The trainer creates a code consisting of ten digits, for example, (24 32 14 21 33).
The players perform the devised exercises in a specific order. For instance, if they think the first digit is 3, they do exercise 3.
After completing the exercise, they go to the trainer, who indicates whether the digit is correct or incorrect.
If the digit is correct, they attempt to guess the next digit. If the digit is incorrect, they must perform another exercise, for example, exercise 4, to guess the correct digit.
Example Exercises
Exercise 1: 5 push-ups
Exercise 2: Run the distance between the backline and the centreline three times
Exercise 3: Block in different places/positions 5 times
Exercise 4: 1 sliding dive towards the centreline, another sliding dive towards the backline