket quickly. When you are not quick enough, you have to wait a bit. And when Johnny is already on his way to a basket, but is passed at the last moment by Marietje, who is running faster, Johnny has to go back to the centre circle and try again from there. Everyone catches his own ball. After the signal everyone runs through the centre circle or around the pylon to find a free basket again as soon as possible.
b ) As a., but now with the assignment: Who will score 10 goals first? Even the players who first thought: 'Never mind, he runs faster than me' will now try to be the first to get to the free basket. Make sure that the players do not 'cut off' by not going through the centre circle or around the pylon.
c ) Like b., but with the assignment: 'Who will be first to score a goal at each basket?
d ) Same as b., but with overhead walkthroughs.
e ) As b., but a 'takeover situation' follows: the runner from the centre circle, after having received the ball, plays the ball back to the declarer who started away from the post. The original declarer must try to score from this start. Who scores 5 goals first?
f ) As b., but the runner takes balls out of the way (left or right, distances not too great). The declarer also catches the shot. The runner runs to the basket and gets the ball from the receiver, who will hurry to try again from the centre, because: who has scored 5 times first?
g ) As f., but after the dodge no shot follows: the ball goes back to the receiver who started at the basket. He shoots with a quarter/half turn. The shooter runs back to the middle, the other person (of course) catches the ball. Variation: The exercise can also be done with defenders present. The defenders have a thankless task: the attacker has a choice of a large number of baskets. Which attacker will be first to score 10 walk-throughs or 5 goals from ducks?
Most korfball players find the above a nice relaxed exercise, which is very suitable to start a training session with, they can use as much energy as they need. When the time has come to really put everyone to work, the next step is to score a goal:
In short: shooting game where scoring is very important.
Organisation: two teams per basket, one team leader and one team leader at, for example, four metres in front of the basket.
The shooters are instructed to score 10 points as quickly as possible. A goal counts as two points, if no goal is scored, then one point is subtracted from the total (if you score 0 and you miss, the total remains 0 points). Once someone has 10 points, they switch tasks.
With 'lesser gods' you can make it a bit easier by rewarding a goal with, for example, 3 points, and 'top players' you can make it more difficult by awarding only 1 point for a goal. You can also increase or decrease the distances.
Inshort: practise various forms of the shot in a fun competition format.
Organisation: each group a basket and a ball, the baskets are preferably (but not absolutely necessary) arranged in a circle or rectangle. The number of people per group is less important (all groups should be about the same size).
The first assignment for the groups is: make 10 walkthrough ball goals. When you are done, the creator of the last goal goes to the trainer to get the next assignment. Which group will have completed all assignments first?
The trainer walks around the room, encouraging or correcting the players. He has a piece of paper with a list of assignments. When someone comes to get the next assignment, first ask him which assignment he just completed (after a while this can vary considerably) and then give the next one. Here's an example: 10 walk-through balls, 15 penalty shots, 5 shots from 8 meters, 10 walk-through balls from behind the basket, 5 dodgeballs next to the post, 10 shots from 6 meters. Everything is possible of course, a lot of speed will come when the number of goals to be scored is kept small.
In short: shooting practise (-game) in which the players shoot from different sides of the basket.
Organisation: for every basket, one pair with one ball, or in case of insufficient baskets, two pairs with one ball each. Near each basket, four pawns or other markers: one in front of the basket and one behind it, and one to the left and right of the basket, at intervals of about 6 metres.
One of each pair starts under the basket. The other one's task is to score a goal as quickly as possible from each cone. After that, they will switch functions. Which pair will be quickest to complete their 'journey around the world'?
Variation: the distances can be made larger or smaller as desired. Or: make 2 goals at every pawn.
Variation: instead of shooting from standstill, you can also shoot from movement, or simply: take evasive balls.
Variation: Working with 2 pairs per basket. The two shooters are now asked to score two goals together at each pawn, it doesn't matter who scores the goals. So the team changes functions after 4 times 2 goals have been scored. At which basket is the first to score twice? (This variation was a favourite shooting exercise in my Nic. days. Much later I saw it again in a new jacket: the assignment had to be completed (in the hall) within 2 minutes, otherwise you had to run a certain distance as a punishment!
Beeping' can be a very tiring game, when at the end two players are completely matched! I have seen players break down completely!
The main consideration behind the above exercises is the fact that shooting from in front of the basket is usually preferred. And since a large part of the box is next to or behind the basket, you have to practice from those spots as well. And shooting from there is really different: not only because the baskets usually hang a bit forward, but also because the attachment to the post is clearly visible to the shooter, which affects the estimation of the correct distance and height.
Make sure you do not always stand in the same place, thus unintentionally favouring one of the teams.
Pure shooting is always important of course, but here it's all about scoring goals. When players play this game for the first time, they will be quite noisy at first, and there might be reactions like 'you can't do this' or 'I don't like it'. These reactions disappear after a short time, the players start to shoot very concentrated and the scoring improves by leaps and bounds. What seemed impossible at first, turns out to be possible after all!
In short: shooting game with distance shot and small chances. Sometimes this turns into a fitness exercise!
Organisation: 3-5 players per basket, with two balls. There is a pylon about 6 metres in front of the basket.
The players are numbered and stand in order at the pylon. The numbers 1 and 2 have a ball. Number 1 starts shooting. He catches his own ball.
If he hits the ball, he gives it to the next player in line. If he misses, he shoots again, from the place where he got the ball. If the shot is missed, he shoots again from the spot where he got the ball, until he scores, after which he hands the ball over to the next player in line. The shooter joins the back of the row and waits until it is his turn again.
Number 2 starts shooting as soon as number 1 has fired a shot. He also shoots as long as it takes him to score, then hands the ball to the next player in line and joins the row in front of the basket and so on. But ... If someone manages to score before the person who started shooting before him, then that person is out of the game! Who will stay over the longest?
An example: There are 4 participants. Number 1 scores immediately. He gives the ball to number 3 and gets in line behind number 4. Number 2 does not hit the basket, the ball rolls away. Number 3 shoots in the meantime, so number 2 is out of the game. Numbers 2 and 3 give the ball to numbers 4 and 1. It does not matter who gives the ball to whom: number 1 can wait with shooting until number 4 has shot.
In short: shooting game from various, increasing distances from the basket.
Organisation: pairs per basket. Preferably also about 6 markers per basket, but this is not necessary in the hall, where there are usually enough lines (stripes) on the floor.
The first shooter of each group starts shooting at 2 meters from the basket. After scoring, he/she starts shooting from 3 meters distance. When he has scored from there too, he will shoot from 4 metres and so on. When the shooter misses, it's the other team's turn. Which of the shooters has scored first from each 'line'?