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Korfball drills for technique shoot / score / shot

  • 1 person under the pole.
  • 2 persons in front of the post, attacker/defender.
  • Ball is played out on the attacker who moves sideways.
  • He receives the ball on the outer hand.
  • The defender steps over and then the attacker takes the ball over and plays in.
  • The attacker dodges and does the same again with the other hand.
  • The attacker then dodges again and tries to shoot.
  • The defender runs along but allows the pass and the shot to happen. 
  • Later on, the defender can choose whether to allow the pass or the shot.
  • It is then up to the attacker to time well.
  • Take care that players do not run into each other.
  • This applies especially to younger teams.
  • 1 player under the pole
  • 1 player in front of the pole as declarer
  • 1 player far in front of the post with a defender


  • The attacker makes a feint move in the shape of a V. 
  • The defender is put on the wrong footing. 
  • It is important that you step away on the back to get the ball 
  • The attacker throws the ball and the defender makes a distance shot when there is enough room 
  • When the defender responds to the shot threat and steps in to defend, the declarer steps out to the side and the attacker makes a through-ball 

The chaos game is fun for younger children, but can also be played with older children. 

  • In the chaos game the intention is that every child has a ball, and that there are 3 or 4 poles (also depending on the number of players). 
  • lined up. 
  • Each player starts at the same pole, 
  • there's a countdown and then they all start shooting, 
  • if they can score, they proceed one pole
  • if they don't score, they stay at the pole until they do.
  • You can agree in advance whether they should have been past each pole 1, 2 or 3 times depending on the level. 
  • Variation: you can use pilons to mark a circle outside which players have to shoot, 
  • they're only allowed in to catch the ball.
  • The materials below are for 4 persons (hat = pilon)
  • 2 groups at pilons, 
  • Run to the hoop. 
  • Through the hoops and run to the pilons. 
  • Zigzag through the pilons. 
  • Finally shoot ( 2 attempts). 
  • Whoever scores 5 times first, wins
  • Per group of 2, each player has to score.
  • When both score, move to the left to the next post, regardless of whether the two next to you have already scored. 
  • Which group will be the first group to return to his own post and score again.
  • 1 shooter stands in front of the post, distance is indicated by the trainer
  • At least 1 receiver, but it works better with 2 or more receivers
  • 2 balls per post, as soon as the shooter has shot a ball the 2nd ball will be passed to the shooter.
  • Shooter gets X minutes to score as many goals as possible
  • Goal is to keep shooting fast, but also to keep shooting well
  • Can be done several times and try to improve the number of goals each time



In short: practicing various shooting variations in a fun competition form.

Organization: per group a post and a ball, the posts are preferably (but not necessary) arranged in a circle or rectangle. The number of people per group is less important (but all groups are about the same size).

  • The first task for the groups is to score 10 goals. 
  • When you have completed this assignment, the person who scored the last goal runs to the trainer to pick up the next assignment. 
  • Which group completed all the assignments first?
  • In the meantime, the trainer walks around encouraging or correcting where necessary. 
  • He has a piece of paper with him with a row of assignments on it. When someone gets to get the next assignment, first ask which one has just been completed (this can vary quite a bit over time) and then give the next assignment. 
  • An example list: 5 walk-through balls, 5 penalty throws, 5 4-meter shots, 5 walk-through balls from behind the post, 5 shots behind the post.
  • There is someone with a ball under the pole, someone in front of the pole at shooting distance and someone at about 1.5/2 m from the shooter with his face towards the pole. 
  • The shooter chooses one side and gets the ball. 
  • The defender is only allowed to turn around when the ball is loose and must therefore respond properly.The defender may not try to block the ball into the pass, but may try to block the shot. 
    • This can be done as an extension

In short: practicing various shooting forms in a fun competition form.

Organization: a post and a ball per group, the posts are preferably (but not absolutely necessary) arranged in a circle or rectangle. Groups 3-3-2

The first task for the groups is to score 10 goals. When you're done with that, the maker of the last goal walks to the trainer to pick up the next assignment. Which group completed all assignments first?

Assignments:

  • 5x walk-through balls
  • 5x penalty throws
  • 3x swerve balls  
  • 7x short shots 
  • 4x 4-meter shot


  • Pair of two by a pole.
  • Each pole has three points.
  • If a score is made on a pole, one point is subtracted.
  • The pole is defended by a pair.
  • The first pair that has zero gets 'a donkey' as an extra point.
  • You lost as a pair when you have zero.
  • The last pair remaining has won.
  • Note: as a pair you are defending your own post but you can be attacked by six opponents.
  • It is not allowed to score twice on the same post.
  • Pairs of two at a pole.
  • Each pole has three points.
  • If a score is made on a pole, one point is subtracted.
  • The pole is defended by a pair.
  • The first pair that has zero gets 'a donkey,' as an extra point.
  • You are finished when you have zero as a pair.
  • The last pair remaining has won.
  • Note: as a pair you are defending your own post but you can be attacked by six opponents.
  • It is not allowed to score twice on the same post.
  • Two players stand 7 meters in front of the post and eight meters apart. 
  • A player with the ball under the post and a receiver slightly behind the post. 
  • One player in front of the post takes the through-ball that is passed, after the other player in front of the post has received the ball.
  • The ball is caught by the receiver. 
    • A1 becomes A2, 
    • A2 becomes A3, 
    • A3 becomes A4 and 
    • A4 becomes A1.

What can you see?

  • The passer learns that the shooter can only take a through-ball if the throwing is calmly prepared, is thrown in front of the shooter and the ball is passed at the right height.
  • The speed and trajectory of the shooter can be regulated by the speed of throwing, ball trajectory and ball speed.
  • Learning to control problems such as timing requires a lot of repetition and sometimes adjustment of the distances used.
  • The problems for the shooter, the starting position of the ball is different because the body is twisted for ball reception, lead to impure actions. Stay attentive to this.
  • The action speed must be increased.


    Variant:
  • Just like exercise 12, but the passer throws the ball to a shooter who dodges to a position diagonally behind the post. 
  • There is a ball through the centre where the passer must consider two opponents, his direct opponent and the shooter's opponent, as they are not far from the ball line.


    Variant:
  • The marksman makes a feint shot and passes the ball to the player below the post indicating a through-ball.