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Volleyball drills

  • 2 groups.
  • one player at a time each.
  • trainer smashes the ball,
  • player plays ball to position 3,
  • catching the ball here,
  • close to the back.
  • 2 SV, on both sides of the field, pos. 3
  • players throw the ball to,
  • then set-up,
  • finish with a smash
  • get own ball and join the other side

2 groups, each at one side of the court.

  • group 1.
    • Player stands at the net.
    • Trainer calls easy.
    • Player has to go to the back, taps the pawn and then attacks directly.
  • group 2
    • Players on the other side try to defend the attack.
    • Only the pass.
    • Afterwards, everyone turn around.


Variation:

  • At the net first a block ( once, maybe twice, trainer calls "block, block"'Easy) ,
  • then Easy, then attack.
  • 6 against 3
  • 3 players start the rally with an easy throw,
  • players of the 6s must react well, move well, and finish the rally.
  • After the rally immediately after the net, hands up, trainer plays a smash ball on the block.
    • Easy, rally attack, back to the net and block.


team-against-defence-2

  • If you put the opponent under pressure with your service and attack, the balls come easily over the net.
  • It is then a must to process these balls well and to set up a fast attack again.
  • Precision is of the utmost importance.
  • Responsibilities must be clear and must be taken by the players.
  • It must be clear who is responsible for the easy ball and who is going to pass it.
  • The place where the ball is passed to must also be clear.
  • The speed of the rally pass is also important.
  • Especially when the distributor is in front, you can pass the ball to the net a bit faster.
  • Closer to the net you will pass the ball a bit higher, so that everyone has time to get ready for the attack.

The exercise:
  • Coach throws in the ball to the six. They build up an attack.
  • The sixes have to score from the rally pass.
  • The foursome must prevent this by blocking and defending the ball.

There will be a change when the 6 team has 5 points.
Scoring:
  • For each score, the 6-team scores one pointEvery
  • ball defended or blocked by the 4-team, 1 point deductionEvery
  • bad rally pass, 2 points deductionAccents
:
  • Taking responsibilityUnder
  • the ball and playing it
  • preciselyGiving the
  • pass
  • , then moving for the
  • attackRecognizing and taking
  • chances
  • .


AFTER EVERY TWO BALLS THE TEAM ROTATES WITH SIX PLAYERS SO THAT THE DISTRIBUTOR CAN STAND ON DIFFERENT POSITIONS, YOU CAN ALSO MAKE TWO FORMATIONS AND THROW THE BALL ALTERNATELY AS A TRAINER

.

  • Goal: To be able to play a thrown ball overhand over the net, preferably placed on the board.
  • Trainer throws the ball, player plays the ball overhand over the net onto the mat.
    • Use one mat and move it around the field regularly.
  • Take a block or low box
  • Players jump on the block and hit the ball out of the hands of the trainer, as far down as possible
  • Two, one ball.
  • One of you lies down on the ground and the other holds the ball above her head.
  • Drop the ball and play straight up again. Repeat this 10 times and then change.
  • Extension: let the players roll on the ground.
  • Now change after 6 times.
  • Two, one ball.
  • One of you lies down on the ground and the other holds the ball above her head.
  • Drop the ball and play straight up again. Repeat this 10 times and then change.
  • Extension: let the players roll on the ground.
  • Now change after 6 times.
  • Point of attention: walking towards the net.
  • The tall players towards the net, the smaller ones can move backwards.
  • Pay attention to the connection of the back players.
    1. 6-team is in line-up.
      • Trainer receives ball from other field,
      • Trainer divides left and right,
      • ball is caught.
      • Point of attention,
        • Joining SV to block, and backfield positions.
    2. Player position 4 starts the game by throwing in from the side.
      • 4-team builds up an attack.
      • Six has to react on the attack.
      • When the attack/rally is over, the trainer plays a freeball and the point is played out again.
  • Referee's chair in the corner as goal
  • one person in the corner who has to catch the ball
  • instead of catching:attack


  • Playmaker and attacker must score against a team setup.
  • Trainer throws ball to, setup goes to attacker (train all positions).
  • Attacker must score at least 5 points against the team.
  • An appropriate ball that the sv in the team can catch or set-up is not a score.
  • Scoring is direct point or a pass that playmaker cannot catch.
  • After 5 points change attacker.