Korfball drills for warming-up

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  • Divide the team into equal groups of 3 at most
  • As many poles as groups
  • Everyone can defend everyone
  • Can score on any pole
  • Divide the team in groups of 2, max 3
  • Each group starts on its own pole
  • Per pole you score X number of goals
  • Finished? Then move on to another pole (may be random, may be in order)
  • Finally score X number of goals on your own pole.
  • Who is the first to score on all the poles wins.
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  • Divide into groups of 2 or 3 players.
  • Per group an X number of pawns in the middle. (for example 2)
  • Players do an assignment.
  • It doesn't matter what the task is, it can be a shot from 4 meters, it can be a penalty throw, etc.
  • When there are X amount of goals, the group can take a pawn from the middle.
  • No pawns left in the middle?
  • Then you may take them to another group.
  • The first group to get X number of pawns wins.
  • This must be more than the number of pawns per group in the middle!
  • (If each group has 2 pawns in the middle, the number of pawns to win must be 3 or more)
  • Make groups of 2/3 players.
  • 1 Jenga tower is placed in the middle of the poles.
  • You are going to work through a list of exercises.
  • For each exercise all groups get 1 minute to score as many goals as possible.
  • The number of goals determines the order for pulling a stone from the Jenga tower.
  • Most goals starts.
  • In case of equal number of goals stone, paper, scissors.
  • The team that knocks over the tower in any way is the loser.
  • This also applies if a ball rolls against it!
  • With 3 or 4 combine in a room.
  • Everything with 1 hand.
  • Try to throw and catch with both left and right.
  • Keep moving in a steady pace.
  • After 5 minutes, repeat the exercise with a passive opponent
  • Posts in a square
  • One forward per pole
  • Other players take through balls from the middle.
  • Instead of completing the walkthrough, the player who came up to the post pulls away for a short distance.
  • The player who came up to the goal runs through, takes off one more time, gets the ball and shoots.
  • Change after every shot.
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  • Divide the group in two.
  • Place the poles so that from the middle it is about 5 meters to each pole.
  • One part of the group starts under a pole in the catch.
  • The rest of the group starts in the middle, backs close to each other.
  • Goal is to score on each pole.
  • If you score on a pole you tap someone else and switch places.
  • Until the player has scored on all posts.
  • All players are spread over the playing area.
  • One player starts as the "hunter" and one player as the "prey".
  • The "hunter" tries to catch the "prey".
  • The "prey" can escape by running away or lying down next to another player.
  • This player now becomes the "hunter" and the old "hunter" becomes the "prey".
drawing
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  • Warming up by music with 6 baskets.
  • Running around lines around the field or dancing under the basket.
  • Music stops... immediately take the ball and score.
  • Last ones off and may defend
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