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Soccer drills for

  • This 1 vs. 1 exercise begins when the players have run around half the field.
  • They must first go around the hat in the corner and then pass behind the goalie to start the 1 v 1.
  • The attackers - red - pick up a ball when they have passed behind the goalkeeper and go on the attack.
Points of attention
- Pay attention to the attitude of the defenders.
- Make sure the attackers have pace.
- Don't make it too complicated. So one action on pace and score.

Rules
- Score over center line.
- If the player has been then switch sides.
drawing condition 1 against 1
  • Put two small goals on the edge of center circle facing each other.
  • Make 2 teams with the same number of players.
  • These line up next to the goals.
  • The players choose a number from 1 to 5. With more than 10 players more numbers.
  1. The coach passes the ball to the center and calls out a number.
  2. From each team, the players with the called number play one against one on the goals.
  3. After a while they choose a new number.
drawing 1 vs. 1 center circle
Distance: to the goal 16 meters
Size of squares: 3 by 3.

Assignment:
The defenders try to make it impossible for the attackers to score by shielding the pass lines.
Again, the defender, who has the attacker in front of him, presses with the ball and the rest squeezes in.
The attackers try to get the ball into the 16 to finish.

Rules of play:
  • The defenders are not allowed in the attackers' box!!!
  • The attackers are allowed into the defenders' box to receive the stabbing ball.
  • Once the ball is in the 16, the attackers may score. The defenders may also defend there!!!
  • Goalkeeper is free in the 16 to intervene.
  • Goal attempt over. Then the attackers become defenders and the defenders get the ball and then join behind as new attackers.
If the attackers cannot get into the 16, you can make it easier for them by making the boxes 1 meter wider.
drawing Zone defense rounding
Distances:
  • Pawns at 16 width 5 meters.
  • Pawns underneath at 10 meters.
  • Pawns side 3 meters from the 16 and 5 meters down.
  • A stands 10 meters from the pawns.
  1. A plays the ball to the incoming B and immediately runs himself to the side past the defender.
  2. B drops the ball on A and goes to his starting position.
  3. As soon as B drops the ball, C starts running to pass the back.
  4. A plays the ball in the run along to C.
  5. C crosses past the last man and then puts the ball back to B.
  6. B rounds off.
  7. A becomes B, B becomes C and C retrieves the ball and connects behind and then through the other side
Coach moment:
A after pass immediately run through.
B get loose to ask for ball then immediately take position.
C at right time start not too deep because then too close to CV.
drawing Finish side
Distances:
  • Big pawns outside 16 stand 3 meters outside it.
  • Player C 10 meters outside the 16.
  • Distance C and B is 10 meters.
  • Distance B and A is 5 meters.
  • Large pawns are opponents.
  1. A plays into B.
  2. B turns away from the opponent inside and crosses the ball between the defenders into C's running line.
  3. C rounds off.
  4. A becomes B. B becomes C. C retrieves the ball and closes in behind.
  5. Then the other side starts.
Coach moment: C not to leave too early otherwise offside also pay attention to this as a coach. Do not leave too late or the goalkeeper will pick up the ball.

drawing Finishing pitch ball
  • Ball always starts to the left of the goal.
  • Player 1 passes to player 4.
  • Then player 1 and 2 start defending on the attacking players 3 and 4.
  • Then players in the opposite line join up.
drawing 2 vs.
Field length 32 meters and field width 40/45 meters.
Make two teams of 3/ 4 players and a goalkeeper.

Goal: Both teams can score on a big goal with goalkeeper.


  • When the ball is out, start at the goalie's side.
  • Corner kicks will be taken.
  • Initially without offside.
drawing Free cross with large goals
Players start in 2 groups each at a diagonally opposite corner.
On signal they start the exercise.
  • As fast as possible over the hurdles, around the cone and duel 1v1. Trainer kicks ball into the field, sometimes with advantage or not.
  • Maximum of 20 seconds per duel.
drawing 1V1 frontal
  • Players on 1 side of goal next to post.
  • 1 handball at the height of the penalty spot.
  • Player must pass tightly around the handball and sprint to finish.

    Option: big goal or small goal.
drawing Finishing on goal - WDR -2
  • Pass in from the center line, indicate where you want the ball to go, left or right, and shoot low in own corner right legged/right corner - about 5 times.
  • Passing in from the center line, indicate where you want the ball to go and shoot controlled high into own corner, right legged/right corner - about 5 times.
  • Passing in from the center line and free angle and free power - About 5 times.
Option: big goal or small goal
drawing Finishing on goal - WDR -1
  • Duration:
    • 20 min
  • Distance:
    • Width per section 6 mtr length 8 mtr.
  • Goal:
    • Search for the attacker in possession of the ball and pass to him so that he can score.
    • The four players are only allowed to move in their own area to protect the passing line.
    • The 2 attackers are free to move around the four squares but behind the defenders.
    • When the ball is in the possession of the attacker, the defender can try to conquer it in that square.
    • If scoring is too easy, the attackers are obliged to play at least once before they can score.
    • When there are more players in the box, you have to add more players.
    • When there is an uneven number of players, 1 team works with more attacker but then the rule is immediately in force that the attackers must play at least 1x over before they may score.
drawing positional play 4 goals
  • Duration 
    • 30 min
  • Distance: 
    • 40 mtr width 
    • 20 mtr length
  • Implementation: 
    • 2 teams play ball around 10 times gives that team the right to score. 
    • Other team defends the goal and when in possession of the ball, the team tries to pass the ball around 10 times, giving them the right to score.
    • Team that takes the ball away when they have the right to score may score immediately. 
    • Without goalkeeper so use a 3x1Mtr goal.
  • Coach moment: 
    • Positions in the field also work in 3 lines here. 
    • Ball possession team rest on the ball and move. 
    • Defending team compactly screen the goal. 
drawing Game straight up scoring