Soccer drills for technique defense
Players start in 2 groups each at a diagonally opposite corner.
On signal they start the exercise.
On signal they start the exercise.
- As fast as possible over the hurdles, around the cone and duel 1v1. Trainer kicks ball into the field, sometimes with advantage or not.
- Maximum of 20 seconds per duel.
2 attackers against 3 defenders and goalkeeper.
In other group size 3 against 4 or 2 against 1 and so on.
Goal: The goal of the assignment is to have the goalkeeper play the ball into one of the 3 defenders.
In other group size 3 against 4 or 2 against 1 and so on.
Goal: The goal of the assignment is to have the goalkeeper play the ball into one of the 3 defenders.
- The ball starts with the 2 attackers. They play the ball deep to the goalkeeper to have a realistic start.
- The goalkeeper can catch the ball, take it and so on.
- The three defenders must constantly be on the ball.
- The goalkeeper tries to get the ball to one of the three defenders
. - The attackers' task is to block as early as possible to make the build-up by the defenders difficult.
- The task of the defenders is to get the ball over the line by means of play/construction, then again from the start.
When the 2 attackers capture the ball, start again.
- Duration:
- 20 min
- Distance:
- Width per section 6 mtr length 8 mtr.
- Goal:
- Search for the attacker in possession of the ball and pass to him so that he can score.
- The four players are only allowed to move in their own area to protect the passing line.
- The 2 attackers are free to move around the four squares but behind the defenders.
- When the ball is in the possession of the attacker, the defender can try to conquer it in that square.
- If scoring is too easy, the attackers are obliged to play at least once before they can score.
- When there are more players in the box, you have to add more players.
- When there is an uneven number of players, 1 team works with more attacker but then the rule is immediately in force that the attackers must play at least 1x over before they may score.
- Duration
- 30 min
- Distance:
- 40 mtr width
- 20 mtr length
- Implementation:
- 2 teams play ball around 10 times gives that team the right to score.
- Other team defends the goal and when in possession of the ball, the team tries to pass the ball around 10 times, giving them the right to score.
- Team that takes the ball away when they have the right to score may score immediately.
- Without goalkeeper so use a 3x1Mtr goal.
- Coach moment:
- Positions in the field also work in 3 lines here.
- Ball possession team rest on the ball and move.
- Defending team compactly screen the goal.
- Exercise corner kick 15 minutes.
- Coach on where to stand and what running lines are expected of them.
- Only run when the ball is played.
- No fixed instruction, do not walk on top of each other.
- If possible, shoot straight away.
- When not scoring, create more overtime with attackers.
- The goal is to score when there are an even number of opponents.
- Let the attackers change positions often.
- Player in red plays a long ball to the goalkeeper
- Goalkeeper rebounds
- Red comes running in and plays to blue
- Blue takes the pass, turns and sends white deep
- White crosses while blue defends on red
- Red passes to Blue
- Blue to White and
- White to Red
- Duration:
- 20 min
- Distance:
- Width per section 6 mtr length 8 mtr.
- Objective:
- Search for the attacker in possession of the ball and pass to him so that he can score.
- The four players are only allowed to move in their own box to protect the passing line.
- The 2 attackers are free to move around the four squares but behind the defenders.
- When the ball is in the possession of the attacker, the defender can try to conquer it in that square.
- If scoring is too easy, the attackers are obliged to play at least once before they can score.
- When there are more players in the box, you have to add more players.
- If there is an uneven number of players, 1 team has more attackers but then the rule that attackers must play at least 1x over before they can score comes into effect.
- Within the defined field, play is 4x4.
- At each edge a neutral player stands.
- This player is not allowed to enter the field, but has to move (offer).
- Switching is easy when every team has its own colour.
- The neutral players stand on the sideline.
- The game is played with pupil goals.
- Defenders can score directly after possession of the ball.
- Attackers must pass over X times.
- On half the pitch and with a large goal, overtal is played out.
- The neutral players remain on the flank, but move about (offer).
- The defence can score on a small pupil goal when they catch the ball.
- The neutral players stand on the sideline.
- The game is played with pupil goals.
- Defenders can score directly after possession of the ball.
- Attackers must pass over X times.
- 2 goalkeepers in goal.
- Defender passes ball to K1, defender runs free and gets ball, after which he looks for other goal and finishes on K2.
- Duration: 10 min.