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Hockey drills

Three color game

  • The trainer has three colors of pawns in his hand. Red, white and blue.
  • Player blue A takes his turn.
  • Trainer first puts color pawn 1 in the air --> For example, pawn white.
  • Player blue A starts running towards the edge of the circle and receives the ball from player blue ->.
  • The latter then plays the ball through the white gate as the trainer thus puts the white pawn in the air.
  • Player A takes the ball through the gate and rounds on goal.
  • After his shot, he takes over the spot of the player who passed the ball to him.
  • The trainer puts a new color pawn in the air for the next player etc.
drawing Exercise on target
Relay 4
  • Players blue and red start at the same time with the ball
  • Slalom around the 5 pawns --> cross --> around the green pawn and finish on goal.
  • If you score, you may immediately choose the shortest path to tap your next teammate.
  • If you miss; wide, post or the ball does not reach the goal, you make a detour via the red or blue pawn/triangle.
    • Players blue run back via the blue pawn and players red via the red.
  • When you have been, you sit on the ground.
  • The team that has all players on the ground first wins the relay.
  • Depending on the number of players, you may choose to have all players take their turn twice.
  • Switch sides halfway through the exercise.
drawing Exercise on target
  • Last man to RA
  • RA to running Mid-Mid
  • Mid-Mid to Striker
  • Striker shoots or passes to Mid-Mid
drawing Structure of the 8-team
  • B passes to the incoming A, who then turns sharply and passes back to B.
  • B passes to incoming E who then passes to C
  • C passes to the incoming D who then has a 1:2 with E
  • E passes to F who has run into the corner
  • F crosses the back line and then passes to G at the head of the circle, G hits the goal.
drawing Attack with shot on goal
Rats versus Ravens
  • Players red; the rats and players blue; the ravens all have a ball and stand with their backs to each other.
  • Trainer says r(rrrr)atten: all red players drift with ball toward the pawn line; players blue leave their ball and try to tap players red for the line.
  • The trainer says r(rrrr)aven: all blue players drive ball toward the pawn line; players red leave their ball and try to tap players blue for the line.
  • Reach the line without being tapped, you get a point.
  • Tap the player red/ blue before the line you get a point.
  • Change opponents frequently.
drawing Exercise without purpose
Variants:
  • head --> hitting
  • head --> short and then flats
  • at once short and then flush
  • header --> right shear, runs through at the level of the penalty spot hand off to the person who came in from the left side of the header.
  • Can't play it off himself trying to score.
drawing Penalty corner
  • A plays the ball to B
  • B plays the ball to C
  • then begins the 3 against 2, D and E defend
drawing 3 vs. 2
  • A and B both have a ball and simultaneously play 5 passes to each other
  • A and B float to the other side of the square
  • Here they play across again 5 times, with 2 balls at the same time
  • A and B drift back to the starting point and leave their ball there
  • Both players now sprint back and forth to the 23 meter line and back
  • Both players pick up the ball again, drift towards the circle and finish on goal
drawing Twin run-up & scoring
  • Last man plays to Left back.
  • Left back plays back.
  • Last man plays to Right back.
  • Right back to incoming Right front.
  • Right forward to center forward on head circle.
  • Center forward shoots at goal.
  • Right forward runs in for tip-in.
drawing Structure of the 8-team
  • Jump 3 times
  • Sideways to the first pawn
  • Sideways back to the back line
  • Sprint to the second pawn
  • Slow dribble back
  • Start at common pace after instruction from trainer
drawing Condition
Attack down the right with a tip-in.

  • Teach players to execute the attack over the right side.
  • Focus on using a tip-in as a finishing technique.
  • Important to recognize the timing and position of the tip-in.
  • Players should also learn when to take the ball and turn away from the goalkeeper.
drawing Attack
  • Player blue 1 plays the ball with a controlled push or flats diagonally onto the forehand of player red 2.
  • Player red 2 takes the ball on the forehand and rounds on goal.
  • Player red 1 plays the ball with a controlled push or flats diagonally onto the backhand of player blue 2.
  • Player blue 2 takes the ball on the backhand and rounds on goal.
Points of focus:
  • The focus in this exercise is on the approach.
  • Make yourself small when making the approach.
  • Try to pick up the pace of the ball.
  • Let the ball roll past you and take the ball as late as possible.
  • Make sure that the ball does not rise when taking it on. So keep your stick straight and not angled.
drawing Assumption