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Soccer drills

  • Player 1 plays the ball to player 2. 
  • Behind player 2 is a defender. 
  • Player 2 turns left or right.
  • Same as above but player 2 bounces back on player 1 who turned right (or left) and sprints away. 
  • Player 1 passes the ball in his feet.
drawing Shielding the ball and turning away

Duration: +-10 min

  • Execution: 
    • 1 ball per pair
    • Ball in the middle
    • Both players one step behind
    • Players move forward at the same time so that the foot comes next to the ball
    • With the other foot they kick the inside as hard as possible against the ball 
  • Number
    • 10 times 5x right
    •  5x left 
    • Then change partners
  • Coaching moment:   
    • Don't hold back dare to kick
    • Kick against the heart of the ball 
  • Ball in hand: 
    • Each time in front of the stick throw and catch ball.
    • Throw center to center along the short side.
    • Then third stick again the same as the first step.
  • Ball in foot: 
    • Tap ball with left before stick and control it after the stick.
    • Center pass along the short side.
    • Then third stick again the same as first step.
  • Coaches: 
    • 3 x stick yellow and 3 x stick red.
    • In the middle yellow and red next to each other. 
drawing Coordination: holding the ball with hands and feet
  • Walk over the field in 2 numbers. 
  • Both players hold one end of a rope (1.5 meters).
  • Once the attacker determines the pace and direction. 
  • As soon as the rope is released when it comes to tension, the attacker has a point. 
  • Defender may only hold the rope loosely.
  • Divide the amount of players among equal teams. 
  • For example 3 teams of 3 or 4 teams of 3. 
  • Give each team its own coloured jacket. 
  • These teams compete against each other in 1 field. 
  • The first team to score is one round ahead. 
  • All players jog in over the field (square)
  • Half the number of players has a ball
  • players with ball pass the ball to a player without ball (eye contact).
  • The players are not allowed to keep the ball with them for longer than 5 sec.


  • At the moment the trainer whistles (signal), all players without a ball sprint as fast as possible to the closest player who has a ball and try to take it away.
  • The player who has the ball should try to fence it off. (1:1 duel)
  • When the trainer blows the whistle again we switch back to jogging and passing!


Nice variant is when you have an odd number of players, the player who can't find a direct opponent gets a command (for example sprint over the width of the field).

  • Players face each other briefly in pairs.
  • On the ground between the two players lies a ball.
  • Trainer gives the commands: 
    • Head, 
    • chin, 
    • knees, 
    • feet, 
    • ears, 
    • BALL!
  • On the command BALL! the players must try to get the ball as fast as possible.
  • On the other commands they tap the corresponding body part


  • You can use this exercise if you want to work in positions with a defensive triangle.
  • You can apply variations where necessary and also change the distances.
  • This exercise has been given several times with youth teams as well as with the first teams.
  • As you can see in the picture we work on 2 sides.
  • Approximately the space from the 16m to the center line.
  • First player plays the ball diagonally, player B turns with the ball and plays it to C who performs a 1/2 with B. C plays the ball deep on D. It connects to the other group.
  • When A is past the zone the other group leaves.
  • Passing on A-B-C-D.
  • You can also replace player D by a goalkeeper.
  • You can do enough variations in this warm-up exercise. An extra 1/2 for player D. Or player B who moves on the pass of C and responds to D. And so on.
  • Let the exercise run for about 4 minutes before inserting a variation.
  • Always emphasize the forward rotation of B.
  • Take care of a short passing and a short acceleration after the pass at the end of the warming up.


warming-up-exercises


  • The players line up in a circle, 
  • Ideal is 6 to 8 players per circle. 
  • Per circle you only have one ball.

EXECUTION:

  • A player plays the ball to another player, chasing the ball towards the player he is playing. 
  • The second player receives the ball and plays it back to another player in the circle, 
  • He, too, will chase the ball towards the player he has just played in. 
  • This keeps repeating itself.

QUALITY:

  • Passes must be clear and accurate.
  • The passes are played over the ground, keep the ball low!
  • Just after the pass the players accelerate (short sprint)
  • Players call the name of the player they want to play in
  • All players constantly stand on their toes, not on flat feet, to improve the speed of action.

PROGRESS:

  • You can make the game more difficult by hitting once.
  • You can play with two balls
  • Player 1, who has given the pass, should try to tap the player who has played the pass (player 2) before playing the ball to player 3, etc.
  • 3 lines a few meters apart. 
  • Each line has a name (apple pear or banana). 
  • The children start on a line. 
  • Trainer calls a fruit and the children must run to that line as fast as possible.

Exercise1 RUN STRAIGHT FORWARD

  • Jog to the last pylon. 
  • Make sure your upper body is upright. 
  • Your hips, knees and feet should form a line.
  • Don't let your knees buckle inwards. 
  • On the way back, run a little faster. 
  • Do the exercise twice.


Exercise 2 RAISE KNEE AND TURN UPPER LEG OUTWARDS WHILE RUNNING

  • Jog to the first pylon. 
  • Stop and raise your knee forward. 
  • Turn your knee out and put your foot down. 
  • Keep your pelvis horizontal and your upper body still. 
  • The hip, knee and foot of the supporting leg together form a straight line. 
  • Do not let the knee of the supporting leg bend inwards. 
  • Jog to the next pylon and repeat the exercise with the other leg. 
  • When you have finished the course, jog back. Do the exercise twice.


Exercise 3 RAISE KNEE AND TURN UPPER LEG INWARDS WHILE RUNNING

  • Jog to the first pylon. 
  • Stop and raise your knee sideways. 
  • Turn your knee inwards and put your foot down. 
  • Keep your pelvis horizontal and your upper body still. 
  • The hip, knee and foot of the supporting leg together form a straight line. 
  • Do not let the knee of the supporting leg bend inwards. 
  • Jog to the next pylon and repeat the exercise with the other leg. 
  • When you have finished the course, jog back. 
  • Do the exercise twice.


Exercise 4 RUNNING AROUND A PARTNER 

  • Jog to the first pylon. 
  • Shuffle sideways, at an angle of 90 degrees to your partner, shuffle a whole circle around each other (without changing your direction of view). 
  • and back to the first pylon. 
  • Bend your hips and knees slightly and move your body weight to the ball of your feet. 
  • Do not let your knees bend inwards. 
  • Jog to the next pylon and repeat the exercise. 
  • When you have finished the course, jog back. 
  • Do the exercise twice.


Exercise 5 JUMP AND TOUCH SHOULDERS WHEN RUNNING

  • Jog to the first pylon. 
  • Shuffle sideways, at an angle of 90 degrees to your partner. 
  • Jump in the middle towards each other to make shoulder to shoulder contact. 
  • Land on both feet with your hips and knees bent. 
  • Do not let your knees bend inwards. 
  • Shuffle back to the first pylon. 
  • Jog to the next cap and repeat the exercise. 
  • When you are ready with the course, jog back. 
  • Do the exercise twice.


Exercise 6 RUN ACCELERATING AND SLOWING DOWN

  • Run quickly to the second pylon 
  • and then run backwards to the first pylon; 
  • keep your hips and knees slightly bent. 
  • Always run two pylons forward and one back. 
  • When you're done with the course, jog back. 
  • Do the exercise twice.

Set up your team in 2 lines (4-5 per line max) - only 1 ball needed.

IMPLEMENTATION:

  • Players take the ball and then play it to the first person in the line opposite to them. Immediately after the pass they draw a sprint and close the back of the line they just played in. This is repeated over and over again.

QUALITY:

  • Players are all on their toes ready for the pass.
  • Passes are clear and accurate.
  • Players must shout if they want the ball to play, and also shout the name to whom they are passing again.
  • With the first ball contact they bring the ball under control, the second ball contact is the pass to the other player.

PROGRESS:

  • Apply only one pass.
  • Let one line pick up the ball and throw it back to the other line. They will then play the ball back with a volleypass and then simply join the other line.
  • Let players take the ball with their thigh and bring it under control after which they pass the ball back over the ground.
  • Place a pawn 5 meters on either side of the central point between the 2 lines. After the pass, the players have to walk around the pawn after which they connect in the row.