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Korfball drills for technique shoot / score / shot

  • Variant on shot movement triangle
    • Instead of a shot
    • Start rebounding away for a short chance
    • Front player remains in play-off position
    • Indicates position of rebound (1/5)
  • Variant 2:
    • Frontline player runs one back (space)
    • Ball diagonal and throwing player comes next to it
drawing Variant of triangle shot movement
  • Per pair both score 2 times on 4/5 meter then to the next pole (can overtake each other).
    • Team that is first back to their own basket wins.
  • Idem db 4 per person (PP)
  • Idem 4 dots pp, wrong is start counting again at 0
  • Shot pp from pylon (distance), score 3, is get pylon in the middle.
    • Are they gone, you may take them away from another, until you have 5 as a pole.
drawing competition large field
  • You have two attackers on the side in the middle between two baskets.
  • The attacker must try to score with the help of the two players.
  • At an interception, the defender becomes the attacker.
  • When a goal is scored, the attacker gets a bonus and is allowed to keep attacking, only now he has to attack the other basket.
  • When three goals have been scored, the winning attacker is rested and exchanged with a declarer.
drawing Attacking with double touch on the side

In short: practicing various shooting variants in a fun competition form.

  • Organization: per group a basket and a ball, the baskets are preferably (but not necessary) arranged in a circle or rectangle.
  • The number of persons per group is less important (but all groups are about the same size).
  • The first assignment for the groups is: score 10 goals.
  • When you have completed this assignment, the person who scored the last goal runs to the trainer to pick up the next assignment.
  • Which group completed all assignments first?
  • The trainer walks around, encouraging, or correcting.
  • He has a piece of paper with him with a row of assignments on it.
  • When someone comes to pick up the next assignment, first ask which one has just been done (this can vary considerably over time) and then hand out the next assignment.
  • An example list: 10 walk-through balls, 15 penalty shots, 5 8-meter shots, 10 walk-through balls from behind the basket, 5 dodge balls next to the pole, 10 6-meter shots.
  • Everything is possible of course, a lot of momentum is gained if the number of goals to be scored is kept small.
  • 10 walk-through balls
  • 20 small oppertunities
  • 6 remote shots
  • 10 penalty throws
  • 1 backwards


  • 4 against 4.
  • Pay attention to the basic set-up, to the ball pace and to the movement of the players, so that there is not just one attacker moving.
  • Make the game more surprising by moving the ball, pulling the ball away, throwing it deep, etc.

You will play matches with even numbers, but instead of earning points by scoring, you can also earn points by catching the ball.

  • Goal is worth 1 point
  • Catching the ball after a shot(rebounding) 2 points
  • Put four caps around the basket at a distance of 4 meters.
  • 1 in front 2 on either side of the basket and 1 behind the basket.
  • The players at the front/back are 1 team and the player on either side of the basket are 1 team.


Option 1:

  • A shot is taken by a random player all 4 players try to grab the rebound.


Option 2:

  • There is shot by a random player all 4 player try to grab the rebound.
  • Once the ball is caught by a player he has 2 choices: He shoots the ball directly at the basket himself or he places the ball directly on his teammate and he takes the shot.
  • The players stand on their toes and then tap the ground with their heels.
  • They repeat this 30 times, doing this exercise twice.
  • The ball is in front of the basket.
  • The player at the pylon throws the ball to the basket for a through ball.
  • You have to run and throw at the same time.
  • 4 Baskets in a row (5 metres apart), a pylon 10 metres in front of the basket, pairs with 1 ball per basket.
  • 1 player in front of the basket with the ball near the pylon.
  • (Change every goal).
  • A goal may only be scored by means of a deep line (run through from deep) or by what was trained in the previous drill.
  • In each section there are two couples, a lady and a gentleman.
  • In each pair a good (least bad) attacker must be represented.
  • When one of the couples cuts in front of the pass, the other one takes the rebound by cutting over the block. The other pair must then be able to shoot through the 1v1 duel.