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Hockey drills for technique attack / offense

  • Part 1:
    • The player with the ball passes it to the player closest to the center line.
    • This one takes the ball in motion to the outside.
    • Makes a 1-2 with his teammate on the outside.
    • Then runs into the depth.
    • Gets the ball after the sticklead.
    • Finishes on goal.
  • Part 2:
    • After the player in coverage gets the ball the 2-on-1 starts.
  • Part 3:
    • A pair, attacker and defender, also starts in the circle.
drawing Dynamic overtime
  • Team blue starts in a 2:1 where one of the players must leave the square running.
  • If this is successful it becomes a 5:4.
  • A 2nd ball follows from the trainer.
drawing Count overtal through side
  • A starts with the ball and plays it back to B first.
  • When B has taken the ball the 3-on-3 starts and the defenders may start pressuring.

  • Tips for the attackers:
    • Use the practice of switching the strikers.
    • Play only the safe ball.
    • Remember the 4 squares in the circle.

  • Tips for the defenders:
    • Keep your man/woman in the circle.
    • Push them to one side.
    • Always put pressure on the ball so don't let them shoot.
drawing 3 against 3 in the circle
  • Party game with two goals and a square in the middle of the field.
  • The ball may not be played through the square. In that case the ball is in touch.
  • So the idea is to play field hockey outside and not through the axis of the field.
drawing Party Form
  • With a walk-in ball
  • Playing a right front
drawing Attack over right flanks. depth run
Learning to attack using space over right.
drawing Attack over right
  • In the two squares, there is loitering.
  • Taking turns, the blue ones from the square attack, creating a 4-on-3.
  • When this attack is over, they go back to their square and loaf.
  • Then the other square starts attacking.
drawing Loafing
  • A strikes on goal
  • B hits the goal
  • Defenders step into the field
  • C starts the 3 on 2
  • after the 3-on-2, D starts with a new ball which makes the 4-on-2 start
drawing Attack-defense
Relay 4
  • Players blue and red start at the same time with the ball
  • Slalom around the 5 pawns --> cross --> around the green pawn and finish on goal.
  • If you score, you may immediately choose the shortest path to tap your next teammate.
  • If you miss; wide, post or the ball does not reach the goal, you make a detour via the red or blue pawn/triangle.
    • Players blue run back via the blue pawn and players red via the red.
  • When you have been, you sit on the ground.
  • The team that has all players on the ground first wins the relay.
  • Depending on the number of players, you may choose to have all players take their turn twice.
  • Switch sides halfway through the exercise.
drawing Exercise on target
  • A starts with the ball
  • A gives 2 passing options
  • A plays the ball to B
  • B takes the ball
  • C runs wide and gets the ball from B
  • Now a 3:2 starts
drawing 3 vs. 2
1 vs. 1
  • The trainer sets out a square and gathers all the balls and players in it.
  • The trainer gives all players a number. In this example, 1 through 6.
  • The trainer calls out two numbers each time. In this example 3 and 5.
  • The player with number 3 plays a 1 vs. 1 against the player with number 5.
  • The player who scores a goal gets a point.
  • Then the coach calls two other numbers, after which a new 1 vs. 1 is played.
  • The players keep track of how many points they have made.
drawing Exercise on target
Overrun
  • All but one player start with ball on the line.
  • They try to reach the other side of the field without losing the ball.
  • The defender -player red- tries to take the ball from the players -blue- and work it out of the box.
  • If a player loses his ball and the ball is played out of the box then he is finished.
  • He then helps the defender to take the balls off and work them out of the box.
  • The game continues until all players are finished.
  • The player last left wins the game.
Points of Attention:
  • Is the game finished, start over with another defender.
  • If the player commits a foul, he is also finished.
drawing Exercise without purpose