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Soccer drills

  • 3 lines a few meters apart. 
  • Each line has a name (apple pear or banana). 
  • The children start on a line. 
  • Trainer calls a fruit and the children must run to that line as fast as possible.

Exercise1 RUN STRAIGHT FORWARD

  • Jog to the last pylon. 
  • Make sure your upper body is upright. 
  • Your hips, knees and feet should form a line.
  • Don't let your knees buckle inwards. 
  • On the way back, run a little faster. 
  • Do the exercise twice.


Exercise 2 RAISE KNEE AND TURN UPPER LEG OUTWARDS WHILE RUNNING

  • Jog to the first pylon. 
  • Stop and raise your knee forward. 
  • Turn your knee out and put your foot down. 
  • Keep your pelvis horizontal and your upper body still. 
  • The hip, knee and foot of the supporting leg together form a straight line. 
  • Do not let the knee of the supporting leg bend inwards. 
  • Jog to the next pylon and repeat the exercise with the other leg. 
  • When you have finished the course, jog back. Do the exercise twice.


Exercise 3 RAISE KNEE AND TURN UPPER LEG INWARDS WHILE RUNNING

  • Jog to the first pylon. 
  • Stop and raise your knee sideways. 
  • Turn your knee inwards and put your foot down. 
  • Keep your pelvis horizontal and your upper body still. 
  • The hip, knee and foot of the supporting leg together form a straight line. 
  • Do not let the knee of the supporting leg bend inwards. 
  • Jog to the next pylon and repeat the exercise with the other leg. 
  • When you have finished the course, jog back. 
  • Do the exercise twice.


Exercise 4 RUNNING AROUND A PARTNER 

  • Jog to the first pylon. 
  • Shuffle sideways, at an angle of 90 degrees to your partner, shuffle a whole circle around each other (without changing your direction of view). 
  • and back to the first pylon. 
  • Bend your hips and knees slightly and move your body weight to the ball of your feet. 
  • Do not let your knees bend inwards. 
  • Jog to the next pylon and repeat the exercise. 
  • When you have finished the course, jog back. 
  • Do the exercise twice.


Exercise 5 JUMP AND TOUCH SHOULDERS WHEN RUNNING

  • Jog to the first pylon. 
  • Shuffle sideways, at an angle of 90 degrees to your partner. 
  • Jump in the middle towards each other to make shoulder to shoulder contact. 
  • Land on both feet with your hips and knees bent. 
  • Do not let your knees bend inwards. 
  • Shuffle back to the first pylon. 
  • Jog to the next cap and repeat the exercise. 
  • When you are ready with the course, jog back. 
  • Do the exercise twice.


Exercise 6 RUN ACCELERATING AND SLOWING DOWN

  • Run quickly to the second pylon 
  • and then run backwards to the first pylon; 
  • keep your hips and knees slightly bent. 
  • Always run two pylons forward and one back. 
  • When you're done with the course, jog back. 
  • Do the exercise twice.

Set up your team in 2 lines (4-5 per line max) - only 1 ball needed.

IMPLEMENTATION:

  • Players take the ball and then play it to the first person in the line opposite to them. Immediately after the pass they draw a sprint and close the back of the line they just played in. This is repeated over and over again.

QUALITY:

  • Players are all on their toes ready for the pass.
  • Passes are clear and accurate.
  • Players must shout if they want the ball to play, and also shout the name to whom they are passing again.
  • With the first ball contact they bring the ball under control, the second ball contact is the pass to the other player.

PROGRESS:

  • Apply only one pass.
  • Let one line pick up the ball and throw it back to the other line. They will then play the ball back with a volleypass and then simply join the other line.
  • Let players take the ball with their thigh and bring it under control after which they pass the ball back over the ground.
  • Place a pawn 5 meters on either side of the central point between the 2 lines. After the pass, the players have to walk around the pawn after which they connect in the row.
  • Split your team into four teams of four
  • 1 ball per team

IMPLEMENTATION:

  • Players play the ball around within their team of four in the area that was put out

QUALITY:

  • Players are constantly moving, with many tempo changes to find space.
  • Each team must try to maintain a diamond shape
  • Players must all communicate with teammates, the ball must be asked for and the player's name must be called by the person who is playing the ball.
  • Passes should arrive well, in space or in the feet.
  • Players should not touch each other, nor should the balls touch each other.
  • This exercise requires great vigilance on the part of the players.

PROGRESS:

  • Add a passive defender who can defend any ball.
  • Add a defender who can conquer the ball.

For this fun and interactive soccer warm up you let the players make a circle around you, about 15 meters away from you. So you are standing in the middle of the circle.

IMPLEMENTATION:

  • The starting point of the players is their place in the circle, they stay "jogging" in place.
  • Call: "Inside" and all players sprint towards you up to a meter or two away. Then they turn around and quickly sprint back to their spot where they keep moving.
  • Call: "Outside" and all players sprint away from you until you call "Back", then everyone returns to the starting position in the circle.

QUALITY:

  • Make sure players do not stand on their flat feet, but always on their toes.
  • Players should sweat heavily after this exercise.

PREVENTION:

  • You can apply different variations: sit-ups, push-ups, jump up, knees up by base position, sprint to the right or left while maintaining the circle shape.

trying-to-win-the-ball-back-as-fast-as-possible

Organization:

There will be 6 against 5 + goalkeeper.

If the party that has to score on the big goal has lost the ball, they have to defend 5 goals.

After 15 minutes of changing halves.

Remarks:

If the attackers of the triangle game lose the ball, it can very quickly result in a counter-goal.

Especially the players who don't play in the league games can't like this kind of game.

Points of attention:

Cover the man in time.

Do not go in recklessly.

Cover on the good side.

Posture during the duels, through the knees.

losing-ball-possession-and-taking-in-the-right-positioning

Organization:

There is 3:3 played. Without goalkeepers.

On the goal of 7 meters may only be scored from the 16 meters area.

The other party can score on the 2 goals, from any position.

If the ball goes out at the sides, it is restarted with a kick.

After a goal or if the ball passes the backline, the game is restarted on the back line of the offensive team (triangles).

There will also be 2 new defenders and 3 new attackers in the field.

Points of attention:

Fierce defending before they are in the 16 meter area.

Make the field small when defending.

defending-the-player-or-going-in-for-the-ball

Organization:

There will be 5:5 or 4:4 with extra players on the sides, the wingers. These 2 players are with the ball owning team.

The wing players may dribble with the ball first.

After a few minutes they have to play immediately.

The players on the sides are not allowed to score.

After 10 minutes or a little less the offside players change.

Remarks:

Players sometimes find it better to keep their own man, than to prevent a goal by stepping in or covering an opponent standing closer to the goal. Let them do it wrong a few times first. Use these situations later to give them directions.

Points of attention:

Do they know how their fellow players stand when they have to defend?

Don't let anyone release his marked man.

Stand between the opponent and the goals.

Have them positioned so that they can see the opponent and the ball.

4-v-4-with-a-small-ball

Field setup:

2 big goals

Gameplay:

This can be in 4 against 4 or 3 against 3 setup. Both teams play with a small ball and have to overpass given the size of the field. Because of the small field and the small ball, they are forced to take the ball well and pass cleanly.

Game rules/tips:

  • Scoring can be done in 2 ways: if the ball is kicked over the line, 1 point is deducted from the score and if the ball is scored in the goal, 1 point is added to the score.
  • If the ball is scored or kicked over the line, the ball must be given to the other team.
  • It is not allowed to score from one's own half.

2-v-3-with-a-chameleon

Field setup:

2 big goals

Gameplay:

2 players purple play against 3 players white. White plays with a chameleon. This means that when an attack is set up by the purple team, the chameleon plays with to the purple team. When an attack is set up by the white team, the chameleon belongs to the white team.

Rules/tips:

  • If a goal is scored, the ball must be given to the other team.
  • You may not score from your own half.
  • If the ball has crossed the line, it must be thrown in.

defenders-versus-attacker

Field setup:

1 large goal and 2 small pylon goals along each line and 1 ball.

Course of play:

4 players purple play a game against 4 players white.

Laws/tips:

  • If a goal is scored, the ball must be given to the other team.
  • You may not score from your own half.
  • If the ball is over the line it must be thrown in.
  • The attackers must score on the big goal and the defenders on the 2 small pylon goals.

taking-back-possession-1

Field setup:

Put out a field with 4 pawns at 20 by 10 meters.

Course of play:

Players must come from one side of the field with a ball on the other side. In the middle is the ball collector. This player should try to take the ball from the running players.

Rules of the game:

  • Watch carefully where and when you can run over with the ball.
  • The collector must try to chase the players to the side.
  • If the collector touches the ball from another player, the player who has touched the ball must be in the middle.
  • If the ball goes over the sideline of a player then the player is also off and becomes the collector.
  • You may not walk back over the imaginary backline.