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Korfball drills for technique warming-up

Two persons face to face in a lying position. They push themselves up and give each other a hand slap (see photo)


push-ups-hand-clap

  • 3 lines a few meters apart.
  • Each line has a name (apple pear or banana).
  • The children start on a line.
  • Trainer calls out a fruit and the children must run to that line as fast as they can.

Objective:

  • The children try to capture the ball and pick it up as quickly as possible.


Organization:

  • The children stand in two rows.
  • One child from each row is ready to run.
  • You stand between these children, count down and roll the ball away.
  • Who caught the ball first?
  • Then rejoin the row.
  • Pawn basket Pawn
  • You go in a certain way to pion 1
    • For example: running) you run normally to the basket.
  • You shoot at the basket, and if you score, you may go back immediately.
  • If you miss, you have to go to pion 2
  • and you may then go back to the beginning.
  • Tap the next player and sit down.
  • 1 declarer throws the ball to the person in front of the basket then he takes a shot if the ball is caught under the basket he then goes inside and takes a through ball finally he then takes a short chance.
  • Point count:
    • Shot counts 2x
    • Walkthrough counts 1x
    • Short chance counts 1x
  • 3 min long and then look per basket who has the most points
  • The children walk behind each other in a line.
  • The person at the front of the line can do whatever he wants for example: heels buttocks, sprints, lifting knees etc.
  • When the trainer calls 'yes' the person at the back of the row starts to run as fast as possible and can choose what they want to do.
  • It must be something other than normal running/jogging, it may be sprinting.

4 poles and 8 players, each pole 1 contributor with a ball. 4 players start from the middle.

1 - Run through from the centre and immediately swap with the attacker, who is the first to score 10 points?

exercises-from-the-centre

2 - Same exercise but now a run through (no shot), declarer pulls back and shoots. Who is the first to score 10 short chances?

3 - Addition to 2, from the middle a runthrough, stays behind (no shot), plays the ball again on the new incision and makes an evasion.

  • The whole group walks a circle around 4 baskets.
  • When the trainer calls 'yes', the person at the back of the line goes to the front of the line as fast as possible.
  • The children do this by doing a sprint.


After that/ alternation

  • Heels and buttocks, sprinting, lifting the knees etc.
  • When the trainer calls 'yes', the person at the back of the row starts running as fast as he can and then he can choose what he wants to do.
  • It must be something other than normal running/jogging, it may be sprinting.
  • Goal; to practice condition / tempo change in running
  • Game form 4 teams, 4 baskets, 4 balls.
  • Goal is to defend own basket and score on other baskets.
  • Counting, most goals on basket is loser.
  • Goal; moving, tempo change.


  • Let the players figure out themselves how to do this tactically; discuss and communicate about tactics.
  • Stop the game a couple of times to discuss and emphasize the long ball / passing.

training f1 and f2

number of baskets: 5

number of players:10

hats:all

hoops:5

warm-up

Make a square of hats or baskets.

  • In the middle put balls (1 less than the number of players).
  • The players walk in circles around the hats
  • At the whistle they run in and try to get a ball

When you have a ball you may make a shot attempt (penalty throw distance, at pylon or in the hoop) and if you score you have a point,

Variations:

- keep doing it, who's first at 3 points

- Shoot in front of the basket.

Walk backwards/sweep arms/shake buttocks.

- At every new round one ball less in the middle. The players who did not get the ball keep on walking or waiting.

Note : it's not about running fast, as long as they keep moving.


simple running exercises for warming up, in which concentration and reaction also play an important role. Organisation: Pairs in an empty, marked out space.

Walk behind each other in a steady pace, criss-crossing the whole room. Number 2 follows every movement of number 1 as fast as possible, keeping about 1 metre distance. After a while change.

As a., but now the front runner tries to lose the back runner by sudden feints and/or tempo changes.

As a., but now other movements are also allowed: cross passes, jumping, lying down quickly and getting up again, etc.

Variations:

  • Perform the same exercises with music
  • Do the same exercises in groups of three or four. In this form, 'comical' situations will certainly occur now and then. It doesn't have much to do with korfball then.
  • No more pairs: everyone walks freely through each other. The players walk towards each other, feint and then pass to the left.
  • Like d., but now passing on the right
  • Like d., but now they turn around each other and walk back.
  • Special exercise for getting used to the hall: walk criss-cross through the whole hall, but not touching any line. Especially in halls with a lot of lines on the floor this is a good and fun exercise to get the 'contact with the hall' back in the legs.
  • Like g., but now keep walking on the lines.

Divide the players among the baskets. Put 2 pawns about 7 meters in front of the basket and about 5 meters apart.

When 4 players per basket:

  • 1 attacker under the basket
  • 1 rebounder
  • Other player(s) at the top of the pawns.
  • Ball starts with the player(s) at the top


Player at the top of the pawn passes the ball to the declarer, walks towards the second pawn and receives the ball from the declarer in the run (and on the outside hand). Player makes a run through after changing hands (important that the player first points to the basket - shot threat - before playing the ball inside with the hand change). Rebounder catches the ball.

Passing on: player who took the pass becomes rebounder, rebounder becomes attacker and attacker goes up to make the pass.