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Volleyball drills for technique warming-up

  • Throw up the ball in front of you and catch it behind you
  • Variations:
    • Throw up, step out with the right, left knee on the ground and catch just in front of you
    • And step out with the left, right knee on the ground and catch

pairs

  • players stand opposite each other about 2-6 meter apart (players determine the distance)
  • player 2 hits the ball to player 1
  • player 1 passes the ball back
  • player 2 gives a set up to player 1
  • player 1 hits the ball
  • player 2 passes the ball back
  • player 1 gives set up
  • etc
player 1player 2
pass
setup
smash
pass
setup
smash
etc

Goal : develop game insight for attack

  • A1 plays the ball to SV. 
  • Sv set-up to pos.4 where A attacks. 
  • At the moment A attacks, A1 plays a second ball to SV. 
  • B & B1 take care of the block. (B1 always starts from pos.3), L defense. 
  • Second attack of A. place ball. L stands on a mat. Where L is not standing should be played to. 


We try to grow into a match form. Block gets points when attack can be stopped. Attack when scored or ball on the mat. Defender when defended. 

drawing Insight
  • Place a flag in the center of a circle. 
  • The circle will have pilons spaced every 75-100 cm, depending on the level of the player(s).
  • See also:
  • Divide the players over the circle between the pilons;
    • Start 'jogging' between the pilons (snake movement); 
    • Rotate arms in turns (warm up)
    • On indication of the trainer (whistle) short sprint to the flag in the middle and back again;
    • 2x whistle sprint to the outside
  • Next exercise :
    • Zig-Zag (from left to right) between the pilons,
    • Run sideways and make rainbows (knee up) with your left foot over each pilon.
    • Run sideways (inside) and make rainbows (knee up) over each pilon (with right foot);
    • Short dribble with the feet forward and backward between the pilons, but keep spinning.

warm-up-with-ball

Moving with the ball

  • Keep the ball in front of you and run / touch heels or thighs / lift your knees
  • Hold ball above your head and run sideways / crosspass
  • Keep the ball in front of you, make a big step forward and make sure your knees form an angle of about 90°. (Lunges)
  • Jump where you stand:
    • Stand with your feet shoulder-width apart. 
    • Concentrate on a point on the floor and hop up and down where you are standing.
  • Side jump: 
    • Stand up straight, keep your hands in front of you and jump from side to side.
  • Butt Kicks:
    • Stand up straight, and keep running in your place while your heel up touches your buttocks with every step.
  • High stepping: 
    • Raise the leg with the knee at a 90 degree angle. 
    • Quickly alternate with the other leg.
  • Standing bike crunches
    • Stand with your feet shoulder-width apart. 
    • Bring your knee to your opposite elbow. 
    • Go back to the starting position and repeat with the other side (belly / legs).
  • Sumo squat:
    • Stand with your feet 6-12 inches apart.
    • Stretch out your arms in front of you. 
    • Lower your body until your thighs are parallel to the floor. 
    • Return to the starting position and repeat the exercise (legs / buttocks).
  • Jumping without a rope:
    • Hold your arms along your side and pretend you're holding the end of a jump rope in each hand. 
    • Jump up and come down alternately on the ball of each foot, while at the same time turning your wrists as if you were letting a rope go around.
  • Jumping without a rope
    • Hold your arms along your side and pretend to be holding the end of a skipping rope in each hand. 
    • Jump up with 2 feet while simultaneously twisting your wrists as if you were making a rope go around.
  • Arm Swings clockwise:
    • Stand on the ground with your arms straight outstretched to the side at shoulder height. 
    • Move your arms quickly in large circles clockwise (arms).
  • Arm Swings counterclockwise:  
    • Stand on the ground with your arms straight outstretched to the side at shoulder height. 
    • Move your arms quickly in large circles counterclockwise (arms)
  • Toy soldiers:
    • Start with your feet shoulder-width apart. Keep your legs and arms stretched. 
    • Kick up your left leg until your right hand touches your toes. 
    • Repeat with the other side (belly / legs / arm / shoulder).

warming-up-circle-1



Divide "field" in 4 boxes. Exercise can be done with 2 persons at the same time, in which every player controls someone. The ball has to be played overarm, playing the ball high, and get to the other side like this.  ;

  • Divide the field in 4 boxes, playing the ball in every box at least 3 times.
  • Every player gets 2 turns, in which the best turn counts.
  • How far are you going to get


Directions for post holders

  1. Play up at least 3x per box: otherwise you cannot proceed to the next box
  2. The turn is over, when:
    1. the ball drops on the ground
    2. the player has both feet outside the box (1 foot outside the box is allowed!).
    3. the ball is not played high enough above the head (pay close attention!)
  3. Play at least 50 cm above the head.
  4. Every new turn start in the first box.
  5. The lines are part of the box (with regard to foot fouls outside the boxes).

Divide children in pairs; 1 counter and 1 performing the exercise

  • 4 hoops are in a square. The distance between the hoops is 5 meters. In every hoop is a ball. The player starts in a corner with a ball.
  • Change as many balls as possible, in which the ball has to be put in the hoop. The player has to look the same direction the entire time. 
  • Every player has 1 turn.
  • Count the number of ball changes in 45 seconds.


Directions for the counters

  • The balls have to be put in the hoops. If the ball rolls out, the player has to go back to put the ball back in the hoop!
  • All four hoops have to be processed in order. The player is not allowed to run between 2 hoops and change the balls!

move-ball

cooperation-mat-tagging

Goal;

The teams on the mats have to conquer 4 cones without being tagged in x number of minutes

Requirements;

- Pairs on the 3 mats (to be expanded to 2 pairs)
- 2 taggers between mats and cones
- 9 cones around a field's length from the mats.

Game explanation;

The pair on the mat has conquer a mat hand in hand or otherwise connected.
The taggers are going to try to tag the pair.
If one of the pair is tagged, they have to go back to their mat and try again.
The first at the four cones has one. The team with the least cones are going to be the taggers.
Set a time limit for an x number of minutes to keep the flow in the game.

GOAL

Improve condition and power + warming up

ORGANIZATION

Crack the code by doing various exercises

EXECUTION

You can play this game with each 4 exercises you can come up with.

1. Divide group in two teams which are going to do the exercises.
2. The trainer makes a 10-digit code for example (24 32 14 21 33)
3. The players will do the devised exercises in a certain order. For example: they think that the first digit is 3, so they will do exercise 3. When they have finished this exercise, they go to the trainer who tells if the digit is correct or wrong. If the digit is correct, they try to guess the next digit. If the digit is incorrect, they will have to do another exercise, for example exercise 4, to guess to correct digit.

For example
Exercise 1: 5 times pumping
Exercise 2: run the distance between the end line and the middle line three times
Exercise 3: 5 times blocking at different places/positions
Exercise 4: 1 slide dive towards the sideline, another slide dive towards the end line

The pair that cracks the code first, wins.

  • divide the group in two. 
  • The ball has to be passed 10x in 1 group. 
  • The other group tries to intercept the ball and then pass 10x themselves.
  • Two teams are formed. 
  • The front players of each team have a ball between their feet which does not hit the floor. 
  • By taking over the ball with the feet in turns, the ball gets to the other side. 
  • The team that gets to the other side first wins. Does the ball hit the ground? start over.