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Volleyball drills

  • Place a table at the 3-meter line with a mat on it.
  • 1 player takes a seat behind the table.
  • The row of players on the other side of the net.
  • Players play the ball over the net onto the table with mat. Can the player at the table catch the ball after 1 bots then 1 point may be put.
  • Who gets 25 points first?
drawing Warm-up with table and points rally
  • Place a table between the net and the 3-meter line with a mat on top.
  • 1 player takes place behind the table
  • Row players on the other side of the net.
  • Players throw OH over the net onto the table/mat. Can the player at the table catch the ball after 1 bots then 1 point may be put.
  • Who gets 25 points first?
Expansion :
  1. Throwing up and over keys.
  2. Save underhand.
  3. Save BH.
drawing Warm-up with table and points rally for beginners
  • Row in front of trainer behind three-meter line, trainer at net.
  • Player keys the ball, trainer plays/throws it back.
  • Then player passes OH to trainer.
  • Trainer passes to 2nd player keys the ball over the net.
  • Player retrieves ball and joins other group.
drawing Construction for beginners
  • Divide players into 2 teams over both halves of the field. 1 player waits at the pawn.
  • Trainer throws the ball in. Teams play the ball over the net to each other.
  • Each player who has played the ball taps the pawn, waits and then takes the place of the one currently leaving the field.
  • After playing over the net each time, pass on.
Extension: throw in the same way as you caught the ball.

drawing Chaos for Beginners
  • Make 2 teams.
  • Each team stands ready on one side of the field on the back line.
  • Put as many balls as players on both the 3-meter lines.
  • When the trainer/trainer calls GO!, everyone starts rolling the balls to the other side.
  • Whoever has the fewest balls in their field after 3 minutes has won.
drawing Roll over balls.
  • At trainer's signal, both players start sprinting.
  • Blue must run around first pawn and Red runs straight through to tap Blue.
  • Red becomes Blue and flips over.
Organization:
  • Make duos with ball, on either side of the net.
  • Distance from the net approximately 4 meters.
  • At trio: extra player with ball at the net. At the moment of throwing, the player at the net throws the ball to the "server" and receives from the "passer" a caught ball.
Execution:
  1. Player with ball throws the ball with 1 hand towards 2nd player.
  2. Possibly move and catch with outstretched arms in front of the body.
  3. Then definitely move it sideways, forwards and backwards.
  4. Possibly pass the ball up in front of himself or to the player at the net.
With threesomes or twosomes with trainer.

  1. Player 1 plays ball BH over the net. 2 other players on opposite side: 1 in back defending and 1 set-up. Defender plays over the net to player 1.
    • Note: setup along the net. Turn in!
  2. Variation 1: 2-team starts in the back and runs forward. The player who does not pass gives set-up.
    Variation 2: 2-team starts in the middle and runs to the back. The player who does not pass gives set-up.
    • Try to play through.
  • Player with ball carrier plays 1 ball per duo over net.
  • Duo tries to defend and make point.
drawing Per duo defend ball and score.
  • Red player: quiet topspin ball to the blue player. Pass to SV.
  • SV gives setup and attack 'orange' player.
  • Use all positions to attack.
drawing Impact with topspin ball and defense.
  • Divide the group into pairs
  • Each side lie 2 mats on the ground
  1. Make roll on the mat and sprint to the net. Block jump.
  2. TR plays the ball in.
  3. Ball must be played in threes with attack.
  4. Who has the most points
  5. For extra point: 2 mats on other field, if hit get 2 points.
drawing Warm up with 2 mats, block, defense and offense.
  • All players on 1 side.
  • 1 catcher on 2/3.
  • The rest on the 3 yards. Right and then left.
Exercise:
  1. Player sprints around the pawn.
  2. Once player is around the pawn TR throws the ball up. Pass to 2/3 catcher.
Extension:
  1. 1 solid SV at 2/3.
  2. Player sprints around the pawn.
  3. As soon as the player is around the pawn TR throws the ball up. Pass to SV and attack own ball at 52.
Note: if unable to attack well then ready an attacker at 52 and the passer becomes attacker.
drawing Warming up at speed with pass.