facebook pixel

Volleyball drills for

  • put players in a bowl
  • 2 teams against each other
  • 1 team serves 3x well (OH)
  • other team receives pass and follows system as RA or RV passes:
    • pass to MV (possibly hang ribbon in net)
    • LV outfield player runs to MV
    • LA runs to LV
    • SV:
      • gives setup forward on RV OR backward on LV
      • OR BH catching move
    • as soon as the ball is over the net, LV and LA turn back to their original position

This is an exercise to see what happens when I create an exercise.

  • Boll 1
  • Boll 2
  • Dots 3


test-exercise

  • player 1 at the net midfield
  • number; players at mid-back with the ball
  • row of players on the left (or right) side in front
  • 2 corpses as disturbance/block on other side of the net
  • 2 players as defence at the other side of the net
  • player with ball throws to midfield
  • midfield puts up HIGH
  • left front attacks
  • if hitting fails: play smart over the net
  • if ball lands on the ground in the field you have a point
  • Defenders try to prevent this.
  • Everyone keeps on turning.
    • Tackle becomes playmaker
    • Defender joins the row of attackers
    • Attacker passes under the net and becomes 1st defender.
    • 2nd defender takes ball, passes under net and joins row of attackers

high-set-up-and-tactical-ball-smash-2

play 3 against 3

  • 1 player at midfield
  • 2 defenders
  • Trainer throws the ball to the midfielder
  • He passes to SV
  • SV gives setup
  • Striker plays ball SLIMLY over the net
    • so just over the net
    • OR in the back of the field in the corners
  • OPTIONAL: the new player calls HELL (=fault) or GOOD (=good) after the smart ball of the attacker
  • Attacker gets the ball and puts it with trainer (in the box)
  • Everybody turns 1 place (runs after their own ball)
  • If necessary put hoops (= opponents) where they should not play.
  • Give instructions all the time
    • playing-tactically

cmv-walk-in-playmaker-variant-3

  • the system is:
    • if 2 or 3 plays the first ball, 4 runs to the front to setup
    • when 1 or 4 plays the first ball, 3 runs to the midfield to give a setup
  • put the players on the right positions
  • trainer hits the ball and throws/serves the ball over the net to the team
    • the first ball is claimed by a player(call LOS / I as early as possible: make an agreement about this)
    • At the moment that the ball is played by the trainer, it is already clear to 3 and 4 whether it has to go to the front.
    • So the player has to be on the position of the centre as soon as possible.
  • if all goes well continue to play and set the ball along the net and 3rd ball over the play.
    • if necessary put 4 hoops where the ball should NOT go (virtual opponents).
  • if it does not go well stop and
    • Explain who should have called it loose etc.
    • Did the playmaker walk on time. etc
  • after 4 service turns turn good ball
  • if there are enough players available (> 4), use someone to get the ball at the trainer's side and put it in the box
  • PAY SPECIFIC ATTENTION TO:
    • call loose in time
    • run in offside players in time
  • make 3 teams, as many own teams as possible
  • 2 teams against each other, 1 referee
    • note: playing in 3 is bonus point
  • 5 Â minutes per game
  • 3rd team will play BH against the wall for 5 (or more if time allows) minutes
    • how many times in a row?
  • after 5 minutes 1 team will continue to play.
  • write down the results, so that there is a winner.


cmv-walk-in-playmaker-2

  • the system is:
    • if 2 or 3 plays the first ball, 4 runs to the front of the team to set up a setup
    • when 1 or 4 plays the first ball, 3 runs to the midfield to give a setup
  • put the team on the right positions
  • coach hits the ball and throws/serves the ball over the net to the team
    • the first ball is claimed by a player (call LOS / I agree on that)
    • As soon as the ball is played by the trainer, it is clear to 3 and 4 whether it must go to the front.
    • So the player has to be in the position of the centre as soon as possible.
  • if all goes well play on and set uppen ball along the net and 2nd ball over play
    • if necessary put a hoop where the ball has to go in.
  • if it does not go well stop and
    • explain who should have called it loose etc
    • Did the playmaker walk on time. etc
  • after every good ball turn
  • if there are enough players available (> 4), use someone to get the ball at the trainer's side and put it in the box
  • PAY SPECIFIC ATTENTION TO:
    • playmaker right leg in front
    • body first in direction of 1 where the ball comes from
    • then the body turns through energy from the left foot along the net
    • eventually the knees point over the feet in the direction of play
  • 4 (or 6) cones per team
  • Have them put the cones in the right place in the field.
  • Have them discuss when both teams have finished evaluating:
    • Why did they put it this way?
  • At the end of the day, make sure the cones are positioned correctly and throw a ball at certain spots
    • Who is the ball for?
    • Make clear that (in principle) only that person takes the ball.
    • The rest is busy with the second ball.
  • Catch the second ball and roll it to the trainer.
  • This exercise is about insight and understanding.
  • Performing well is more important than performing fast.

This exercise assumes that the players know where they must stand and which zone is for them. So explain this well in advance

  • Players stand in the correct zone
  • Trainer serves/ throws the ball
  • After every service, turn around.
  • Serve only when they think they are in the right position
    • Also serve if they are not positioned correctly and serve on the uncovered position.
  • They have to correct each other where they should stand.
  • Throw a ball into a difficult zone every now and then. Who was this ball for?
  • It's about recognizing your own zone. Who takes which ball? Call loose when in doubt etc
  • Make clear agreements in advance!
  • Team MUST play in 3 x (in case of score 2 points, in rally 1 bonus point).
    • so the team has no points if it goes in once or twice.
  • Trainer can go 1, 2 or 3 times.
  • At 3 times trainer has bonus points too.
  • Pay attention to the line-up (bowl), call loose, and play in threes, technique not important.

Team line-up