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Soccer drills

This is a test, to see if it works (custom version)

This exercise will improve the passing game. We also increase the difficulty by starting the same exercise at two sides. The passing has already been done for the U23 and U12 but can also be used for younger players.

It is a simple form which can be done in a space of 20m by 20m or smaller. If you want the pass line 3 to be longer and tighter, you have to draw it backwards.

A and D start the exercise together by passing to B and E (1), who then pass the ball back (2). A and D run in on the ball and play diagonally to C and F (3). Here, both players have to be careful not to bump into each other, so vista is important in passing. B and E turn around and ask a 1/2 from C and F (4,5). C and F guide the ball further to the starting position to start again (6). The players continue to advance according to the letter.
A-B-C-D-E-F-A.

You can always run this pass at a high tempo. If you have a younger age group which is a bit sluggish, then allow a ball control in the passing.

The fun aspect is always possible too. You place a small goal in the zone of A and D.C and F try to score a goal after the double pass. The one who scores the fastest is the winner.

This time we have put online a game form in which you play 4vs4 in the middle and each team has 2 more players in a neutral zone on the sides. This type of game has been practiced many times by our teams and first teams. With emphasis on fast passing and deep running.

Age category: U14 to U21 and first team.

This type of game can be played on a 15m x 30m pitch. This depends on the age of the players and the pressure they are under. If you want to play in this shorter space, make it smaller. Otherwise, make it bigger. The endzone is about 2 to 3 m deep.

In the middle you play 4vs4 and on both sides both teams have 2 players who have to play in 1 time.

The 4 middle players try to control the ball in the endzone, but the last pass must be made in 1 time.

As you can see on the picture, the ball is played in by the back player to the outfield player (1), who immediately passes (2). The middle player passes to the furthest player (3), and the furthest player looks for the 3rd man in between, who opens up in the deep (4). The latter then checks the endzone to score.
Like in the picture, you can also place fixed cones or dolls as an extra difficulty.

Of course you can increase the number of ball keys according to the age.
There are always extra rules that you can add. E.g. it should not be the 3rd man to score.
This type of game can be used perfectly in your periodization.

Player A delivers a cross towards the far post to incoming player one. This player tries to finish on goal.
After this it is player B's turn, who sends a cross in the direction of the far post to player two, he also tries to finish.
Player A sends a cross to player three at the far post, player three hits the goal.
Player B sends a cross to player three at the far post, player three shoots at the goal, player four shoots at the goal
.
The players who finish (players one to four), shoot the ball back to the players who cross the ball.
Players one to four swap as follows:
After two to three minutes, the players who finish and cross swap.
Try to do this five times in a row. As an element of the competition you can keep track of which player scores the most goals.







Points of attention

The goalkeepers must be concentrated and ready for the crosses, and have a good starting position.
The goalkeepers are allowed to take the ball at all times
Players who finish on goal run straight at the ball, and not around it.
A rebound may also be completedCoach
the players to time their runs well.



This is a technical football exercise in a pass and kick form.

Mark out a square of 15 by 15 meter.

Place three or four players at all yellow cones. If you have sixteen players or more, it is best to mark out two sections. The exercise starts with four players at the same time. All four players dribble to the blue pawn in the middle of the square. When they reach the blue pawn, they cut the ball off to the left or right.

The first player of pawn A passes to the second player of pawn B. He receives the ball and now it's his turn to dribble to the blue pawn and pass to the left or right.

Player A runs after the ball and thus joins the line at the pawn again, keeping the players in a circle. Make sure all players run in the same direction (left or right). After a while, you can switch between left and right.

Coach moments

The ball touches must be good, make sure the players move on their front feet and have an active position to catch the ball

Make sure that the cutting movement is exaggerated and that the ball is in a good position to be passed into.

The ball should be played in hard again and again, in order to keep up the pace and speed of the ball

The dribbling must also be done at a high speed, with the ball close to the foot.

Variants of this type of exercise: (can be performed with the left or right foot)

Cutting with the inside and outside of the foot

Pull back with the left and then turn open with the right

Step over with the left and then take the ball over with the right

Retrieve with the left and tap the ball with the right behind the supporting leg

Tips

Try out different sizes of box When you have a larger section, you are training for fitness and a tight ball When you have a smaller section, you are mainly training for speed of action

Work through this type of exercise in three to five-minute sessions

Try to ensure that the four players who are walking towards the blue cone start at about the same time

Make sure there are enough balls at pawns A and B.

You can do this exercise with six to eight players.

If you have enough players, you can make two squares.

Explanation soccer training

Player A plays the ball on the ground to his teammate at pawn C. The player at pawn B does the same to the player at pawn D.

The player at pawn C actively asks for the ball from the player at pawn A and then immediately plays it to the player at pawn F.

The player at pawn C first makes a pre-action and then asks for the ball from the player at pawn A, after this, he plays the ball directly to the player standing near pawn F. The player standing near pawn D does the same to the player near pawn C.

Player A and B have passed to Pawns E and F after the pass and are now defenders. The players at Pawns E and F turn away from players A and B who are now at their backs.

Players A and B, after their defensive action, run on to Pawns C and D. The players at Pawns C and D run on to Pawns E and F. The players who have turned away from their defender go to Pawns A and B.

Coaching moments

The ball speed must remain high, so the balls must be hit hard. This is best done over the ground at a short distance (15 to 20 metres) and through the air at a long distance (35 to 40 metres) At a distance of about 8 meters it is best to bounce the ball.

Make sure the players of pawns C, D, E and F have an active attitude and stand on their front feet. They really have to want the ball and must also make a front pass.

Make sure that, after turning in, the players turn open and place their bodies between the defenders and the ball They should also keep the ball close to them When they have opened up, a slight acceleration takes place

  • In this game form we play eight against four.
  • Do you have more or less players? You can also choose to play six against three, seven against three, seven against four, nine against four or nine against five.
  • Make sure you adjust the dimensions of the field with more or less players.
  • After five replays, the eight team may score
  • The eight team can score after five replays.
  • The team with four players can always score
  • Every time the ball goes out, after a goal is scored or when the ball is intercepted by the foursome, start the count again.
  • Swap after five goals or up to 10 minutes.
  • You can adjust the difficulty by having them pass more or less often for a point.

Points of attention

  • Correct ball speed
  • The ball must be held low over the ground
  • The left and right foot must be used
  • Takeover with the right foot
  • Make a square of 20 by 20 meters.
  • Have half of your players (A) with ball scattered on the outside of the square.
  • Have the other half of your players (B) stand in the middle of the square, without ball.

Execution:

  • Players B move around the middle area and by calling ask for the ball a players A.
  • Player A plays the ball to player B, who does the desired action and passes it back to player A.
  • Player A must always stand on his toes to make the pass.
  • Player B must accelerate slightly when asking for the ball (to outrun a defender in a normal game).
  • The tempo is medium to high so you have to switch within 45 seconds and 60 seconds, B to outside, A to inside. You can switch multiple times and have the players make different actions.

quality:

  • Each pass should be high quality and accurate.
  • Players in the middle must speed up their pace when they get into the ball.
  • Players on the side are always on their toes.
  • As the difficulty increases, the quality must remain high.
  • All balls must stay in the square.
  • Don't forget to encourage successes!

Progress

  • Build up skills, e.g. 1st time for each group hit 2 times
  • Then 1 only hit once
  • Then hit only once and play back to another outfield player
  • Add a passive defender, the players inside must accelerate to shake off the defender.
  • You carry out this warming-up in two lines, for example from one side to the other side of the field or around it.

Execution:

  • Players walk at a jogging pace and a few feet away from the player in front of them.
  • The coach or a player is leading this warm-up by calling out instructions.
  • Example: Walk from sideline to sideline, the captain leads the warming-up.
  • He/she shouts e.g. jump, left or right hand on the ground. Another possibility is that the captain calls out “back to feed†and at “go†the two back players sprint forward.

Quality:

  • It is a joint, team warm-up. All players keep the same pace.

Progression:

  • Back to front, the back players run forward
  • Front to back, the front players sprint forward five meters, then walk backwards and join the back of the line.
  • Have the players run five metres apart. The back player sprints forward slalomming through the other players, or the front player turns around and sprints backwards slalomming.
  • Use this as a conditioning exercise towards the end of a football training session, you can do it for up to 10 minutes.
  • You can add all kinds of movements to this exercise. Experiment!
  • Make three lines with four to five players each.
  • With pawns, make a start and end point at a distance of 10 to 15 metres from each other.

Execution:

  • Have your captain lead this exercise.
  • Players walk as a group, in lines of three, from the start to the end. At the end they turn around and form the same line again.

Quality:

  • This exercise should be sharp and fast paced.
  • Variety of activities can be done: knee up, heels buttocks, short sprints, running backwards, etc.

Progression:

  • Increase speed/sharpness as players get warmed up

For this soccer practice, each 2 players are given one ball. They stand about five meters away from each other.

Execution:

  • The players do each of the following exercises 10 times with each foot
  • Hitting once
  • Hit twice (accept and pass again)
  • Volley in the feet or on the chest of the team-mate
  • With the instep back to the hands or feet
  • Thigh, then volley, 10 each leg.
  • Chest, then volley, 10 total.

Quality:

  • Players stand on their front feet each time during the drill
  • All passes must be completed as accurately as possible

The players line up in a circle, ideally 6 to 8 players per circle. Per circle you have only one ball.

Execution:

One player passes the ball to another player, runs after the ball towards the player he plays in â€" the second player receives the ball and plays it again to another player from the circle, he too runs after the ball again towards the player he just played in. This keeps repeating itself.

Quality:

  • Passes must be clear and accurate.
  • The passes are played over the ground, keep the ball low!
  • Just after the pass, the players accelerate (short sprint)
  • The players call out the name of the player they want to play in
  • All players are constantly on their toes, not flat footed, this is to improve handling speed.

Progression:

  • You can make the game more difficult by applying one hit
  • You can play with two balls