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Volleyball drills

  • 3 players in the field and SV4.
  • Trainer plays different ball in the field, 3 count must handle the balls and make sure SV4 can handle the ball.
  • SV4 plays the ball to the trainer every time.
  • After 10 balls, change 3 players.
  • 2 teams.
  • All teams have 8 pawns.
  • You try to hit the pawns of the other team, if you succeed you may pick up the pawn and put it next to your own pawns.
  • Who has the most pawns after a certain number of minutes, has won.
drawing Targeted serving
  • Short/long.
  • Trainer throws ball to position A1.
  • Player 1 passes the short ball and runs to the middle.
  • Trainer throws ball to position B1.
  • Player 2 tries to pass ball back from A2, and gets ready for ball on A1.
  • Then trainer switches to the other side.
  • Trainer throws ball to A2.
  • Player 2 passes the short ball and runs to the middle.
  • Coach throws ball on to B2.
  • Player 1 tries to pass ball on B2, and stands ready for ball on A2.
  • Other players?
  • Three get balls.
  • 3 encourage.
  • After 10 balls, change groups.
  • 2 trainers available?
  • 1 trainer makes sure the player in the middle does not cheat by starting too fast. (and keep him/her in the middle).
drawing  chase the ball (long/short)
  • Trainer pours ball to position 1.
  • Player from starting position (circle) runs passes back to trainer/catcher, and runs to pawn at 3 meter line.
  • Other players also get ball and join behind player 1.
  • Then trainer throws ball at position 2, passes and walks to other pawn 3 meter line.
  • Other players also get a ball and join behind player 1.
  • Then trainer throws ball on position 3, passes and walks to other pawn at serve. (via pawn 3 meter line)
  • Other players also get a ball and join behind player 1.
  • Then trainer throws ball on position 4, passes and continues to other pawn at starting position. (circle)
  • Other players also get a ball and close behind player 1.
  • Goal:
    • Wherever the ball is, it always goes towards the goal. (sv simulated by catcher/trainer)



drawing chase the ball (variation)
  • The group divides into pairs.
  • In each field stands a pair.
  • The trainer throws in a ball.
  • The team that scores a point runs to the posts and gets the next ball first.
  • The team that made a mistake goes out and is exchanged for another pair.
  • (The game can also be played in threes if this is more convenient).
  • The trainer stands in the middle near the net.
  • One player stands in the field.
  • The trainer throws the balls all over the field.
  • The player is only done when he/she has touched/played three balls in a row.
  • When the player misses the second or third ball the trainer starts the count again.
  • Exercise to make several quick movements in a row and play high enough.
  • Every child stands with the ball one meter from the net.
  • Throw the ball over the net with a forearm movement and catch it on the other side.
  • Throw the ball over the net with an overhead movement and catch it on the other side.
  • Throwing the ball over the net overhead and catching it for yourself at the other side with forearms.
  • If necessary, make it more difficult by varying height and distance.



  • 2 teams.
  • Per team one pawn and tennis ball.
  • Player 1 catches the tennisball of player 2.
  • Player stands still and in the right position while catching. (Hands in front of/above head, point of pawn towards nose.)
  • 10x and then change.


drawing technique upper hand training with pawn + tennis ball
  • It is not about the attack itself but about the timing and technique.
  • First of all, again a short explanation of the attacking run and pass. (if necessary mark with tape/feet)
  • Trainer/playmaker gives setup after playing the ball 1 to 6 times for himself.
  • Player waits with walking until the ball leaves the hands of the distributor/trainer.
  • Explanation and feedback on offensive run/pass.
  • Player takes ball and walks to the other side of the court to the right front position.
  • Here stands another coach/player who gives a setup WITHOUT waiting.


  • Players have a ball and dribble down the hall.
    • On command, they throw the ball up and catch it.
    • On command they throw the ball to a buddy.
    • On command they throw the ball up and must pancake.
    • On command they throw the ball in front of them and have to dive for the ball.
  • For each command a different command. after the command they keep dribbling.
  • Organisation:
    • Trainer with ball carrier on P6.
    • 1 player starts at P3.
    • Other players stand around the field and take care of ball safety and returning the ball to trainer.
  • Execution:
    • Trainer throws the balls randomly into the field in a calm tempo.
    • Player must try to play the ball, but must touch it as little as possible.
    • After 10 times success change.
  • 1 player stands in the field and gets 10 balls from the trainer.
  • Balls must at least be touched but the focus is on quick movement, being ready and passing overhead/underhand. (trainer makes sure balls can be hit).
  • Other players stand around the field and make sure balls get to the trainer.
  • And of course encourage the player who is doing the exercise.