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korfball

Welcome to the korfball section of Yoursportplanner. The right workouts, drills, dedication and fun are the key to success. Currently, we offer 1.522 korfball drills and 7 korfball workouts created by korfball coaches.

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  • Instructions
    • Work in pairs and switch roles after each series.
    Execution
    • Start by skipping sideways to the right over the cones. Then return to the starting point with a big jump. Repeat this 3 times, 4 sets with the left leg and 3 times, 4 sets with the right leg.
    • Rise on the left leg and skip to the right side with the right leg. Rise on the right leg there and skip to the left side. Repeat 4 times, 12 repetitions per side.
    • Hop sideways over the cones 4 times, 12 times, and then return between them with both feet. Repeat 4 times, 12 times with both feet through the cones and then return with a jump. Do this 3 times, 4 sets with the left leg and 3 times, 4 sets with the right leg.
    Variations
    • From left to right and right to left with both feet between the poles. Hold for a count of 1 on the outside. Change direction.
    • Cross-over between and outside the poles.
    • Skating jumps over the poles.
    • Rise on the right leg and skip to the other side with the left leg and return with a big jump. Repeat each 3 times.
    drawing Improve sprint speed and jumping power
  • Setup
    • There is a section with three pairs present. One pair starts on the side.
    • The game is played two versus two with three pairs.
    Execution
    • When the ball is intercepted, the other pair takes possession from the centre.
    • A shot is worth one point; a running-in shot is worth two points.
    • Upon scoring, the defending team leaves the field and a new pair enters.
    • The pair that scored the goal may start.
    Technical Staff to Watch
    • Points of attention for the attacker: Choose a varying running pace. Try to find the back side of your defender.
    • Points of attention for the defender: Engage in pre-defending! Try to intercept the pass.
    drawing Two versus two - game form in three pairs
  • Setup
    • Place two baskets opposite each other at the match point.
    • Lay hoops on the centre line, one less than the number of players.
    • All players stand on the centre line with a ball.
    Execution
    • Give the players a task, for example: make a short-range shot within 2.5 metres.
    • After completing the task, players run to the hoops.
    • The player who is last to stand in a hoop is eliminated.
    • Remove one hoop each round and repeat until only one player remains.
  • Setup
    • Per post, a group of three players: one passer under the post, one player at the front of the post, and one tagger at the back of the post.
    • Place two cones at a distance of 8 metres at both the front and back of the post.
    Execution
    • The exercise begins as soon as the player at the front sprints to the post to make a running-in shot.
    • The tagger immediately sprints to the cone at the front and then follows behind the player making the running-in shot.
    • The player making the running-in shots must also touch the cones.
    Objective
    • The challenge is to see who finishes first: the player who must score four running-in shots or the tagger who must catch up with the player.
    drawing Running ball tag (selection)
  • Setup
    • Per post, form a group of three: 1 feeder, 1 shooter, and 1 tagger.
    • Use 4 cones to create a square around the post.
    • The feeder stands under the post with the ball.
    • The shooter starts at the front right of the square.
    Execution
    • The exercise begins when the tagger starts sprinting around the cones.
    • Once the tagger has completed the round, they may begin tagging.
    • The shooter also moves around the square and shoots from each corner.
    • The shooter wins if they score 2 or 3 goals.
    drawing 2 x scoring with tagger (selection)
  • Setup and Preparation
    • Place two korfball posts opposite each other at a distance of 10 metres.
    • Each post has a feeder. One feeder has a ball.
    • There is a one-on-one duel at the side of one post.
    Execution
    • The attacker notices when there is maximum pressure on the outer hand.
    • At maximum pressure, the attacker makes a running movement towards the other post.
    • The feeder throws the ball in the run to the attacker.
    • The attacker plays the ball back in the run to the feeder and receives it back for a running-in shot.
    drawing Deep running ball with pressure on the outside
  • Formation
    • Four players are needed per post. Divide the four players into two pairs: Pair A (A1 and A2) and Pair B (B1 and B2).
    • Starting position: A1 and B1 under the post, A2 and B2 in the outer field.
    Execution
    • Player A1 shoots at the korf.
    • If player A2 wins the rebound, they pass back to A1, move away from the korf, and take a shot.
    • Player A1 then engages in the rebound duel with player B1.
    • If player B1 wins the rebound, they pass to B2, move away, and take a shot.
    • Player B1 then goes for the rebound.
    • The player who remains can intercept the incoming player and perform a good rebound duel.
    • If a goal is scored, the rebound continues as normal.
    drawing Rebound arena
  • Formation
    • Three players per post: one player under the post and an attacker with a defender next to the post.
    Execution
    • The ball is played out to the attacker standing next to the post, who then plays the ball back to the player under the post.
    • The attacker moves in a straight line from the side of the korf towards the front of the korf.
    • The ball is played to the attacker in motion, while the defender applies full pressure on the pass to the attacker.
    • The attacker must make a counter-movement to get free from the defender.
    • The attacker shoots at the korf while the defender applies 80% pressure.
    drawing Attacking movement at the post
  • Setup
    • There are two zones with four pairs present. One pair starts on the side.
    • The game is played two against two with three pairs.
    Execution
    • When the ball is intercepted, the other pair resumes from the centre.
    • A shot is worth one point; a running-in ball is worth two points.
    • Upon scoring, the scoring team leaves the field, and a new pair enters.
    • The pair that conceded the goal may start.
    • If no goal is scored within 2 minutes, the pair in possession of the ball switches.
    Points of Attention for the Attacker
    • Choose a varying running pace.
    • Try to find the back side of your defender.
    Points of Attention for the Defender
    • Defend proactively!
    • Try to intercept the pass.
    drawing Two against two - match form
  • Execution
    • There is a U-shape of cones on the field.
    • Players from team 1 compete against players from team 2.
    • This setup is laid out twice, so each team can stand opposite each other and play against the opponent's section.
    • Players move forward and backward through the first four cones, facing each other.
    • Then, hop straight forward from point B to point C.
    • Next, hop sideways from point C to point D.
    • At point D, take one step back and sprint to point E.
    • The first player to reach point E and touch the cone scores a point.
    • Everyone runs twice.
    • Who scores the most points?
    drawing U-shape sprint competition
As an enthusiastic coach and passionate korfball trainer, you'll find the ultimate resource for training exercises, tactical insights and tools to create effective workouts. Whether you work with youth or adults, beginners or experienced players, Yoursportplanner provides you with all the information and tools you need to achieve your goals in the sport you love so much. Don't hesitate and proceed quickly to put together your korfball workouts and improve the performance of your korfball team.

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