facebook pixel

Soccer drills for technique condition

Description: 

  • There are 4 balls in each goal.
  • By scoring, a team can clear its goal.
  • And this by starting to build up backwards.
  • Game is set in motion by the goalkeeper of the losing team.


Organization

  • Field: 35 x 25 m

Duration:  

  • 20 min

Coaching: 

Basics

  • Free standing and free running + correctly screwed in receiver "PLAYABLE".
  • Play or show that you're free "SPEAK"
  • Play the ball with the right foot, the right speed and accurately "ACCURATE".

Teamtactics

  • Play deep if possible "DEEP"
  • Open wide if depth fails "WIDE"

Fun:

  • Say bombs instead of balls.

game-3-k-4-4-k-emptying-the-goal-

  1. Put out a field with pilons and indicate the border
  2. Make a team of 4 to 5 players.
  3. These form a human chain by giving each other a hand
  4. On signal, the chain should touch the others without letting go of each other
  5. Nice exercise for group bonding.


  • Pairs of two
  • two rows of hats / caps / ladders
  • between two pylons. On whistle sprint around the ladder
  • One player runs via ladder and the other throws the ball into the hands
  • One player runs through the ladder and the other throws the ball for a header
  • Short steps over the ladder, then zigzag through the pylons, there sprint to the end where there is a pylon.
  • Circle warming up: Circle around and sprint to the center.
  • Fun warm up, create pairs and then walk around while you push against each other 
  • Throw for thigh control and volley
  • Throw for chest control and volley
  • ZigZag around your own pilons forward backward
  • High stairs
  • ball tapping, head the ball back
  • knee tapping (whistle)

conditioning-dribbling-cutting-heading


This exercise can be used for each category in the warm-up.

  • Both players A lead the ball to the middle pilon where they perform a hijacking movement and then play the ball to the next player. 
  • After the pass, the player walks diagonally to player B who throws in the ball on which player A kicks in. 
  • The headed player then takes the ball and stands behind goal, 
  • The other player joins the group that has to perform the movement

Twos / two rows of hats / caps / ladders

  • passing between two pylons. On the whistle, sprint around the ladder
  • Carroussel: Ladders up, run back passing
  • Think about it!: Jump down, jump down, jump left, right, left!
  • Team spirit sitting side by side, arms crocheted, lying down and then doing sit ups
  • One player runs via ladder and the other throws the ball into the hands
  • One player runs through the ladder and the other throws the ball for a header
  • Short steps over the ladder, then zigzag through the pylons, there sprint to the end where there is a pylon.
  • Circle warming up: Circle around and sprint to the center.
  • Fun warm up, form pairs of two and then walk around while you push against each other 
  • Throw over thigh control and volley
  • Throw over chest control and volley
  • ZigZag around your own pilons forward backward
  • High stairs
  • ball tapping, head ball back
  • knee tapping (whistle)

passing-and-sprinting

Field setup:

  • Place 2 x 4 x 2 pilons next to each other so that two streets of pilons are formed.


The course of play:

  • The players have to try to pass exactly through the pilon street and then sprint through it after the ball. 
  • Another player (white) receives the ball and dribbles to the other street. 
  • There this player does exactly the same towards player 3.
  • Player 3 starts again on the same spot as player 1.


Laws of the Game:

  • The ball must pass through the pilon street.
  • If you hit a pilon, you have to sprint to straighten the pilon and try again.
  • The ball must pass all pilons before the receiving player can take it.



  • Pairs of two
  • One of them rolls the ball and the other passes back.
  • the passer runs back and forth between a pilon and the place of passing
  • Challenge is to play as much passes as possible in 45 seconds.
  • The group is positioned in the four corners of the field.
  • A tagger with a party ribbon
  • On the signal, they cross the field in three directions of their choice:
  • the short side, the long side or diagonal.
  • This results in one, two or three points each time they return.
  • A tagger operates in the free space and obliges the tagged children to first go back to their corner before they may cross again.
  • How many points can you score in a set time?
  • The group is on one side behind hoops.
  • On the signal, the children steal objects on the other side one by one and put them in the hoops on their own side.
  • If they are caught by a tagger, they have to put the object back.
  • A tagger will be assigned from the group.
  • The game is played all over the field.
  • The group is on one side of the field.
  • On the sign the children cross over.
  • One tagger tries to tap as many children crossing as possible.
  • Variation
  • The children walk back and forth on a sign.
  • Back and forth without waiting for a sign.
  • The children are not free on the other side.
  • With two taggers
  • With boxes with one tagger in each box.
  • The children can be tagged in each box.
  • Who is not tagged on the way back and forth?
  • Or which group of taggers has tagged the most children?
  • The group is lined up on the short side of the field in a few relays. 
  • On a sign they all run to the other side at the same time and sit down as fast as possible in a random order.
  • Which line can sit down first?
  • Variation
  • Varying start and end positions.
  • Touching a line on the opposite side, returning and sitting in line again.
  • The whole group is lined up behind a line on the side of the field.
  • On a signal, they run over to the other side.
  • Variation Starting positions: 
    • squat, 
    • sitting on knees 
    • lying on the stomach or back,
    • sit with your back towards the running direction.