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Beachvolleyball drills for technique warming-up

Two teams of maximum 4 people, 1 ball.
On both sides 2 people in the court, other people behind the back line.

Goal:
score in 1x in the other court (inside the lines).

Rules:
Start with simple underhand service
We play underhand tennis, so in 1x over the net.
Difficult ball may bounce 1x, but then the ball must be returned with : 1 hand, a foot, or the head.

Mistake made => out of the court, to the back line, new player takes over.

Sprint around the pawns, always via the middle pawn.

there is 1 ticker and the rest have to try to grab the stretcher and eventually the tennis ball along 2 sides of the square if the ticker ticks you you have to put the stretcher back and try again
- you can also make it increasingly difficult or easier
e.g.: the one who is tapped out of game or make bigger square
1) the player jumps over the fence and then jumps from where she stands with 1 leg into the hoop and back for the next fence
so on until the end
2) you jump sideways over the fence and then jump with 1 leg into the 2 hoops, are you at the outer hoop you jump over the hoop back next to the fence.
3) you jump over one fence sideways and back with 1 big step you jump to the other fence and jump back over it and back and then sprint to the little pawn.
then over the ladder.
Warm up exercise in relay form

  • Divide the players into groups of 2 or 3 players and place them on the left side of the field.
  • Give each player a tennis ball.
  • At the start sign, the 1st player of each group starts running to the other, right, side with a ball.
  • Once there, they put the ball outside the line and run back as fast as they can so that player 2 of their group can start running with his/her ball.
  • When all the balls are on the right side and the last player has returned to his/her group, it is over.
  • The first one back to his/her group wins.
  • You form 2 teams of both the same number of people
  • Each team has its own box
  • On the back line of that section both teams have high cones upside down
  • The trick is for the other team to knock over the pawns
  • You can win with your team by fending off and defending the pawns
  • 2 groups
  • everyone a ball
  • race against each other dribbling to the other side there are cards
  • if you find 2 of the same cards you must turn them over
  • Otherwise turn them over again
  • in order to find all pairs the fastest
  • Make 2 teams.
  • Each team stands ready on one side of the field on the back line.
  • Put as many balls as players on both the 3-meter lines.
  • When the trainer/trainer calls GO!, everyone starts rolling the balls to the other side.
  • Whoever has the fewest balls in their field after 3 minutes has won.
  • At trainer's signal, both players start sprinting.
  • Blue must run around first pawn and Red runs straight through to tap Blue.
  • Red becomes Blue and flips over.
  • Jump where you stand:
    • Stand with your feet shoulder-width apart.
    • Focus on a point on the floor and hop up and down where you are standing.
  • Side Jump:
    • Stand up straight, keeping your hands in front of you, and jump from side to side.
  • Butt Kicks:
    • Stand up straight, and keep running standing in place while shooting your heel up touching your buttocks with each step.
  • High Stepping:
    • Raise the leg with the knee at a 90-degree angle.
    • Alternate quickly with the other leg.
  • Standing bike crunches:
    • Stand with your feet shoulder-width apart.
    • Bring your knee to your opposite elbow.
    • Return to starting position and repeat with the other side (abdomen/legs).
  • Sumo squat:
    • Stand with feet 6-12 inches apart.
    • Extend arms in front of you.
    • Lower your body until your thighs are parallel to the floor.
    • Return to starting position and repeat (legs / buttocks)
  • Jumping rope without a rope:
    • Hold your arms at your side as if you were holding the end of a jump rope in each hand.
    • Jump up and come down on the ball of each foot, alternating between twisting your wrists as if you were spinning a rope.
  • Jumpingrope without a rope:
    • Keeping your arms at your sides, pretend you are holding the end of a jump rope in each hand.
    • Jump up with 2 feet, while simultaneously twisting your wrists as if you were twirling a rope.
  • Arm Swings clockwise:
    • Stand on the floor with your arms extended straight out to the sides at shoulder height.
    • Move your arms rapidly in a clockwise motion in large circles (arms)
  • Arm Swings counterclockwise:
    • Stand on the floor with arms extended straight out to the side at shoulder height.
    • Move your arms quickly in large counterclockwise circles (arms)
  • Toy soldiers:
    • Start with feet shoulder-width apart. Keep your legs and arms extended.
    • Kick your left leg up until your right hand touches your toes.
    • Repeat with the other side (stomach/legs/arm/shoulder).

warming-up-circle-1



Pass in pairs.

  1. trainer gives different exercises
    • after each ball contact you turn around
    • jumps in the air
    • touches the sand with 1 hand
    • gets down on 1 knee and up again
  2. pass. set-up, attack


Circulation warm-up

  • This consists of a loose walk-in for 5 to 10 minutes with various light movements for arms, legs and torso.
  • By doing this you actively bring the function of the heart, lungs, nervous system and muscular system to a higher level than the resting level.


Stretching

warm-up