Soccer drills for dribbling

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increase-the-speed-of-action-with-the-ball

Organisation:

The game will be played 8:4.

6:3, 7:3, 7:4, 9:4 or 9:5 is also possible.

With more or less players the size has to be adjusted.

The 8-team may score after 5 replays.

The 4-player team may always try to score.

When the ball is intercepted by the foursome, when it goes out or after a goal has been scored, a new count must be made.

count again.

After, in total, 5 goals or after 10 minutes substitute.

To make it easier or more difficult, the number of replays can be changed.

Points of attention:

Use the left and right foot.
If possible, keep the ball low
.
Correct ball speed.
Play directly.




depth-pass-with-defenders

Field position:

1 starting pawn at 30 meters from the goal. A defender at 10 meters from the goal. A goalkeeper on the goal. A second defender with the rising attacker.

Sequence of play:

According to the numbering in the diagram, the pass from the attacker through the midfielder is played deep. The defender runs with the attacker while the midfielder runs towards the goalkeeper to get the ball there and tries to score.

Rules/tips:

  • Defenders start at 50% effort and increase it later.
  • Make sure the ball is played deep.
  • The cross can be hit from the left or from the right.
  • A variation on this is to play with 2 midfielders and have 1 run towards the far post.
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with-ball-to-the-other-side

Field setup:

Field set up with 4 pawns at 10 by 10 meters.

How to play:

There are 2 groups made. One group runs horizontally from left to right and the other group from bottom to top. When the other side is reached, the whistle must be blown and the group goes back.

Rules of play:

  • You may not hit another player or the player's ball.
  • If you hit someone, you and the player you hit get 1 penalty.
  • You may not run over until the coach whistles.

quick-dribble-with-the-ball

Field setup:

4 x 4 pawns in a rectangle arrangement.

Sequence of play:

At the 1 x whistle, all players run with the ball to square 1, at 2 x whistle to square 2, etc.

Rules of the game:

  • The player who gets the ball to the square first gets 1 point.
  • The last player to reach the square must sprint around the whole playing field.

dribble-and-knock-over-pawns

Field position:

4 to 6 pawns along which to dribble. 2 x a pawn in the goal.

How to play:

Player dribbles along/through the cones and tries to knock over one of the cones in one move with a hard shot (so top foot).

Rules/tips:

  • The player must retrieve his ball from the net himself.
  • The player must retrieve his ball from the net.
  • The player must retrieve the ball himself.
  • Another player can only start when the first player has taken his ball away.

kicking-the-ball

Field setup:

4 x 4 pawns in a rectangle arrangement.

How to play:

Each player sprints from the square of cones to the square of cones on the other side. Once there, they head the ball in the opposite direction (either with the inside or outside foot).

Now they sprint to the other side again to send the ball in the other direction in that square as well with a cutting movement.

Rules of play:

  • The ball is not allowed to go outside the square of pawns.
  • You have to sprint back and forth twice before the next player can play.
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inside-and-outside-pinging

Field position:

Line up 8 to 10 pawns in 2 rows next to each other.

How to play:

Each player tries to slalom through the cones. This must be done by hitting the ball with the inside and the outside of your football boot.

Variations:

  • First, make sure the move is done with the inside and with the outside of the foot.
  • Play a game between 2 players: who is the fastest.
  • To also learn to turn quickly, take the same route back along the cones at the end.
  • The defenders (formation 1-2-2) try to prevent the attackers from scoring, by making the space as small as possible and conquering or blocking the ball at all costs. 
  • The defenders help each other by keeping the distance between them as small as possible.
  • The attackers (formation 4-2) try to make the field as large as possible in order to score a goal
  • After conquering the ball, the defenders can try to score in a small goal
  • The attackers can score in a big goal with a goalkeeper
  • When the ball goes out of the field, it is kicked back in where it went out. 



6-against-4-play-off
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  • Building to create opportunities, scoring goals
  • Make the space to play as large as possible - width - depth
  • Think deep and play deep if possible
  • Keep the ball
  • Principle: Width play serves as preparation / introduction / depth pass
  • Optimal field utilization


6-against-6

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