Korfball drills for shoot / score / shot

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In short: shooting game where scoring is very important.

Organisation: two teams per basket, one team leader and one team leader at, for example, four metres in front of the basket.

The shooters are instructed to score 10 points as quickly as possible. A goal counts as two points, if no goal is scored, then one point is subtracted from the total (if you score 0 and you miss, the total remains 0 points). Once someone has 10 points, they switch tasks.

Variation:

With 'lesser gods' you can make it a bit easier by rewarding a goal with, for example, 3 points, and 'top players' you can make it more difficult by awarding only 1 point for a goal. You can also increase or decrease the distances.

Inshort: practise various forms of the shot in a fun competition format.

Organisation: each group a basket and a ball, the baskets are preferably (but not absolutely necessary) arranged in a circle or rectangle. The number of people per group is less important (all groups should be about the same size).

The first assignment for the groups is: make 10 walkthrough ball goals. When you are done, the creator of the last goal goes to the trainer to get the next assignment. Which group will have completed all assignments first?

The trainer walks around the room, encouraging or correcting the players. He has a piece of paper with a list of assignments. When someone comes to get the next assignment, first ask him which assignment he just completed (after a while this can vary considerably) and then give the next one. Here's an example: 10 walk-through balls, 15 penalty shots, 5 shots from 8 meters, 10 walk-through balls from behind the basket, 5 dodgeballs next to the post, 10 shots from 6 meters. Everything is possible of course, a lot of speed will come when the number of goals to be scored is kept small.

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In short: shooting practise (-game) in which the players shoot from different sides of the basket.

Organisation: for every basket, one pair with one ball, or in case of insufficient baskets, two pairs with one ball each. Near each basket, four pawns or other markers: one in front of the basket and one behind it, and one to the left and right of the basket, at intervals of about 6 metres.

One of each pair starts under the basket. The other one's task is to score a goal as quickly as possible from each cone. After that, they will switch functions. Which pair will be quickest to complete their 'journey around the world'?

Variation: the distances can be made larger or smaller as desired. Or: make 2 goals at every pawn.

Variation: instead of shooting from standstill, you can also shoot from movement, or simply: take evasive balls.

Variation: Working with 2 pairs per basket. The two shooters are now asked to score two goals together at each pawn, it doesn't matter who scores the goals. So the team changes functions after 4 times 2 goals have been scored. At which basket is the first to score twice? (This variation was a favourite shooting exercise in my Nic. days. Much later I saw it again in a new jacket: the assignment had to be completed (in the hall) within 2 minutes, otherwise you had to run a certain distance as a punishment!

Beeping' can be a very tiring game, when at the end two players are completely matched! I have seen players break down completely!

The main consideration behind the above exercises is the fact that shooting from in front of the basket is usually preferred. And since a large part of the box is next to or behind the basket, you have to practice from those spots as well. And shooting from there is really different: not only because the baskets usually hang a bit forward, but also because the attachment to the post is clearly visible to the shooter, which affects the estimation of the correct distance and height.

Make sure you do not always stand in the same place, thus unintentionally favouring one of the teams.

Pure shooting is always important of course, but here it's all about scoring goals. When players play this game for the first time, they will be quite noisy at first, and there might be reactions like 'you can't do this' or 'I don't like it'. These reactions disappear after a short time, the players start to shoot very concentrated and the scoring improves by leaps and bounds. What seemed impossible at first, turns out to be possible after all!

In short: shooting game with distance shot and small chances. Sometimes this turns into a fitness exercise!

Organisation: 3-5 players per basket, with two balls. There is a pylon about 6 metres in front of the basket.

The players are numbered and stand in order at the pylon. The numbers 1 and 2 have a ball. Number 1 starts shooting. He catches his own ball.

If he hits the ball, he gives it to the next player in line. If he misses, he shoots again, from the place where he got the ball. If the shot is missed, he shoots again from the spot where he got the ball, until he scores, after which he hands the ball over to the next player in line. The shooter joins the back of the row and waits until it is his turn again.

Number 2 starts shooting as soon as number 1 has fired a shot. He also shoots as long as it takes him to score, then hands the ball to the next player in line and joins the row in front of the basket and so on. But ... If someone manages to score before the person who started shooting before him, then that person is out of the game! Who will stay over the longest?

An example: There are 4 participants. Number 1 scores immediately. He gives the ball to number 3 and gets in line behind number 4. Number 2 does not hit the basket, the ball rolls away. Number 3 shoots in the meantime, so number 2 is out of the game. Numbers 2 and 3 give the ball to numbers 4 and 1. It does not matter who gives the ball to whom: number 1 can wait with shooting until number 4 has shot.


In short: shooting game from various, increasing distances from the basket.

Organisation: pairs per basket. Preferably also about 6 markers per basket, but this is not necessary in the hall, where there are usually enough lines (stripes) on the floor.

The first shooter of each group starts shooting at 2 meters from the basket. After scoring, he/she starts shooting from 3 meters distance. When he has scored from there too, he will shoot from 4 metres and so on. When the shooter misses, it's the other team's turn. Which of the shooters has scored first from each 'line'?

In short: a game in which the groups get different shooting assignments.

Organisation: two, three or four teams per basket. The players take turns to shoot. After each task the groups leave the ball behind and move on to the next basket.

The baskets are spread around the room. The groups are divided over the baskets, where uneven size of the groups is not a real problem. The trainer gives an assignment (see below for some examples). The group that completes the task first gets a point. After that the groups all move one basket, especially when the circumstances per basket are different (sun, floodlights, puddles, strong wind, scoop baskets etc.). It also keeps the momentum of the game which is especially the case when the trainer allows the groups to start immediately, even if not everyone is ready yet. The winner is the group that has gathered the most points after, say, 15 minutes of play.

These exercises do not fit into a competition format, as there is a tendency to indicate something less difficult. When the goal is to learn or improve a certain technique, don't offer all the possibilities mentioned above in one training. Experience shows that the players will then 'show off' too quickly.

Suitable assignments are (at lower levels, smaller numbers of goals to be scored):

  • 20 passing balls.
  • 20 chances (always shoot from the spot where the ball is caught).
  • 10 distance shots from 6 meters.
  • 20 overhead runs from behind the basket.
  • 6 dodge balls on the left
  • 6 dodge balls on the right
  • 20 penalty shots
  • 10 dribble balls in a row (i.e. as soon as a dribble ball is missed, start counting from 0 again).
  • 8 goals from starting away at the basket.

Also "crazy" assignments work very well in this game:

  • Take 5 penalties with your eyes closed.
  • Take 10 balls with one hand.
  • 5 goals while the shooter is sitting on the ground.
  • 10 passing balls, rolling in.
  • 10 balls from half a meter in front of the basket, thrown backwards (over the head) into the basket, etc. The competition element plays a big role in this form, so it is not a suitable form to improve technique.

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In short: a game in which the shooter gets three different kinds of chances in a row.

Organisation: two teams (possibly three teams) per basket, everyone starts under the basket.

Difficult passage ball.

Number 1 starts away from the basket, gets the ball immediately and takes the chance from close range. Number 2 catches the ball and passes it back to number 1, who has moved further away from the basket in the meantime. Number 1 shoots from a distance (the second chance). Number 2 catches the ball and passes it to number 1 for a walkthrough (the third chance). Then number 2 goes for a three shot, etc. A goal from the runaway and the through ball is awarded 1 point, the distance shot 2 points. Which pair (possibly trio) scores 25 points first?

Variations:

Trio' is very suitable as

a ) Trio with a distance shot, a dodge ball and a warming-up exercise at the beginning of the overhead pass ball (which is caught by the shooter himself).

b ) Perform everything behind the basket.

c ) Quartets: i.e. four shots at a time: first start away, then a distance shot, followed by a dodge (or a shot after a sideways movement) and finally a through ball.

In short: to practise shooting chances that arise after indicating from a position 10 metres in front of the basket.

Organisation: three or four players per basket. There is a fixed pointer who stands about 10 metres in front of the basket. The two or three work in turn.

a ) Number 1 throws at number 4 (the declarer) and runs diagonally forward. When he is about 8 metres from the basket, he gets the ball back. Then number 1 plays the ball to number 2 under the basket and runs after him for a through ball.

b ) Like a., but number 1 takes a dodge ball.

c ) As a., but number 4, when number 1 is about 8 meters from the basket, plays directly to number 2 under the basket, and number 1 takes a through ball 'without ball'.

d ) Again as a., but number 2 runs away from the basket as soon as number 1 has received the ball back. Number 1 plays to number 2 who then shoots. This situation can occur in matches when the defender of number 2 is very much aware of the action of number 1.

e ) Number 1 throws to number 4 and walks straight to number 4, receives the ball back and shoots with a half turn. This action has the best chance of succeeding if number 1, after playing to number 4, does not start running immediately, but waits until number 4 plays the ball inside (number 1 'jumps' into the ball, so to speak, and then takes a spin shot). I call this ball the Anno-ball, after Anno Sloot, former player of Goorecht and Nic., who scored at least 1 goal per game with this action, also in the transition class.

f ) The numbers 1 and 2 (and possibly 3) stand 'next to' server number 4 with about 5 metres between them. From there they take the balls, which are directly indicated by number 4. Each player catches his own ball and passes it back to number 4.


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Inshort: practise all kinds of forms of the shot from a supporting position.

Organisation: pairs per basket, always one person under the basket and one person in front of it. Change after about 1 minute.

a ) One person in front of the basket at about 6 meters, the shooter stands under the basket. The shooter starts away from the basket (backwards), gets the ball and shoots immediately. The striker catches the ball.

b ) As exercise a., but the shooter only threatens with a shot, lets the defender jump in and then continues with an "underhand pull ball": a kind of private penalty throw from about 5 meters diagonally behind the basket. The Germa-ball - so called by me after Germa Woldhuis of Nic. who had success with this on a regular basis - is practised here. The server catches the ball.

c ) The starting situation is the same, but the shooter now gets a defender with him (some pairs cancel each other out). The defender's task is to decide which of the two possibilities (a. or b.) the attacker will have: he reacts deliberately too late (after which a shot must follow), or he follows the shooter too closely (thus giving the opportunity for an underhand draw). In exercises d., e. and f., the attacker plays free with one simple movement. An efficient way, which however requires a lot of technique (and therefore practice).

The first three exercises form the basis for creating shot opportunities in the post zone (e.g. in reaction to forward defending).

This ball only has a chance of succeeding when the defender is not too attentive, and must be executed as secretively as possible. The attacker should therefore not orient himself on his position by looking backwards or similar.

Situations as described in h., i. and j. occur in match situations, when the defender of the receiver under the basket has more eye for what is happening elsewhere in the box than for his direct opponent. Especially people who do a lot of catching work can benefit from these exercises.

d ) Exercise as b., but the shooter now walks away sideways and has to make a turn of almost 180 degrees towards the basket at the moment of catching the pull ball. In the learning phase, this exercise can also be started from a standing position, whereby the shooter stands still approximately 5 metres next to the basket and the server stands a few metres in front of the basket. The ball must be played on the outside.

e ) As d. now with the defender near the shooter (some pairs cancel). The defender comes running in quite fiercely.

f ) The shooter stands on the 'ideal passing position', half a metre from the basket. His defender stands between him and the post, without actually defending (i.e. with his hands downwards). The shooter throws the ball backwards into the basket with two hands.

g ) The 'shooter' stands about half a metre behind the basket with the defender in front of him. The defender defends well with his hands up and facing the attacker. The attacker now feints above the defender's head, as if he were trying to pass to someone in front of the basket. The defender reacts to this by turning around and lowering his hands, i.e. takes up a front defence position. As soon as he does so, the shot is made from half a metre behind the basket.

h ) The "declarer" stands about 5 metres in front of the basket. He shoots, but on purpose, a little bit over the basket. The archer who stands under the basket, catches the ball by taking one or two steps backwards from under the basket, and shoots immediately in one fluent movement.

i ) As h., but now the person under the basket shoots directly from a jump. The timing is very important now, and it's more like tapping the ball than shooting. Compare it with a set-up in volleyball.

j ) The 'attacker' stands about 7 metres in front of the basket and shoots over the basket again on purpose. The 'catcher' lets the ball pass over him, then runs after it and shoots with a half turn (bouncing the ball first).


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