Volleyball drills for system

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This is an exercise to see what happens when I create an exercise.

  • Boll 1
  • Boll 2
  • Dots 3


test-exercise

  • player 1 at the net midfield
  • number; players at mid-back with the ball
  • row of players on the left (or right) side in front
  • 2 corpses as disturbance/block on other side of the net
  • 2 players as defence at the other side of the net
  • player with ball throws to midfield
  • midfield puts up HIGH
  • left front attacks
  • if hitting fails: play smart over the net
  • if ball lands on the ground in the field you have a point
  • Defenders try to prevent this.
  • Everyone keeps on turning.
    • Tackle becomes playmaker
    • Defender joins the row of attackers
    • Attacker passes under the net and becomes 1st defender.
    • 2nd defender takes ball, passes under net and joins row of attackers

high-set-up-and-tactical-ball-smash-2

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play 3 against 3

  • 1 player at midfield
  • 2 defenders
  • Trainer throws the ball to the midfielder
  • He passes to SV
  • SV gives setup
  • Striker plays ball SLIMLY over the net
    • so just over the net
    • OR in the back of the field in the corners
  • OPTIONAL: the new player calls HELL (=fault) or GOOD (=good) after the smart ball of the attacker
  • Attacker gets the ball and puts it with trainer (in the box)
  • Everybody turns 1 place (runs after their own ball)
  • If necessary put hoops (= opponents) where they should not play.
  • Give instructions all the time
    • playing-tactically

cmv-walk-in-playmaker-variant-3

  • the system is:
    • if 2 or 3 plays the first ball, 4 runs to the front to setup
    • when 1 or 4 plays the first ball, 3 runs to the midfield to give a setup
  • put the players on the right positions
  • trainer hits the ball and throws/serves the ball over the net to the team
    • the first ball is claimed by a player(call LOS / I as early as possible: make an agreement about this)
    • At the moment that the ball is played by the trainer, it is already clear to 3 and 4 whether it has to go to the front.
    • So the player has to be on the position of the centre as soon as possible.
  • if all goes well continue to play and set the ball along the net and 3rd ball over the play.
    • if necessary put 4 hoops where the ball should NOT go (virtual opponents).
  • if it does not go well stop and
    • Explain who should have called it loose etc.
    • Did the playmaker walk on time. etc
  • after 4 service turns turn good ball
  • if there are enough players available (> 4), use someone to get the ball at the trainer's side and put it in the box
  • PAY SPECIFIC ATTENTION TO:
    • call loose in time
    • run in offside players in time
  • make 3 teams, as many own teams as possible
  • 2 teams against each other, 1 referee
    • note: playing in 3 is bonus point
  • 5 Â minutes per game
  • 3rd team will play BH against the wall for 5 (or more if time allows) minutes
    • how many times in a row?
  • after 5 minutes 1 team will continue to play.
  • write down the results, so that there is a winner.


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cmv-walk-in-playmaker-2

  • the system is:
    • if 2 or 3 plays the first ball, 4 runs to the front of the team to set up a setup
    • when 1 or 4 plays the first ball, 3 runs to the midfield to give a setup
  • put the team on the right positions
  • coach hits the ball and throws/serves the ball over the net to the team
    • the first ball is claimed by a player (call LOS / I agree on that)
    • As soon as the ball is played by the trainer, it is clear to 3 and 4 whether it must go to the front.
    • So the player has to be in the position of the centre as soon as possible.
  • if all goes well play on and set uppen ball along the net and 2nd ball over play
    • if necessary put a hoop where the ball has to go in.
  • if it does not go well stop and
    • explain who should have called it loose etc
    • Did the playmaker walk on time. etc
  • after every good ball turn
  • if there are enough players available (> 4), use someone to get the ball at the trainer's side and put it in the box
  • PAY SPECIFIC ATTENTION TO:
    • playmaker right leg in front
    • body first in direction of 1 where the ball comes from
    • then the body turns through energy from the left foot along the net
    • eventually the knees point over the feet in the direction of play
  • 4 (or 6) cones per team
  • Have them put the cones in the right place in the field.
  • Have them discuss when both teams have finished evaluating:
    • Why did they put it this way?
  • At the end of the day, make sure the cones are positioned correctly and throw a ball at certain spots
    • Who is the ball for?
    • Make clear that (in principle) only that person takes the ball.
    • The rest is busy with the second ball.
  • Catch the second ball and roll it to the trainer.
  • This exercise is about insight and understanding.
  • Performing well is more important than performing fast.
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This exercise assumes that the players know where they must stand and which zone is for them. So explain this well in advance

  • Players stand in the correct zone
  • Trainer serves/ throws the ball
  • After every service, turn around.
  • Serve only when they think they are in the right position
    • Also serve if they are not positioned correctly and serve on the uncovered position.
  • They have to correct each other where they should stand.
  • Throw a ball into a difficult zone every now and then. Who was this ball for?
  • It's about recognizing your own zone. Who takes which ball? Call loose when in doubt etc
  • Make clear agreements in advance!
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