Soccer drills for all skills

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  • The game starts with number 6 kicking to goalkeeper
  • Goalkeeper then plays directly to 2 or 4
  • As soon as 2 or 4 are played, the green team starts pressing and tries to prevent the deep pass
  • The red team can "score" by making a deep pass to number 6, who is allowed to move all over the place in his zone.
  • The green team can score in the big goal
drawing
  • At all outer pawns a player stands with ball
  • At the signal of the coach they dribble to the pawn in the middle where they make a cutting move and dribble back again.
Variations
  • 1. Dribble to the centre with the right and cut with the right
    • dribble back with the left hand side and chop with the left hand side
  • 2. Dribble to the centre with right hand and cut with right hand.
    • Dribble back slowly
    • 2nd time with left to the middle and right to cut,
    • dribble slowly back,
    • so alternate every time.
Trainer can indicate how many times he wants the players to do a certain cut (in both variations) or he can make the players dribble at the same time (in the 2nd variation)

Types of cutting movements:
  1. Inside foot tap
  2. Outside foot tap
  3. Stop turn
  4. Cruijff turn
  5. Pivot turn
  6. Step, following outside
  7. Step, follow on the inside
  8. Scissors, follow outside
  9. Double scissors, behind standing leg
  10. Elijah
  11. Reverse Elijah
  12. Roll-over
  13. Okocha cap
drawing

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  • Players divide into 2 groups
  • 1 group will attack and the other will defend
  • The attacking group will focus on the long ball and free play in a defended zone.
  • The attacker at the central pawn decides to which side the ball will be played, the attackers at the other pawns offer themselves to the ball.
  • One of the defenders (red triangle) will pressure the attacker who receives the ball
  • The attacker passes the ball back and the central striker plays it deep
  • The defender takes his place again
  • The deep-lying attacker crosses
drawing
Explanation:
  • 3 players in total: 2 blue ones who stay with their pawns and 1 white one who runs between the middle pawns
  • 1 meter between the middle pawns, 2 outer pawns at +- 2 meter distance
  • small exercise that can often be played side by side
Purpose of the game:
  • 1 of the blue ones starts with a ball
  • White steps 'knee lift' over the first pawn and bounces the ball back to blue.
  • White steps over the next pawn and rebounds the ball back to blue
  • Then white steps over the last pawn, receives the ball and turns open to the other side where he and the other player do the same
Focus points:
  • Each ball is played in on the furthest leg so that it can be easily bounced and turned open. Good ball in the feet at a short distance.
  • Practise passing the ball between the opponents using short passes. Create skill in passing and turning.
  • Let the outer players coach what the middle player has to do: 'pass' 'turn open'.
drawing
  • The group divides into 2
  • Each group does a warm-up exercise to the potty on their right and then walks to the next potty
  • After 6 min - increase the pace of the walk to the 2nd potty (3 min)
  • increase pace even more (3min)
  • maximal sprint (2min)
drawing
  1. Passing the ball "badly" to players 1, 1'
  2. Players 1, 1' must come to the ball and duel
  3. Winner of the duel plays the ball to a teammate
  4. Continue playing until ball outside, goal or 1 min
  5. Players shift through ( 1 --> row, 2 --> 1, 3 --> 2, row --> 3)
Points of attention:
  • Call when ball leaves
  • Place the body between the ball and the opponent
  • Switching between offense <-> defense
  • Players 1,3 stay in the right zone
  • Player 2 stays between ball and goal

drawing

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Many goalkeepers have great difficulty setting up a wall correctly Often the situation is hectic and no agreements have been made beforehand about how to set up the wall. It is of the utmost importance that you do this and that you remain calm when facing a dangerous free kick. Here are some agreements that you, as the goalkeeper, should make with your defenders

1) You have an agreement with one of the players that he, together with you, will place the wall. He/She is the player on the outside of the wall. This player stands on the side of the short corner.
This player stands 9 metres from the ball and turns round to face you You are standing against the inside post at the short corner. You therefore have eye contact and use hand movements to guide him/her to the left or right We call this player the beacon. The marker turns back to face the ball when you indicate that he is facing the right way The other players close up against the beacon
2) In the wall, place your longest people in the middle of the wall. It is often the case that a curled ball is placed over the middle of the wall in the cross. So by putting the longest players in the middle it becomes more difficult for the opposing team to curl over the wall.
3) The number of players you put in the wall depends on how far the free kick is from your goal. You can use the following rule
  • Distance 16 to 18 metres: 6 defenders (this free kick is not so dangerous. Over the wall is almost impossible because the distance is too short, so there is a good chance that the defender will try to shoot into the long corner. Concentrate on the long corner)
  • Distance 19 - 22 metres: 5 defenders (this is the most dangerous free kick, as it can go both into the short and long corners)
  • Distance 22 - 28 metres: 3 defenders
  • Distance more than 28 metres: no wall
4) For an indirect free kick, the outside player runs out and tries to block the ball. This player is not the beacon but the player who covers the long corner.
5) Jumping from the wall is only allowed for free kicks from 19 to 22 meter. At these free kicks the risk of a curled ball is the biggest. Make sure they don't jump too high, because then there is a risk they will shoot under the wall and you won't have a chance. It is therefore no more than a hop that the wall can make.
6) The wall will always remain closed. The players in the wall are not allowed to turn their backs to the ball Therefore, it is preferable that they stand on one side of the body with their arms together and remain standing until the free kick is taken. In this way, the wall remains closed and the players cannot turn
7) Speak to the defenders, who are not in the wall, that they will walk with the ball back to your goal. This will enable them to clear any loose balls.
8) You are never in the middle of the goal* At a free kick, you stand towards the long corner, about 1/3 of the way. Furthermore, you stand behind the line, you can make the rule that the tip of the shoe touches the line This will increase your reaction time and give you a better chance of stopping the ball going past the wall Furthermore, you are standing on your front feet
The further away the free kick is from the centre, the closer you will be to the centre of the goal
Per 4-team: Small goals, small field.
  • One team gets the ball and tries to score. You get a kind of game. First player dribbles in. You can only score if you have passed the ball at least once.
  • If the ball goes out of the field, the other team starts the game.
  • It is all about fighting the duel and keeping an eye on your teammates.
  • After 3 minutes the players move on to create new duels.

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  • S1 leaves with ball on foot through the pots
  • At the end he gives the ball to the free player S2.
    • this passes back to S1
  • Takeover and with 1 pass finish on goal.
  • Passing on : S1-S2-S3-K1-S1
  • After 5 minutes he changes sides.
drawing

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