Volleyball drills for attack / smash / spike / hitting

  • 4 players are in the line-up. 1 of the players SV.
  • 3 other players serve.
  • Perfect pass to SV
  • SV plays behind 3 meter line for attack.
  • 10 balls change.
  • team is in line.
  • serve on team
  • team builds attack, completes it.
  • Coach plays next ball immediately,
  • 4x in quick succession.
  • Service
  • Pass to mid-forward on 2 or 4,
  • Attack quickly on 3 or long ball to 4 or 2, or......3 meter attack
    • advantage of variation of the playmaker,
    • and attack is shifted to other side,
    • difficult to defend,
    • and mid-forward opponent must defend in the block.

Goal of the exercise:
Fine tuning techniques

Explanation of the exercise:

  • From the right front, balls are hit on the own half to position 4 / 5.
  • The defender attacks his own ball again.
  • Follow your own ball. N
  • After your attack you start serving from position 5 straight ahead.

4 game forms for warming-up for youth teams.

Game form 1: ( Korfvolley )

  • Theme of the training: Playing above the head
  • Explanation:
    • A game of Korfball, same rules, but it is only allowed to score with an overhand ball.
  • More difficult:
    • The ball must be pinned by a team mate.
  • Easier:
    • Draw a circle around the basket, where only the attacking team is allowed to go.
  • Scoring:
    • 1 point for every ball scored
    • 2 points for a teammate who passes the ball to the attacker.

Game form 2: ( Basketball volleyball )

  • Theme of the training: Playing with hands
  • Clarification:
    • Make 1 group per basket and throw the ball under a left or right angle from under the basket.
    • The players have to play the ball underhand in the basket.
  • Harder:
    • Hit the ball in a controlled way instead of throwing it in.
    • Catch the ball before it hits the floor via the basket.
  • Easier:
    • Throwing the ball straight instead of in an angle.
    • Reduce the distance to the basket.
  • Point count:
    • 1 point for every scored ball
    • 2 points for a passed ball
    • 3 points if the ball is caught in follow-up.

Game form 3: ( Tennisvolley )

  • Theme of the training: attack
  • Explanation:
    • Tension the net at tennis height and make teams of 3 or 4 players.
    • The ball must be played back and forth and smashed into the ground on your own side.
    • The receiving side may not let the ball bounce first.
    • Turn over every time the ball is played to the other side.
    • You will see that this is a very difficult exercise when the ball lane recognition is not in order.
  • Harder:
    • Jump on attack
  • Easier:
    • No spin
    • Ball may not end within 3 meters
  • Point count:
    • 1 point for every scored ball

Game form 4: ( Trefvolley )

  • Theme of the training: Defence
  • Explanation:
    • Game of dodgeball where all the defensive techniques of volleyball are allowed as defence.
    • Player throws the ball to his opponent, who tries to defend the ball so his teammate can catch it.
  • Harder:
    • Field must be divided into front and backfield, catching teammate must be in the frontfield.
    • Thrown ball must be a batted ball.
  • Easier:
    • Throw with 2 hands from the neck.
    • Throw with 2 hands from the chest.
  • Point count:
    • 1 point for every ball defended


  • The warm-up for youth should be playful and always with the ball.
  • Do not warm up too much, stretch, play volleyball immediately.
  • On one side of the net there are 6 players. (If they are having trouble with the set up, the trainer can take over this spot).
  • The remaining players stand on the other side of the net.
  • They start the game, by serving.
  • The 6 players build an attack. Pass/Set up/Smash.
  • Just play the point.
  • Full turn at the smash.
  • Communication by calling LOS, good pass.
  • The goal of this exercise is to tactically put away or hit the ball.
  • This by means of a tap ball on midmid, or a ball deep on position 1.
  • By using baskets you can create a 'constant' block, which eventually can be replaced by a real block.
  • The pawns at position 1 can best be replaced by a cupboard, over which the ball must fall, over the 'defender'.
    • The trainer hits a ball, or plays a ball in, which is first passed to the distributor,
    • the playmaker gives a set-up to the outside.
    • The attacker decides whether to try a short passed ball at midmid (where there is a hoop),
    • or looks for position 1 with a hit or a fast overhand ball.


  • All on the back line
  • two walk to the net
  • make a block jump
  • and go backwards again
  • the coach puts the ball in play
  • and they set up an attack.
  • 1, 2, and 3 start in the middle
  • C bounces the ball and the players move to their defensive positions.
  • C attacks one of the defenders.
  • after the defence, set-up and 3 meter attack
  • after 5 times a new 3