Soccer drills for all skills

Ad

For this fun and interactive soccer warm up you let the players make a circle around you, about 15 meters away from you. So you are standing in the middle of the circle.

IMPLEMENTATION:

  • The starting point of the players is their place in the circle, they stay "jogging" in place.
  • Call: "Inside" and all players sprint towards you up to a meter or two away. Then they turn around and quickly sprint back to their spot where they keep moving.
  • Call: "Outside" and all players sprint away from you until you call "Back", then everyone returns to the starting position in the circle.

QUALITY:

  • Make sure players do not stand on their flat feet, but always on their toes.
  • Players should sweat heavily after this exercise.

PREVENTION:

  • You can apply different variations: sit-ups, push-ups, jump up, knees up by base position, sprint to the right or left while maintaining the circle shape.

trying-to-win-the-ball-back-as-fast-as-possible

Organization:

There will be 6 against 5 + goalkeeper.

If the party that has to score on the big goal has lost the ball, they have to defend 5 goals.

After 15 minutes of changing halves.

Remarks:

If the attackers of the triangle game lose the ball, it can very quickly result in a counter-goal.

Especially the players who don't play in the league games can't like this kind of game.

Points of attention:

Cover the man in time.

Do not go in recklessly.

Cover on the good side.

Posture during the duels, through the knees.

Ad

losing-ball-possession-and-taking-in-the-right-positioning

Organization:

There is 3:3 played. Without goalkeepers.

On the goal of 7 meters may only be scored from the 16 meters area.

The other party can score on the 2 goals, from any position.

If the ball goes out at the sides, it is restarted with a kick.

After a goal or if the ball passes the backline, the game is restarted on the back line of the offensive team (triangles).

There will also be 2 new defenders and 3 new attackers in the field.

Points of attention:

Fierce defending before they are in the 16 meter area.

Make the field small when defending.

defending-the-player-or-going-in-for-the-ball

Organization:

There will be 5:5 or 4:4 with extra players on the sides, the wingers. These 2 players are with the ball owning team.

The wing players may dribble with the ball first.

After a few minutes they have to play immediately.

The players on the sides are not allowed to score.

After 10 minutes or a little less the offside players change.

Remarks:

Players sometimes find it better to keep their own man, than to prevent a goal by stepping in or covering an opponent standing closer to the goal. Let them do it wrong a few times first. Use these situations later to give them directions.

Points of attention:

Do they know how their fellow players stand when they have to defend?

Don't let anyone release his marked man.

Stand between the opponent and the goals.

Have them positioned so that they can see the opponent and the ball.

4-v-4-with-a-small-ball

Field setup:

2 big goals

Gameplay:

This can be in 4 against 4 or 3 against 3 setup. Both teams play with a small ball and have to overpass given the size of the field. Because of the small field and the small ball, they are forced to take the ball well and pass cleanly.

Game rules/tips:

  • Scoring can be done in 2 ways: if the ball is kicked over the line, 1 point is deducted from the score and if the ball is scored in the goal, 1 point is added to the score.
  • If the ball is scored or kicked over the line, the ball must be given to the other team.
  • It is not allowed to score from one's own half.

2-v-3-with-a-chameleon

Field setup:

2 big goals

Gameplay:

2 players purple play against 3 players white. White plays with a chameleon. This means that when an attack is set up by the purple team, the chameleon plays with to the purple team. When an attack is set up by the white team, the chameleon belongs to the white team.

Rules/tips:

  • If a goal is scored, the ball must be given to the other team.
  • You may not score from your own half.
  • If the ball has crossed the line, it must be thrown in.
Ad

defenders-versus-attacker

Field setup:

1 large goal and 2 small pylon goals along each line and 1 ball.

Course of play:

4 players purple play a game against 4 players white.

Laws/tips:

  • If a goal is scored, the ball must be given to the other team.
  • You may not score from your own half.
  • If the ball is over the line it must be thrown in.
  • The attackers must score on the big goal and the defenders on the 2 small pylon goals.

taking-back-possession-1

Field setup:

Put out a field with 4 pawns at 20 by 10 meters.

Course of play:

Players must come from one side of the field with a ball on the other side. In the middle is the ball collector. This player should try to take the ball from the running players.

Rules of the game:

  • Watch carefully where and when you can run over with the ball.
  • The collector must try to chase the players to the side.
  • If the collector touches the ball from another player, the player who has touched the ball must be in the middle.
  • If the ball goes over the sideline of a player then the player is also off and becomes the collector.
  • You may not walk back over the imaginary backline.
Ad

3-v-3-game

Field setup:

2 goals along each line and 1 ball.

Course of play:

3 players in blue play a game against 3 players in purple.

Game rules/tips:

  • If a goals is scored, the ball must be given to the other team.
  • You may not score from your own half.
  • If the ball is over the line it must be thrown in.
  • It is important to make triangles on the field to be able to pass the ball well to each other without the opponent being able to get in between.
Ad