Korfball drills for technique warming-up
- There is one scapegoat without the ball and two players without the ball.
- The ball is thrown over in a good position, who has the ball can be tapped without the ball.
- The ball may be held for a maximum of ten seconds.
- If the ticker has intercepted a ball, then that ball goes out of the game.
- Are you tapped you go to the side when no 2 comes on the side does no 1 again.
- Pairs face each other.
- Ball between them.
- Players stand with their hands behind their backs.
- As soon as BAL is called they try to grab the ball as fast as possible.
- Who catches it first, wins.
- The trainer has 2 pawns in his hands behind his back.
- Behind each player there is also a pawn in the same colour as the trainer.
- The trainer walks through the line of players and chooses a colour.
- The other tries to tap him/her.
The game is played with at least 4 players
- 1 mouse who has a t-shirt or piece of cloth in the back of his trousers
- 1 dog who has a tennis ball
- 2 cats without attribute
- the mouse runs around with the dog,
- the cats try to grab the tail of the mouse and bring it to their cone
- But the dog can tap the cat with the tennis ball and it will do a punishment of its choice in the camp.
- If there are more players a group can be created and 2 games can be played together.
- In the field there are all kinds of obstacles, such as mats, hoops and cones.
- The trainer walks in front along these obstacles, the children follow him.
- Variation
- The children walk in pairs along the obstacles.
- They walk backwards.
- They walk with sideways steps.
- The children walk in pairs through the room.
- One child tries to follow the other.
- Variation
- The child in front has to change pace suddenly.
- The child in front has to change direction sharply.
- Groups of four or five children.
- Groups of four or five children and on signal the last one sprints to the front and then indicates the track.
- The group is lined up on the short side of the field in a few relays.
- On a sign, they all walk to the other side at the same time and sit back to back in a random order.
- Which group sits first?
- Variation
- Varying the starting and finishing poses.
- At the other side touch a line, return and sit in a row again.
- The group is lined up in the four corners of the field.
- A ticker with a party ribbon
- At a signal they cross the field in three directions:
- the short side, the long side or diagonally.
- On their return, they score one, two or three points respectively.
- A ticker operates in the room and forces the ticked children to go back to his corner before he can cross again.
- How many points can you get in an agreed time?
- Players stand in pairs, briefly facing each other.
- On the ground between the two players lies a ball.
- The trainer gives the commands:
- Head,
- chin,
- knees,
- feet,
- ears,
- BAL!
- At the command BAL, the players must try to get the ball as quickly as possible.
- At the other commands, they tap on the corresponding body part.
At the sound of the whistle the players have to do a task.
PART 1: HOOPS / POTS / BALLS
- When the whistle blows, each called number of players must stand at a hoop or ball.
- The last one to arrive and not finding a group to stand with does a small exercise.
- Small exercises:
- 5x pumps,
- 10x stretch jump,
- 5x sit-up,
- ...
PART 2:INDIVIDUAL
- At the whistle do the exercise, individually.
- Like what?
- jump up,
- go through the knees,
- make a dash,
- Give each other a high five,
- ...
Picking cones:
Per x number at 1 pole.
- After scoring twice in a row a pot may be taken from the pile.
- When there are no more pots left, they may be stolen from other piles.
- The exercise stops after a certain time or when 1 pole remains.
One passer, one attacker and one defender with the ball on the pilon. Offender takes ball from pilon and crosses right in front of it for a through ball.
- Then allow
- Light pressure
- Blocks