Korfball drills for shoot / score / shot

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Series 1:
  • Walk-through ball without ball after tapping cone.
  • Dodge shot (left and right alternate).
  • Action inside;
    • Short handball and short chance (left and right alternate).
  • Throw ball from basket with backspin; run in behind and turn quickly; play ball and take evasive action for shot.

PAUSE: 4 minutes of shooting in light movement

Series 2:
  • Open left and walk through with ball
  • Open on the right and make a break for the shot (alternate between left and right)
  • Open left; basket comes out opposite; find and shoot
  • Open on the right; basket ends opposite; short-long and to the shot
Work alternately for 2 minutes.
drawing
  • Distance shot
    • Shoot 5x and you must hit 2x.
      • One hit means you have to sprint back and forth across the width of the field once.
      • A 0x is sprinting twice. Not hitting the basket twice is also sprinting.
  • Take evasive action and move the ball to the other hand and make a through ball.
    • 4 out of 5 hits, you have to sprint the shortage of hit balls.
  • Practice free balls with pairs.
      • Each 5x, of which 2x hit.

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  • Work with threes.
  • The ball is played under the basket and you run forward.
  • You get the ball back and you shoot.
  • The third player catches the ball from the side and passes it to the outgoing player.
  • They pass the ball back to the attacker and so on.
  • Score 10 times from the left side and 10 times from the right side
drawing
  • 9 or 10 players per section. 
  • The baskets are in the corner
  • Under each pole stands a server with the ball.
  • You have to pass the ball from the centre and catch it yourself.
  • The server runs to the right pylon and then sprints to the centre.
  • From there they look for a free basket and make a run through.
  • The exercise is finished when everyone has scored 20 times.
drawing
  • Around the basket are 4 hats at about 3 meters.
  • At 5 metres there are 4 hats of another colour.
  • In the small square stands the rebounder and outside the big square stands the shooter.
  • The shooter shoots from outside the lines and must hit 5 times.
  • The winner is the one who scores the 5 goals in the least number of turns.
  • The winner then plays against another winner and the loser against another loser.
drawing
  • Each pair a basket and a ball.
  • One of the two teams has a ribbon on his head.
  • So you have a team with and a team without a ribbon.
  • One player is the shooter and the other the catcher.
  • Alternately a player with a ribbon and a player without a ribbon stand under the basket.
  • We all start shooting at the same time.
  • When a goal is scored, you change places.
  • The team that is first under the basket has won.
  • So if all players with/without a ribbon are under the basket, you've won.

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  • Shot game in 2 form playing against the other baskets.
  • One of the two will shoot, when 2 times they score.
  • Call to your coach: Are you the fastest, then you have won and there is exchanged,
  • But not yet in possession of a point.
  • You earn a point if your partner is also the fastest to score twice.
  • So you earn a point if you win twice in a row.
  • Variation is possible by means of penalty throws, walkthroughs, number of goals, etc.
  • Hopping on your left leg through the rope ladder, at the end you make an evasive move to the right, you get the ball and score.
  • Next time you hop on your right leg and after the ladder you dodge to the left and score.
  • Score together 15 times.

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  • Two numbers:
    • Who scores the most laps?
  • Number 1 is going to shoot, number 2 is going to catch.
  • The number 1 starts in front of the basket and will shoot 1 time on each side of the basket. (front, right, back, left)
  • If the number 1 shoots 50% of these 4 chances, he/she may start a new round.
  • The number 1 counts how many rounds he/she makes.
  • When not 2 of the 4 chances are hit, then there must be changed.
  • After 5 to 10 minutes, the player who has made the most rounds is the winner!
  • Too difficult:
    • Score once per round.
  • Variation:
    • Start the first round at 2 meter, then at 4, 6, 8 and 10 meter.
drawing

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