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Soccer drills for

Distances:
  • Big pawns outside 16 stand 3 meters outside it.
  • Player C 10 meters outside the 16.
  • Distance C and B is 10 meters.
  • Distance B and A is 5 meters.
  • Large pawns are opponents.
  1. A plays into B.
  2. B turns away from the opponent inside and crosses the ball between the defenders into C's running line.
  3. C rounds off.
  4. A becomes B. B becomes C. C retrieves the ball and closes in behind.
  5. Then the other side starts.
Coach moment: C not to leave too early otherwise offside also pay attention to this as a coach. Do not leave too late or the goalkeeper will pick up the ball.

drawing Finishing pitch ball
  • Ball always starts to the left of the goal.
  • Player 1 passes to player 4.
  • Then player 1 and 2 start defending on the attacking players 3 and 4.
  • Then players in the opposite line join up.
drawing 2 vs.
Field length 32 meters and field width 40/45 meters.
Make two teams of 3/ 4 players and a goalkeeper.

Goal: Both teams can score on a big goal with goalkeeper.


  • When the ball is out, start at the goalie's side.
  • Corner kicks will be taken.
  • Initially without offside.
drawing Free cross with large goals
Players start in 2 groups each at a diagonally opposite corner.
On signal they start the exercise.
  • As fast as possible over the hurdles, around the cone and duel 1v1. Trainer kicks ball into the field, sometimes with advantage or not.
  • Maximum of 20 seconds per duel.
drawing 1V1 frontal
  • Players on 1 side of goal next to post.
  • 1 handball at the height of the penalty spot.
  • Player must pass tightly around the handball and sprint to finish.

    Option: big goal or small goal.
drawing Finishing on goal - WDR -2
  • Pass in from the center line, indicate where you want the ball to go, left or right, and shoot low in own corner right legged/right corner - about 5 times.
  • Passing in from the center line, indicate where you want the ball to go and shoot controlled high into own corner, right legged/right corner - about 5 times.
  • Passing in from the center line and free angle and free power - About 5 times.
Option: big goal or small goal
drawing Finishing on goal - WDR -1
  • Duration:
    • 20 min
  • Distance:
    • Width per section 6 mtr length 8 mtr.
  • Goal:
    • Search for the attacker in possession of the ball and pass to him so that he can score.
    • The four players are only allowed to move in their own area to protect the passing line.
    • The 2 attackers are free to move around the four squares but behind the defenders.
    • When the ball is in the possession of the attacker, the defender can try to conquer it in that square.
    • If scoring is too easy, the attackers are obliged to play at least once before they can score.
    • When there are more players in the box, you have to add more players.
    • When there is an uneven number of players, 1 team works with more attacker but then the rule is immediately in force that the attackers must play at least 1x over before they may score.
drawing positional play 4 goals
  • Duration 
    • 30 min
  • Distance: 
    • 40 mtr width 
    • 20 mtr length
  • Implementation: 
    • 2 teams play ball around 10 times gives that team the right to score. 
    • Other team defends the goal and when in possession of the ball, the team tries to pass the ball around 10 times, giving them the right to score.
    • Team that takes the ball away when they have the right to score may score immediately. 
    • Without goalkeeper so use a 3x1Mtr goal.
  • Coach moment: 
    • Positions in the field also work in 3 lines here. 
    • Ball possession team rest on the ball and move. 
    • Defending team compactly screen the goal. 
drawing Game straight up scoring
  • Exercise corner kick 15 minutes.
  • Coach on where to stand and what running lines are expected of them. 
  • Only run when the ball is played. 
  • No fixed instruction, do not walk on top of each other. 
  • If possible, shoot straight away. 
  • When not scoring, create more overtime with attackers. 
  • The goal is to score when there are an even number of opponents.
  • Let the attackers change positions often. 
drawing Dead game moment - corner kick
  • Player 1 rebounds on player 2.
  • Player 2 sprints around the pawn and then runs towards the goal to receive the cross.
  • Player 1 drives towards the pawn and rebounds to player 3.
  • Player 3 runs to the back line after the handball with player 1 passing deep.
  • Player 3 crosses and player 1 finishes.
  • ATTENTION:
    • Dribble and tap the ball every 1 or 2 steps.
    • Control the ball.
    • The deep pass must be powerful.
    • Player 1 must keep good contact for the cross and sprint in time for the goal.



drawing run, pass, sprint, dribble and finish exercise on one half of a field
  • Bb4 against bbt 3 exercise 10 minutes.
  • The aim is for the bb side to dribble the ball over the line or pass it several times. (For example, start at 5 and go higher and higher).
  • To make it more difficult they may only touch the ball 2/3 times. 
  • Bbt side must try to dribble the ball over the opponent's line. 
  • Or pass 5 times. 
  • Always play with 1 overtime. 
  • Adjust the size of the field if it is difficult to play over. 
drawing dead game moment - throw-in
  • We play 3 against 3, to the same goal. 
  • If one team loses the ball, the other team takes over the attack. 
  • The other team must always move back behind a cone.
  • So that the defending team can set up. (must go quickly, practise switching).
drawing 3 v 3 on one half of the field