Korfball drills for


The base is a standard running form exercise, where you have players move back and forth in different ways to train general motor skills.
The tap game element adds responsiveness by having players react as quickly as possible and determine what they are going to do.

  • The players stand on a line and are given a way by the trainer to run across each time, see also running forms.

  • All players have a ribbon on, 1-3 players with the same color.
    Occasionally, while walking back and forth, the trainer calls out the color of 1 of the ribbons. These then become the tickers. The tickers get 10 seconds to tap as many of the remaining players as possible.

  • Then all return to the same line and start a running form again.

  • The idea is to start the tagging round immediately when the trainer calls a color and to quickly start the next running form when the tagging round is over. Keep up the pace.

Instead of running forms where players walk back and forth, you can do movement exercises standing in the same spot. Examples include Jumping Jacks, sitting/lying and getting up again, jumping forward and backward, etc.
The trainer occasionally gives the next movement assignment and calls a color to start a tap round.

Running Forms:
- Running / Running backwards
- Hopping / Hopping backwards
- Sideways with front right / Sideways with front left
- Small steps
- Hopping on right / Hopping on left
- Cross pass

- Jumps as large as possible.
- Medium-sized jumps and always balancing on 1 foot for a while before taking the next jump.
- With two feet side by side.
- With two feet side by side a big jump forward and another small jump back.
- With two feet zigzagging.

Arm movements to be combined with the above forms.
- Swing 1 arm forward or backward.
- Swing both arms forward, or both backward.
- 1 arm forward and 1 arm backward.
- Holding another body part with 1 or both arms.

As animals
- Frog; jumping on hands and feet.
- Crab; on hands and feet, with belly up.
- Kangaroo; jumping on two legs.
- Flamingo; hopping.
- Duck; crouching walk.
  • Indicate from space.
  • Player walks to pilon and makes sideways move to left or right.
  • Clearly makes 3 passes sideways facing the basket.
  • Then follows a through ball.
  • Defender follows and tries to give as much pressure as possible.


Goal: defend your own basket but score at another. Whoever remains last wins.
Minimum 3 groups of 2.
Maximum 5 groups of 3 or 4 groups of 4.

  • Each group has a basket.
  • Number of balls depends on how many groups. For example, 3 groups 2 balls.
  • Make easier by fewer balls and larger groups.

  • Three baskets in triangle, divide among the three baskets.
  • Walk-through take, play out from basket 1 to basket 2, as player chases your ball for the walk-through.
  • Player 1 leaves from basket 1 to basket 2. Player 2 throws from basket 1 the deep ball to player 1 who takes a follow-through.
  • Make 20 with each other, then exchange throws with 'bad' hand.
The goal is for each team to score 500x all together in the next 5 tasks. After each assignment there is an intermediate exercise for variety:

  • Assignment 1: Walk-through balls: score 120x
    • Intermediate task 1: match between3 posts of 5 minutes.
  • Assignment 2: Front basket shots from movement: score 80x
    • IntermediateAssignment 2: Take 2 minutes of walk-through balls with your group. What is the largest number you score in a row?
  • Assignment 3: Short chances with intermediate pass: score 120x . So play in and get back.
    • Intermediate assignment 3: which group scores the most goals from 6 meters in 3 minutes.
  • Assignment 4: Penalty throws: 100
    • Intermediate Assignment 4:
      • At each post there is one fixed shooter with a fixed rebounder.
      • In each round the shooters, within the time limit, must score one goal.
      • If a goal is scored, the ball is held.
      • If no goal is scored, within the time, the shooter is out of the game.
      • Games are played in the following rounds:
        Round 1: 10 seconds.
        Round 2: 5 seconds.
        Round 3: 3 seconds or 1 chance.
      • No shooter is changed until all rounds have been played.
      • Do all players miss in a round? Then the round will be played again!
  • Assignment 5: Shots back basket from movement: 80. Rotate posts 180° if necessary.
  • The player with the ball has a defender trying to intercept the ball.
  • The attacker plays with the 3 others and with as little running as possible tries to pass the ball with the 3 helpers for 1 minute.
  • The ball may be in the hands of a player for max 3 seconds.


  1. the back player cuts in to the support as the ball enters the field and gets it played.
  2. the passer simultaneously runs across the support to the rebound and takes over.
  3. the support passes the ball to the diagonal player in the break and takes the shot
  4. If that is not successful, the ball can be passed to the outgoing first rebounder
At that point, there can be doubles/ breakthroughs from both the first and second players and you get opportunities again if the then standing rebounder steps out again or the earlier support makes an action without the ball.
  • The first ball is played deep from the front pocket.
  • Then the other front comes in and passes the ball.
  • The first passer runs across the block to the catch.
  • The adjuster runs on the ball side for a through ball to the post.
    Alternatively, the ball is played back directly for the distance shot.
  • The player under the post steps out as soon as the rebound is taken over from the front and ensures that the player with the ball has two points of attack.


  • 2 pawns face each other, ball is passed over, player runs towards the basket.
  • Ball is indicated in space and finish through ball.
  • Offender runs along and catches the ball.
  • Switch positions.