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korfball

Welcome to the korfball section of Yoursportplanner. The right workouts, drills, dedication and fun are the key to success. Currently, we offer 1.522 korfball drills and 7 korfball workouts created by korfball coaches.

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  • Setup
    • Per post, a group of three players: one passer under the post, one player at the front of the post, and one tagger at the back of the post.
    • Place two cones at a distance of 8 metres at both the front and back of the post.
    Execution
    • The exercise begins as soon as the player at the front sprints to the post to make a running-in shot.
    • The tagger immediately sprints to the cone at the front and then follows behind the player making the running-in shot.
    • The player making the running-in shots must also touch the cones.
    Objective
    • The challenge is to see who finishes first: the player who must score four running-in shots or the tagger who must catch up with the player.
    drawing Running ball tag (selection)
  • Setup
    • Per post, form a group of three: 1 feeder, 1 shooter, and 1 tagger.
    • Use 4 cones to create a square around the post.
    • The feeder stands under the post with the ball.
    • The shooter starts at the front right of the square.
    Execution
    • The exercise begins when the tagger starts sprinting around the cones.
    • Once the tagger has completed the round, they may begin tagging.
    • The shooter also moves around the square and shoots from each corner.
    • The shooter wins if they score 2 or 3 goals.
    drawing 2 x scoring with tagger (selection)
  • Setup and Preparation
    • Place two korfball posts opposite each other at a distance of 10 metres.
    • Each post has a feeder. One feeder has a ball.
    • There is a one-on-one duel at the side of one post.
    Execution
    • The attacker notices when there is maximum pressure on the outer hand.
    • At maximum pressure, the attacker makes a running movement towards the other post.
    • The feeder throws the ball in the run to the attacker.
    • The attacker plays the ball back in the run to the feeder and receives it back for a running-in shot.
    drawing Deep running ball with pressure on the outside
  • Formation
    • Four players are needed per post. Divide the four players into two pairs: Pair A (A1 and A2) and Pair B (B1 and B2).
    • Starting position: A1 and B1 under the post, A2 and B2 in the outer field.
    Execution
    • Player A1 shoots at the korf.
    • If player A2 wins the rebound, they pass back to A1, move away from the korf, and take a shot.
    • Player A1 then engages in the rebound duel with player B1.
    • If player B1 wins the rebound, they pass to B2, move away, and take a shot.
    • Player B1 then goes for the rebound.
    • The player who remains can intercept the incoming player and perform a good rebound duel.
    • If a goal is scored, the rebound continues as normal.
    drawing Rebound arena
  • Formation
    • Three players per post: one player under the post and an attacker with a defender next to the post.
    Execution
    • The ball is played out to the attacker standing next to the post, who then plays the ball back to the player under the post.
    • The attacker moves in a straight line from the side of the korf towards the front of the korf.
    • The ball is played to the attacker in motion, while the defender applies full pressure on the pass to the attacker.
    • The attacker must make a counter-movement to get free from the defender.
    • The attacker shoots at the korf while the defender applies 80% pressure.
    drawing Attacking movement at the post
  • Setup
    • There are two zones with four pairs present. One pair starts on the side.
    • The game is played two against two with three pairs.
    Execution
    • When the ball is intercepted, the other pair resumes from the centre.
    • A shot is worth one point; a running-in ball is worth two points.
    • Upon scoring, the scoring team leaves the field, and a new pair enters.
    • The pair that conceded the goal may start.
    • If no goal is scored within 2 minutes, the pair in possession of the ball switches.
    Points of Attention for the Attacker
    • Choose a varying running pace.
    • Try to find the back side of your defender.
    Points of Attention for the Defender
    • Defend proactively!
    • Try to intercept the pass.
    drawing Two against two - match form
  • Execution
    • There is a U-shape of cones on the field.
    • Players from team 1 compete against players from team 2.
    • This setup is laid out twice, so each team can stand opposite each other and play against the opponent's section.
    • Players move forward and backward through the first four cones, facing each other.
    • Then, hop straight forward from point B to point C.
    • Next, hop sideways from point C to point D.
    • At point D, take one step back and sprint to point E.
    • The first player to reach point E and touch the cone scores a point.
    • Everyone runs twice.
    • Who scores the most points?
    drawing U-shape sprint competition
  • Setup
    • Cones are placed in a square around the korf.
    • A ball is placed on two of the four cones.
    • Two rebounders stand inside the square.
    • A shooter stands at two of the four cones.
    Execution
    • At the start signal, the shooters run to the cone on their right where a ball is placed.
    • After shooting, the shooters continue running between the cones.
    • If there is no ball on a cone, they keep running until they find a cone with a ball, which must be placed there by the rebounders.
    • Upon scoring, the shooter switches with the rebounder they are paired with.
    • Work in groups of four, with pairs for more structure.
    • Shoot and rebound for one minute, then switch places and continue immediately.
    • A competitive element can be added by competing against each other, with each shooter shooting a maximum of four times.
    • Regardless of the score, switching is mandatory.
    Variations
    • Change the distance of the cones for variation.
    • Add a running course between the cones for longer running lines.
    • Players may change running direction to reach a new ball faster.
    drawing Shooting round in a square
  • Objective
    • The objective is to achieve four straight lines of one colour in a square of 4 by 4.
    Execution
    • Divide the group into two teams.
    • Arrange 16 cones in a square of 4 by 4. Ensure that there are four different colours mixed together.
    • Each player has a floor marker. The players exchange their floor marker with their partner and then sprint back.
    • The players from each team sprint to the cones and can exchange one cone with another.
    • After exchanging, they sprint back and the next two players begin.
    • The team that first achieves four straight lines of one colour wins the challenge.
    drawing Rubik's cube team challenge!
  • Cooperation with Ball and Speed Ladder
    • Work in pairs with a ball and a speed ladder.
    • One player passes the ball while the other moves through the speed ladder on their toes.
    • The ball is continuously played.
    • When you have passed through the speed ladder, take a running-in shot at the korf further ahead.
    • Repeat this five times per person through the speed ladder.
    • Perform the exercise calmly as a warm-up and to improve motor control.
    Individual Running Drills with Balance
    • Go through the speed ladder individually.
    • Cones are placed in the speed ladder that you must jump over.
    • Land on one leg in the next open space and alternate between left and right leg.
    • Repeat this until you reach the end of the speed ladder and finish with a running-in shot.
    • Again, five times per person through the speed ladder.
    Sprint Competition through the Speed Ladder
    • Move forward two spaces on your toes and one space back to the end of the speed ladder.
    • At the end of the speed ladder, take a short sprint to a point indicated by the trainer.
    • Repeat this five times per person through the speed ladder.
    • To add a competitive element, the spaces can be combined, and players can compete against each other by scoring with the running-in shots and being the first to complete the sprint.
As an enthusiastic coach and passionate korfball trainer, you'll find the ultimate resource for training exercises, tactical insights and tools to create effective workouts. Whether you work with youth or adults, beginners or experienced players, Yoursportplanner provides you with all the information and tools you need to achieve your goals in the sport you love so much. Don't hesitate and proceed quickly to put together your korfball workouts and improve the performance of your korfball team.

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