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Soccer drills for technique defense

Players start in 2 groups each at a diagonally opposite corner.
On signal they start the exercise.
  • As fast as possible over the hurdles, around the cone and duel 1v1. Trainer kicks ball into the field, sometimes with advantage or not.
  • Maximum of 20 seconds per duel.
drawing 1V1 frontal
2 attackers against 3 defenders and goalkeeper.
In other group size 3 against 4 or 2 against 1 and so on.
Goal: The goal of the assignment is to have the goalkeeper play the ball into one of the 3 defenders.


  • The ball starts with the 2 attackers. They play the ball deep to the goalkeeper to have a realistic start.
  • The goalkeeper can catch the ball, take it and so on.
  • The three defenders must constantly be on the ball.
  • The goalkeeper tries to get the ball to one of the three defenders
    .
  • The attackers' task is to block as early as possible to make the build-up by the defenders difficult.
  • The task of the defenders is to get the ball over the line by means of play/construction, then again from the start.
When the 2 attackers capture the ball, start again.

drawing Surface mounted - WDR 1
  • Duration:
    • 20 min
  • Distance:
    • Width per section 6 mtr length 8 mtr.
  • Goal:
    • Search for the attacker in possession of the ball and pass to him so that he can score.
    • The four players are only allowed to move in their own area to protect the passing line.
    • The 2 attackers are free to move around the four squares but behind the defenders.
    • When the ball is in the possession of the attacker, the defender can try to conquer it in that square.
    • If scoring is too easy, the attackers are obliged to play at least once before they can score.
    • When there are more players in the box, you have to add more players.
    • When there is an uneven number of players, 1 team works with more attacker but then the rule is immediately in force that the attackers must play at least 1x over before they may score.
drawing positional play 4 goals
  • Duration 
    • 30 min
  • Distance: 
    • 40 mtr width 
    • 20 mtr length
  • Implementation: 
    • 2 teams play ball around 10 times gives that team the right to score. 
    • Other team defends the goal and when in possession of the ball, the team tries to pass the ball around 10 times, giving them the right to score.
    • Team that takes the ball away when they have the right to score may score immediately. 
    • Without goalkeeper so use a 3x1Mtr goal.
  • Coach moment: 
    • Positions in the field also work in 3 lines here. 
    • Ball possession team rest on the ball and move. 
    • Defending team compactly screen the goal. 
drawing Game straight up scoring
  • Exercise corner kick 15 minutes.
  • Coach on where to stand and what running lines are expected of them. 
  • Only run when the ball is played. 
  • No fixed instruction, do not walk on top of each other. 
  • If possible, shoot straight away. 
  • When not scoring, create more overtime with attackers. 
  • The goal is to score when there are an even number of opponents.
  • Let the attackers change positions often. 
drawing Dead game moment - corner kick
  • Player in red plays a long ball to the goalkeeper
  • Goalkeeper rebounds
  • Red comes running in and plays to blue
  • Blue takes the pass, turns and sends white deep
  • White crosses while blue defends on red

  • Red passes to Blue
  • Blue to White and
  • White to Red
drawing Long ball - Passing - Finishing
  • Duration:
    • 20 min
  • Distance:
    • Width per section 6 mtr length 8 mtr.
  • Objective:
    • Search for the attacker in possession of the ball and pass to him so that he can score.
    • The four players are only allowed to move in their own box to protect the passing line.
    • The 2 attackers are free to move around the four squares but behind the defenders.
    • When the ball is in the possession of the attacker, the defender can try to conquer it in that square.
    • If scoring is too easy, the attackers are obliged to play at least once before they can score.
    • When there are more players in the box, you have to add more players.
    • If there is an uneven number of players, 1 team has more attackers but then the rule that attackers must play at least 1x over before they can score comes into effect.
drawing positional play 4 goals
  • Within the defined field, play is 4x4.
  • At each edge a neutral player stands.
  • This player is not allowed to enter the field, but has to move (offer).
  • Switching is easy when every team has its own colour.
drawing Position game 8x4 with 4 neutral players (P01)
  • The neutral players stand on the sideline.
  • The game is played with pupil goals.
  • Defenders can score directly after possession of the ball.
  • Attackers must pass over X times.
drawing Position play with line players (P03)
  • On half the pitch and with a large goal, overtal is played out.
  • The neutral players remain on the flank, but move about (offer).
  • The defence can score on a small pupil goal when they catch the ball.
drawing Position game 6x4+K on half field (P04)
  • The neutral players stand on the sideline.
  • The game is played with pupil goals.
  • Defenders can score directly after possession of the ball.
  • Attackers must pass over X times.
drawing (P03) Position play with line players
  • 2 goalkeepers in goal.
  • Defender passes ball to K1, defender runs free and gets ball, after which he looks for other goal and finishes on K2.
  • Duration: 10 min.
drawing warm-up 2 - return ball on goalkeeper + finish