Soccer drills for


1 v 1 individual defending O16 1 - 4 players 1/4 pitch Game description
The attacker tries to reach a score by dribbling through a gate of pawns.
The defender tries to prevent a score. Because there are multiple goals, this becomes a challenge for him.
The goal of the defender is to send the attacker to the side and to conquer the ball or play the ball outside.

The rules of the game

  1. The attacker starts the game by dribbling into the game.
  2. Once the attacker is through the gate, the defender may start preventing a score.
  3. Point count: a score through the side gates earns 1 point and a score straight through earns 3 points,
  4. If one game lasts longer than 2 minutes, a defender and attacker are added until a goal is scored. Only 1 ball remains in the field. If after 2 minutes - 4 minutes in total - no goal has been scored, another attacker and defender join in and so on until a goal is scored or the ball goes outside or is conquered by the defender.
  5. Variation: limit the number of ball contacts for the attacker, increase or decrease the size of the field, increase or decrease the size of the goals. 
The preparation
Organization-wise you can lay out the field according to the following dimensions. If you want to make it more difficult for the player with the ball, make the field narrower and shorter. 
The measurements Length: 15 meters Width: 15 meters, pawns should be 1.5 meters apart.

Game description:
The player with ball starts at the back and passes the pawns and passes the ball to the player waiting on the right.
When the player waiting on the right gets the ball, the player on the right in line plays the ball to the incoming player on the left in line.
This player then tries to shoot the ball into the goal behind the goalkeeper.

In this way, there will be repeated passes.
The player who has passed the pawns joins the player who has given the depth pass.
The player who made the deep pass goes to the place to finish. The player who finished correctly goes to get the ball and joins the players at the back who must pass the pawn.



First left, then right, or both sides at once if enough players.
Encourage left to use left foot, right to use right foot.

1. Player A turns open to outside behind opponent out.
2. Player A passes forward to player B between cones.
3. Player A runs diagonally to cone in front of goal.
4. At the same time, player B caps/turns out of the cones toward the goal line.
5. Player B passes diagonally behind to player A who meanwhile is standing at the cone.
6. Player A shoots at goal.
7. Player A becomes Player B, Player B joins the starting position.
  • A-B 5 meters.
  • A to goal 5 meters.
  • Hat to line B 1 meter.
  • Distance goal differs in age younger goal is bigger.
Player dribbles to line A, cuts the ball off, dribbles to line B, cuts off and shoots the ball at the goal, picks up the ball and runs around the outside back.

Inside/outside foot cut off, cut off behind stand leg, dribble with left and right.

Coach moments: 
Dribbling, touching the ball at each step, short turn off, cutting off line B and having the ball in such a way that you step through and shoot and not having the player first walk backwards for a run.

Check distances with the number of players.

  • Have players dribble into the box.
  • Trainer says 1: put players ball on foot. 
  • At 2: knee on foot.
  • At 3: sit on ball.
  • This one minute and then outside dribble through the goals in succession for about 2 minutes.
Game version 1: start in the box with dribbling at the sign of yes as fast as possible through a goal and dribble back into the box and finish with 1,2,3.

Game version 2: who will go through as many goals as possible within 1 minute.
Distances pawns 10 L by 6 B Goals countdowns watch by age.
Hats not needed because 1 on 1.

  • Red dribbles into the box and plays the ball to blue.
  • Blue tries to score on Red's goal, red takes the ball away and scores on blue's goal.
  • On scoring or ball over the line out of box and join at the back on the other side where you were standing.
Coach moments:
Defence: make sure you stay between man and goal. be patient, bend your knees slightly, stand on your front feet.
Attack: keep speed in your game as soon as you are stationary, you are easy to defend, by body movements unbalance your opponent. 
Tap the ball next to your opponent and then also accelerate. Then try to have your body between opponent and ball.



Distances: the orange pawns are the goal and are 2.5 meters apart, 
use the red posts running training. The players stand 5 meters in front of the goal.
  • The blue team starts with goalkeeping, the trainers stand next to the goal and throw the ball.
  • Red must try to score by heading, if he succeeds then it is 1 point.
  • The player from red who has headed then goes to keep.
  • The player of blue gets the ball, puts it back to the trainer and joins his group.
Notes: youngest groups can also try to shoot from the air. older not qua shoot too hard.

Coach moments:
Goalkeeper: stand on the front feet to react quickly.
Attacker: time, look where the ball is coming. Heading with the upper body not just your head, nodding to the ball. Hit the ball before the head not on the head.

Distances 8 by 8 meters. Differences per number and age. Make sure that players are not too close to each other but also not that they can stand on an island.

  • Each player has a ball in one hand. He may not change hands during the game then he is out.
  • Players run at pace through the box with the ball in their hand and try to tap the ball away from the opponent.
  • Last one left standing has won.
The goal is to make players look around them; where are my opponents. And of course avoid them in time so that my ball remains.
Advanced group can also do this with ball at foot.


Warm-up in which the basic actions are applied.

  • Goalkeeper plays to asking 3 who sags.
  • 3 rebounds to the goalkeeper.
  • Goalkeeper controls far foot and then to asking 10.
  • 10 controls far foot and rebounds to 3.
  • 3 plays to asking 9 who drops out.
  • 9 control far foot and turn out.
  • 9 slaloms through cones back to starting position.
Goalkeeper takes the place of 3, 3 of 10, 10 of 9.
Exercise can be applied to both sides.


  • Ball takeover with left, pass with right - or vice versa.
  • Other technical or warm-up exercise along the cones instead of dribbling.