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inline-skating

Welcome to the in-line skating section of Yoursportplanner. As an enthusiastic coach and passionate in-line skate trainer, you'll find here the ultimate resource for training exercises, tactical insights and tools to create effective workouts. Whether you work with youth or adults, beginners or experienced players, Yoursportplanner will provide you with all the information and tools you need to achieve your goals in the sport you love so much. Proper training, practice, dedication and fun are the keys to success. Right now we offer 29 in-line skating exercises created by in-line skate trainers. Do not hesitate and proceed quickly to put together your in-line skate workouts and improve the performance of your in-line skate team.

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    • The game area is bounded at both ends by a line A and B.
    • One player is ticker. The others try to run over.
    • Whoever is tapped must stay where he was and becomes a mannequin. The others can redeem a "mannequin" by carrying him over the line.
    • Players must always walk over together, in the same direction.
    • The mannequins may only be put across the line to which they themselves were walking, e.g. A.
    • The players may, however, even if they are walking toward line B, put the mannequins some distance toward line A.
    • The tickers may be alternated.
  • Several posts are scattered throughout the hall. The posts consist of different levels.
    The members first divide themselves into the level they think they belong to.
    The trainers skate around and give tips.

    Examples of stations:
    Station 1: There is a low obstacle, 
    e.g. field hockey stick
    What do you do?

    • You skate and stop just before the obstacle. Then you step over it. Possibly with someone holding your hand.
    • You skate but don't stop in front of the obstacle. You step over it while riding.
    • You skate and jump over the obstacle. You go through your knees and push off your feet at the same time.
    Item 2: There is a low obstacle, slightly higher than potty 1
    .E.g. Flat pots/ small conesWhat
    do you do?

    • You jump over the obstacle. If this is still not possible, you do the steps just like in item 2.
    Next posts are higher and higher obstacles.
    • Each person is given a vest that is tucked into their pants.
    • The others try to take the vests.
    • Whoever has the most vests at the end has won.
    • People who no longer have a vest can continue to participate and share vests.
    • There are two teams.
    • Each team has a cone at 25 meters in front of them.
    • After the whistle, each person on that team walks diagonally to the cone facing the other team and puts it down.
    • Then that person walks on to their own cone and straightens it and then skates back to their own team.
    • The next one leaves and does the same.
    • After a while one team is going to have a lead and from the moment you get to your own cone and it is still straight, then you have a point.
    • Whoever has the most points has won.
    drawing Chair running cones
    • Everyone starts with one cone.
    • Music is playing.
    • When the music stops everyone has to stand by a cone.
    • After each round, one cone is taken away.
    • Whoever does not have a cone goes out of the game.
  • Members lie in prone position in a circle while the tickers (red - fluorescent jacket) stand up in the circle.
    The moment the trainer (blue) - as many balls as tickers - rolls balls to the tickers all members may stand up and spread around the room.
    Now hunter ball starts!
    Whoever is tapped can:

    1. put his arms to his side - socket
    2. spread his legs
    3. arm against the wall
    4. etc.
    After a few minutes, the tappers pass on their fluorescent shirts.
    drawing Fire Tag
  • Hunter ball is played in 2 teams.
    1 team wears a fluorescent jacket
    Each player may hold the ball for up to 5 seconds.
    Whoever is dead:

    1. opens the legs
    2. hands on your side
    3. arm against the wall
    4. stays on the side (every team has a 'dead side')
    • Based on the cat and mouse game.
    • Everyone stands in pairs of 2 behind each other, placed in a circle.
    • There is further a tagger and a runner.
    • The runner must get behind a group of 2 as quickly as possible to be safe.
    • In this case, the first person of this new group of 3 becomes the ticker and runs after the other player. The roles are switched.

    Gradation:
    • 2 pairs of tickers and runners
    • It is also allowed to sit in front of a group of 2. In this case, it is not the front person, but the back person who becomes a tagger. This keeps everyone thinking actively.
    Variation:
    • Not standing behind each other, but lying on top of each other.
    drawing 2 is too little, 3 is too much
  • Application:
    1. penguin -stop
    2. fish --stop
    3. T-stop
    4. turn-stop
    5. field hockey -stop
    Have everyone leave behind the starting line, in pairs of 2 in a row. This allows for a focused look at everyone's stop.

    • Tip: Place a trainer on the center line and a trainer on the end line.
    • Tip: Apply max. 3 stops per workout!
    • + Pay attention to bending knees!
    drawing STOP techniques
    • Possibility 1:
      • Short & quick steps in V position that become larger and larger
    • Possibility 2:
      • Short & quick steps in sideways position that change to V position when steps are large.

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