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Volleyball drills

  • Two teams are formed. 
  • The front players of each team have a ball between their feet which does not hit the floor. 
  • By taking over the ball with the feet in turns, the ball gets to the other side. 
  • The team that gets to the other side first wins. Does the ball hit the ground? start over.

Play this game in two teams of 3 to 6 players.

The two teams are in the middle of their own side of the field.
They put their hands on each other's shoulder, not everybody has to see the other side of the net properly.

The ball is brought in at one side with an arch.
The ball has to be played over the net in three times, but:

  • The players can only get out of the circle when they have first yelled "let go!"
  • Where a player who has claimed the ball gets out of the circle, the circle closes
  • When the ball has been played over the net, everybody joins the circle


A team deserves a point when they score with the opponent in three times.

To make the exercise run smoothly, it is good if the players give each other high balls and. of course, claim the ball on time. The goal of this game is to have the players communicate about every ball played. Make clear that they have to be aware that not everybody is always in the right position to play the ball

Variation:
Have the circle squat or turn circles on the forefeet when the ball is on the other side of the net.

Suggestions and improvements are welcome.

  • every kid takes a ball and stands as close to the wall as possible. 
    • Try to play the ball against the wall as often (and as fast) as possible
  • per pair 1 ball. 
    • The one person (1) keeps the ball in front of him with stretched arms 
    • the other stands before him, 
    • bends the knees 
    • and tries to play the ball out of the hands of person 1
  • someone is one the chest with a hoop 
    • the sv receives the ball from the back field. 
    • Then play the ball overarm through the hoop
  • Divide your players in pairs
  • Per pair 1 ball
  • One of the pair is at the net to make a block.
  • the other player is on the other side of the net with a ball. This player is at the 3m line and throws the ball over the net.
  • The player at the net tries to block the ball.
  • 20 balls, then change tasks.

90-10--6


Goal: recognize ball trajectory, QUICKLY assume position.
Ball trajectory: A serves to B, B passes to C.
Walking direction: A, B, C

B moves (before the ball has passed the 3m line of A) to the right position (90%) and is active instead of reactive.
B assumes the correct posture when the ball passes the net
B adjust the correct position and posture in the remaining position (10%).

Possibly build up:
- first B catches ball with bent arms
- B then passes the ball underhand

GOAL

Condition, Feet work, Standing still and Pass 

ORGANIZATION

Group of 3. A player in the middle and two others on the outer sideline. 

EXECUTION

  • Passer walks and shuffles backwards gives pass, turns, and shuffles backwards again for the next pass. etc...
  • Pass 15 balls and change after.



do-not-drop-the-ball-

This exercise is  fun in the warming-up and improves the communication between players.

  • 2 teams of 3 persons.
  • 2 persons of each team have a ball. 
  • Can also be done with 4 players and 2 balls, 3 players 1 ball, does also depend on the level of your players
  • C has a ball and throws in to one of the teams. 
  • The goal is that the ball is played over the net in 3 times, in which each person can touch the ball once.
  • The one who plays the ball, cannot hold another ball and nobody can hold 2 balls, and no ball is allowed to touch the ground.
  • Emphasis is on communication (before and during the game) 
  • Give the assignment to the teams that they must agree on a strategy how to solve problems? 
    • For example, the name of the person receiving the ball is called, agreements how to play, etc.


It is a good exercise to look at the solutions the players come up with themselves to solve this difficult problem, or whether they know that to win it is useful to pass to a player who already has a ball and a guarantee for fun in the exercise :-)

  • Depending on the level of your players, you can make this game harder by having the last ball calmly.
  • If you play this with multiple times, then change the team that lets the ball drop for a different team.
  • Teams themselves keep score, and a team scores when the other team drops the ball.
  • Form your (core)team , 
  • the remaining players are on the other side of the net 
    • moneytime: it is 20 against 20, play to 25
    • give your core team a handicap if the remaining players are few, for example only attack diagonally
  • three defenders in the field
  • One person who catches
  • rest: serving
  • serve quickly after each other 
  • every person in the field has to bring 10 perfect receptions to the catcher
  • catcher decides whether reception is good
  • when a defender has done 10 perfect receptions, he becomes catcher, and the catcher is going to serve 
  • There is 1 playmaker, 1 person throwing balls. numbers to put in the hoops. 
  • The playmaker sets up the ball for the attacker who smashes or pricks the balls in the hoop. 
  • You can place the hoops on the positions you want, as you are going to train your team. 
  • Try to have them play in sequence. 
  • and once they are used to it 
  • you start calling out hoop number in which they have to smash/prick the ball . 

GOAL

Moving at blocking

ORGANIZATION

Two players left and right forward at net (Player position A and B). All other players in two lines after each other. 

EXECUTION

  • Player C and D together walk forward to the net.
  • Player C and D together block at position 1.
  • Player C lands after block on right leg and steps to position 2 to block A together.
  • Player D lands after block on his left leg and steps to position 2 to block B together.
  • C and D remain left and right forward after block, players A and B join back of line.


block-movement

GOAL

Improve reaction and speed

ORGANIZATION

Repetition:In total, do 5 series of 10 balls. 

EXECUTION

  • Players 1, 2, and 3 with ball in half circle. 
  • Player 4 before the 3 players with ball.
  • Player 5 indicates, behind the back of player 4, which player has to let go of his ball
  • Everybody 10 balls. Person with the most saves wins the game.
  • Player 5 picks up balls if necessary and keeps count 


reaction-exercise