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Korfball drills for technique warming-up

Warm-up:

The goal is to get the Frisbee to the other side, in the box behind the playing field, by means of free running.
The attacking side gets a point when a teammate catches the Frisbee behind the line.
The player who is holding the Frisbee is not allowed to run with the Frisbee.
The defenders may not defend directly against the player who is holding the Frisbee, but they may hit the Frisbee to the ground.
The Frisbee is then for the defending side.
Therefore, if the Frisbee does not reach a teammate, it is always for the opposing team.






  1. The game is played in two teams of 4 players.
  2. The offensive team starts with the Frisbee in their hands.
  3. By overplaying, the attacking side tries to catch the Frisbee behind the backline. Is there a catch? Then the attacking side has a point.
  4. The defending side can get possession of the Frisbee by hitting it on the ground when it is loose.
  5. The team that scores 3 points first wins.

Too hard? At some point you can also choose to play in a square, where the Frisbee no longer needs to be brought behind the playing field only, but all sides earn a point

  • The blue lady under the post passes a through ball to the front of the basket.
  • The red lady from the right catches the ball and hands it to the red lady from the opposite side.
  • Then the blue lady at the back of the pile intercepts and passes the ball to the first attacker.
  • In this exercise blue and red are walking the same line.
Which of these two teams will score first 25 x
drawing Through ball in + line
2 teams play a game
  • Instead of baskets you have to score by knocking over a cone.
  • This cone is in a circle where nobody is allowed to come.
Goal is to play together as attackers, and to intercept the ball as defenders.
drawing Skittles
Exercises with speed ladder: agility and coordination exercises. Each exercise 4x
The intention is also to emphasize balance. So use your arms as well.

  • 2 foot contacts per section forward.
  • 2 foot contacts per square sideways (only in the ladder).
  • Icky shuffle (in-out).
  • Icky shuffle backwards.
  • In and out (2 feet in, 2 feet spread out from the ladder) explosively.
  • 1 foot in-out: start next to the ladder, always in and out, other foot stays out of the ladder in a nice rhythm.
  • Sideways in-out the ladder 2 foot contacts.
  • Cross-over: move sideways, always bring the 'back' leg in front.
  • Sideways through the ladder, changing foot each time you jump.
  • Reverse cross-over: about the same as icky-shuffle, but always bring the outer foot back through the ladder.
  • Carioca: lateral through the ladder, front to back.
  • Like icky-shuffle, but with 2 feet together (out-in-out).
  • Same as previous, but now on 1 leg.
  • 2 foot contacts per compartment, 2 compartments in front, 1 compartment back.


Team
  • Player 1 under the basket with the ball;
    • Player 2 moves to the right; shoot;
    • To the left; shot
    • After that walkthrough ball;
    • Then player 1; x score
  • As before;
    • Shooting with eyes closed (not through ball)
  • Players take a walkthrough;
    • Score x
  • Passing ball;
    • When you get the ball, you bend your knees, touch the ground and shoot when you come up.
  • Players score x chances with 1 foot on the ground (do not jump away)
  • Player 1 under the basket with the ball;
    • Player 2 at 6 meters;
    • Player 1 throws the ball high, low, left, right or at least in such a way that 2 has to sprint to catch the ball;
    • Player 2 shoots;
    • Change after 3 shots; x scoring
  • There is a box within which the players must stay.
  • Two players have a ball and try to throw it to the other players without a ball.
  • In phase 2 we go to 1 ball.
  • When someone is thrown in, this player can play back into the game by scoring a goal on the basket which is outside the playing field.
First, the player in possession of the ball may run with it
Afterwards, the players with the ball are not allowed to run
drawing Trefball in 1 section
  • 3x shot, then walkthrough to 20
  • Pawns in a large circle. walk in circles
      • Start with 'jogging' between the pawns (snake movement);
      • Arms take turns (warming up).
      • At indication of the trainer "yes" sprint to the middle and back again;
      • At "goal" sprint to the pole and 5 balls.
    • Next exercise:
      • Zig-Zag (left to right) between the pawns,
      • Run sideways outside, and make rainbows (knee up) with the left foot over each cone.
      • Runsideways (inside) and make rainbows (knee up) over each cone (with right foot).
      • Short dribble with the feet forward and backward between the cones, but keep on turning.
  • Players run one after the other in a "train" around the poles.
  • The last player tries to get in front.
  • If he succeeds, the next player goes.
  • Players continue until everyone has come from the back to the front.
  • First round at an easy pace.
  • Second round faster pace.
  • There are a number of hats all over the field, in different colours.
  • The coach calls out 'white', then all children must run as fast as possible to a white hat.
  • There is one hat too little for each colour, so the child who is not standing at a hat has to do an assignment of his own.


  • Examples assignment:
    • Run a circle.
    • Push-ups.
    • Jump 5x as high as possible.
    • Pull a sprint.
    • Score 2x at the basket.
  • 3 pawns in front of the basket (fixed declarer).
  • 1 rebound, 1 attacker.
  • Attacker starts at the back pawn.
  • When you score a goal, you may move one pawn forward.
  • When you miss, you move one pawn backwards.
  • Fixed declarer, change after one round.
  • Rounds of play:
  • Round 1:
    • 10 loose balls.
  • Round 2:
    • 8 short chances.
  • Round 3:
    • 5 shots. (3m, swerve alternately).
  • Round 4:
    • 4 shots. (5m, changeable evasion) Good for 2 points.
  • Final:
    • Score 25 short chances (together).
  • Couple with most points wins.
drawing 3 pawns in front of the basket (fixed marker)
  • Conditioning game 2 teams - 5 rounds.
  • You stay with your teams on your own side.
  • Handlers change sides to keep everyone moving.
  • The aim is to do the exercise with high intensity.
  • Start in front of the pawns. After pion 5 in sprint to the first basket.
  • Rebound sprints to the second basket.
  • Rebounder second basket joins again with the pawns.
  • Individual scorer count up.
  • Counting out loud with your team.
    • Per round 1 point.
    • Round 5 = 2 points.
  • Round 1:
    • 10 balls. (pawn exercises = knee lifts)
  • Round 2:
    • 8 shots 3-4m. (Pawn exercise = 2 pawns forward, 1 pawn backward)
  • Round 3:
    • 10 short chances. (pawn exercise = zigzagging)
  • Round 4:
    • 6 shots 4-5m. (pawn exercise = zigzagging backwards)
  • Round 5:
    • Team with least points determines exercise, also the pawn exercise.
drawing Fitness game - 2 teams
  • Round 1:
    • White throws to blue, gets the ball back, throws to red (blue is going towards the basket), gets the ball back, throws at blue for walkthrough.
    • Blue catches and starts the exercise again by throwing to red. (10x scoring)
  • Round 2:
    • Same as round 1 but blue passes to white for a short chance. (10x scoring)
  • Round 3:
    • Ditto round 1 but blue deflects for shot at 4m. (6x scoring)
  • Round 4:
    • Ditto round 3 but white pulls away from rebound for short chance (10x scoring)
  • Round 5:
    • White throws to blue, gets the ball back, throws to red (blue is going towards the basket), white doubles up with red and runs a deep line, gets the ball and shoots (6x scoring)
  • Round 6:
    • Ditto round 5 but white does not shoot and passes to red who connects and red shoots. (6x scoring)
  • At high intensity, good condition training.
drawing 3-corner exercise